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Showing 1 to 15 of 17 results
Eteokleous, Nikleia; Pavlou, Victoria; Tsolakidis, Simos – Journal of Interactive Learning Research, 2015
As a way to respond to the contemporary challenges for promoting multiliteracies and multimodality in education, the current study proposes a theoretical framework--the multiliteracies model--in identifying, developing and evaluating multimodal material. The article examines, first theoretically and then empirically, the promotion of…
Descriptors: Multiple Literacies, Computer Software, Technology Integration, Computer Uses in Education
Maloy, Robert W.; Razzaq, Leena; Edwards, Sharon A. – Journal of Interactive Learning Research, 2014
This study explored the use of an online mathematics tutoring system in eight fourth grade classrooms in two Massachusetts communities--a small rural city with a low 2010 Adequate Yearly Progress (AYP) math performance rating and a small suburban district with a high 2010 AYP math performance rating. 165 fourth graders completed 11 modules…
Descriptors: Intelligent Tutoring Systems, Multimedia Instruction, Mathematics Instruction, Elementary School Mathematics
Yang, Ju Yin; Teng, Ya Wen – Journal of Interactive Learning Research, 2014
Interactive whiteboards (IWBs) have been widely used in elementary schools in Taiwan. Hence, the purpose of this study was to investigate the perceptions of elementary school teachers and students using IWBs in English teaching and learning. Six public school English teachers and 614 students of 5th and 6th-grades in Yangmei Township, Taoyuan…
Descriptors: Elementary School Teachers, Elementary School Students, Student Attitudes, Teacher Attitudes
Lopez, Omar; Krockover, Cheri – Journal of Interactive Learning Research, 2014
This study contributes to the literature by examining in more detail the correlations among contextual factors defined by the teachers' technical confidence, lesson planning skills, and the extent of IWB usage in mathematics classroom discourse. The sample for the current study consisted of 134 elementary school teachers in grades K-5 using…
Descriptors: Elementary School Teachers, Bulletin Boards, Visual Aids, Educational Equipment
Agbatogun, Alaba Olaoluwakotansibe – Journal of Interactive Learning Research, 2013
Drawing from the socio-cultural theory of Vygotsky, this study compared the academic performance gains scores of pupils in a Keypad Response Technology (KRT) class with those in two other pedagogies to determine the learners' language proficiency level in ESL classroom. A sample of 99 Nigerian primary six pupils participated in the study.…
Descriptors: Foreign Countries, Social Theories, Academic Achievement, Achievement Gains
Henrickson, Jeni; Doering, Aaron – Journal of Interactive Learning Research, 2013
There is a recognized need for theoretical frameworks that can guide designers and educators in the development of engagement-rich learning experiences that incorporate emerging technologies in pedagogically sound ways. This study investigated one such promising framework, adventure learning (AL). Data were gathered via surveys, interviews, direct…
Descriptors: Focus Groups, Interviews, Surveys, Observation
Subrahmaniyan, Neeraja; Krishnaswamy, Swetha; Chowriappa, Ashirwad; Srimathveeravalli, Govindarajan; Bisantz, Ann; Shriber, Linda; Kesavadas, Thenkurussi – Journal of Interactive Learning Research, 2012
Research has shown that children with learning disabilities exhibit considerable challenges with visual motor integration. While there are specialized Occupational Therapy interventions aimed at visual motor integration, computer games and virtual toys have now become increasingly popular, forming an integral part of children's learning and play.…
Descriptors: Learning Disabilities, Educational Technology, Feedback (Response), Computer Software
Siyahhan, Sinem; Barab, Sasha; James, Carrie – Journal of Interactive Learning Research, 2011
In this study, we explored a new experimental methodology for investigating children's (ages 10 to 14) stances with respect to the ethics of online identity play. We used a scenario about peer identity misrepresentation embedded in a 3D virtual game environment and randomly assigned 265 elementary students (162 female, 103 male) to three…
Descriptors: Elementary School Students, Computer Mediated Communication, Computer Simulation, Video Games
Chang, Chih-Wei; Chen, Gwo-Dong – Journal of Interactive Learning Research, 2010
Elementary school is the critical stage during which the development of listening comprehension and oral abilities in language acquisition occur, especially with a foreign language. However, the current foreign language instructors often adopt one-way teaching, and the learning environment lacks any interactive instructional media with which to…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Second Language Instruction
Parton, Becky Sue; Hancock, Robert; Mihir, Mihir – Journal of Interactive Learning Research, 2010
This paper examined multiple types of physical world hyperlinking hardware configurations for the purpose of determining an optimal reader/tag combination for K-6 student use. Both traditional barcode tags and two types of RFID (Radio Frequency Identification) tags were placed on tangible items. Students ranging from kindergarten to sixth grade…
Descriptors: Computers, Instructional Materials, Educational Technology, Electronic Equipment
Warren, Scott; Dondlinger, Mary Jo; Stein, Richard; Barab, Sasha – Journal of Interactive Learning Research, 2009
This article examines the qualitative findings from a mixed-methods comparison study of the use of an online multi-user virtual environment called Anytown which supplemented face-to-face writing instruction in a fourth grade classroom to determine implications for the design of such environments and the reported impact of this design on students…
Descriptors: Feedback (Response), Descriptive Writing, Educational Games, Virtual Classrooms
Friedman, Rob; Saponara, Adam – Journal of Interactive Learning Research, 2008
In an attempt to hone the role of learners as designers, this study investigates the effectiveness of an instructional software application resulting from a design process founded on the tenets of participatory design, informant design, and contextual inquiry, as well as a set of established design heuristics. Collaboration occurred among learning…
Descriptors: Fantasy, Educational Technology, Pretests Posttests, College Students
Doering, Aaron; Veletsianos, George; Yerasimou, Theano – Journal of Interactive Learning Research, 2008
In this study, we investigate the effects of conversational agents on communication and interaction when used to assist participants in developing an online portfolio. Data from 52 participants were gathered and analyzed through questionnaires, written reflections, transcripts of student-agent interactions, and focus groups. Data revealed that…
Descriptors: Popular Culture, Focus Groups, Interaction, Questionnaires
Hudson, Peter – Journal of Interactive Learning Research, 2006
In various western countries, preservice teachers are electing to learn how to teach primary science education though online coursework. Debate arises over the quality of online coursework to deliver adequate knowledge and skills for teaching primary science and how to improve online pedagogy. Using a post-test design, responses from 26 third-year…
Descriptors: Teaching Methods, Education Courses, Science Teachers, Science Education
Simons, Krista D.; Klein, James D.; Brush, Thomas R. – Journal of Interactive Learning Research, 2004
This article reports on a case study conducted to examine the instructional strategies utilized, teacher and student attitudes, and student achievement when a sixth-grade teacher and her 19 students implemented a hypermedia, problem-based learning unit. Results revealed that the teacher used questioning, peer support, group and individual…
Descriptors: Educational Strategies, Hypermedia, Problem Based Learning, Units of Study
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