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Showing 1 to 15 of 37 results
Bravo, Javier; García-Magariño, Iván – Journal of Interactive Learning Research, 2015
Distance education started being limited in comparison to traditional education. Distance teachers and educational organizations have overcome most of these limits, but some other limits still remain as challenges. One of these challenges is to collaboratively learn concepts in an immersive way, similarly to the education "in situ".…
Descriptors: Higher Education, Distance Education, Learning Activities, Cooperative Learning
Sarachan, Jeremy; Burk, Nanci; Day, Kenneth; Trevett-Smith, Matthew – Journal of Interactive Learning Research, 2013
Virtual worlds have become an invaluable space for online learning and the exploration of digital cultures. Communication departments can benefit from using these spaces to educate their students in the logistics of virtual worlds and as a way to better understand how the process of interpersonal and global communication functions in both online…
Descriptors: Computer Simulation, Cooperative Learning, Interpersonal Communication, Computer Mediated Communication
Henrickson, Jeni; Doering, Aaron – Journal of Interactive Learning Research, 2013
There is a recognized need for theoretical frameworks that can guide designers and educators in the development of engagement-rich learning experiences that incorporate emerging technologies in pedagogically sound ways. This study investigated one such promising framework, adventure learning (AL). Data were gathered via surveys, interviews, direct…
Descriptors: Focus Groups, Interviews, Surveys, Observation
Strang, Kenneth – Journal of Interactive Learning Research, 2013
Cooperative learning was applied in a graduate project management course to compare the effectiveness of asynchronous versus synchronous online team meetings. An experiment was constructed to allocate students to project teams while ensuring there was a balance of requisite skills, namely systems analysis and design along with HTML/Javascript…
Descriptors: Cooperative Learning, Graduate Students, Asynchronous Communication, Comparative Education
Zieger, Laura; Farber, Matthew – Journal of Interactive Learning Research, 2012
Technological advances on the Internet now enable students to develop participation skills in virtual worlds. Similar to controlling a character in a video game, multi-user virtual environments, or MUVEs, allow participants to interact with others in synchronous, online settings. The authors of this study created a link between MUVEs and…
Descriptors: Virtual Classrooms, Social Studies, Grade 7, Citizen Participation
Whitehouse, Pamela – Journal of Interactive Learning Research, 2011
The purpose of this paper is to explore a teacher professional development program embedded in a networked learning environment, and to offer an emerging model and analytic matrix of 21st century teacher professional development. The Globaloria program is based on theories of learning by design and facilitates teachers and students as they create…
Descriptors: Faculty Development, Learning Theories, Computers, Games
Penner, Nikolai; Schulze, Mathias – Journal of Interactive Learning Research, 2010
This paper addresses several components of successful language-learning methodologies--group work, task-based instruction, and wireless computer technologies--and examines how the interplay of these three was perceived by students in a second-year university foreign-language course. The technology component of our learning design plays a central…
Descriptors: Student Attitudes, Teaching Methods, Group Activities, Grouping (Instructional Purposes)
Warren, Scott; Dondlinger, Mary Jo; Stein, Richard; Barab, Sasha – Journal of Interactive Learning Research, 2009
This article examines the qualitative findings from a mixed-methods comparison study of the use of an online multi-user virtual environment called Anytown which supplemented face-to-face writing instruction in a fourth grade classroom to determine implications for the design of such environments and the reported impact of this design on students…
Descriptors: Feedback (Response), Descriptive Writing, Educational Games, Virtual Classrooms
Morgan, Gareth; Adams, Jean – Journal of Interactive Learning Research, 2009
Most will agree that the use of Internet to support teaching and learning has become a mainstay of management education with the widespread use of online content, discussion boards, document sharing, email, virtual classrooms, etc. But, whether it is effective or not is debatable. Sometimes learners and instructors report very positive…
Descriptors: Administrator Education, Leadership Training, Internet, Computer Uses in Education
Gratch, Jonathan; Kelly, Janet – Journal of Interactive Learning Research, 2009
Historically, Massive Multiplayer Online Games (MMOGs) have been used for entertainment purposes, but that is rapidly changing. Advances in computer technology and an enhanced perception of functionality have allowed MMOGs to combine with other technologies, such as networking and web-based learning, to provide educators with opportunities to…
Descriptors: Constructivism (Learning), Prior Learning, Computers, Games
Du, Jianxia; Zhang, Ke; Olinzock, Anthony; Adams, James – Journal of Interactive Learning Research, 2008
This study investigated graduate students' perceptions of the online collaborations and the factors that contribute to the quality of online discussion with a qualitative case study. Data were collected through interviews with 20 graduate students in an online course, their online discourse, and the instructor's observation notes. The case study…
Descriptors: Graduate Students, Individual Characteristics, Computer Mediated Communication, Student Attitudes
Havard, Byron; Du, Jianxia; Xu, Jianzhong – Journal of Interactive Learning Research, 2008
The purpose of this study is to examine the dynamics of online collaborative learning and communication media regarding team projects. Media richness and social presence theories are well-accepted rational theories that explain media choices and media behaviors, and serve as the theoretical framework. Quantitative and qualitative data collection…
Descriptors: Graduate Students, Instructional Design, Computer Mediated Communication, Land Grant Universities
Avouris, N.; Fiotakis, G.; Kahrimanis, G.; Margaritis, M.; Komis, V. – Journal of Interactive Learning Research, 2007
In this article, we discuss key requirements for collecting behavioural data concerning technology-supported collaborative learning activities. It is argued that the common practice of analysis of computer generated log files of user interactions with software tools is not enough for building a thorough view of the activity. Instead, more…
Descriptors: Learning Activities, Computer Software, Computer Assisted Instruction, Problem Solving
Bold, Mary – Journal of Interactive Learning Research, 2006
Graduate education in an online environment frequently means relying on a course management system (CMS) but also calls for additional interactive components. Courses in an online Master's in Family Studies incorporated wikis (Hawaiian word for "quick") to support collaboration among students. Online collaboration can replicate the expected…
Descriptors: Teaching Methods, Management Systems, Graduate Students, Graduate Study
Ohl, Todd; Cates, Ward – Journal of Interactive Learning Research, 2006
Considering recent claims that groups are important to teaching and learning, the authors examine the differences between groups and collections of people to see how one might create learning groups when designing learning and instruction. Based on literature in the fields of group dynamics and education, characteristics of groups are listed and…
Descriptors: Group Dynamics, Teaching Methods, Cooperative Learning, Grouping (Instructional Purposes)

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