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Warren, Scott; Dondlinger, Mary Jo; Stein, Richard; Barab, Sasha – Journal of Interactive Learning Research, 2009
This article examines the qualitative findings from a mixed-methods comparison study of the use of an online multi-user virtual environment called Anytown which supplemented face-to-face writing instruction in a fourth grade classroom to determine implications for the design of such environments and the reported impact of this design on students…
Descriptors: Feedback (Response), Descriptive Writing, Educational Games, Virtual Classrooms
Jones, James; Warren, Scott; Robertson, Michael – Journal of Interactive Learning Research, 2009
This article presents research conducted between 2002 and 2007 that examines user discourse, message flow, and exchange frequency in Web-only courses, blended courses, and then the same types of courses extended with a 3D online learning environment. The purpose of this study is to examine the impact that a 3D online learning environment has on…
Descriptors: Online Courses, Interpersonal Relationship, Educational Environment, Distance Education
Dodge, Tyler; Barab, Sasha; Stuckey, Bronwyn; Warren, Scott; Heiselt, Conan; Stein, Richard – Journal of Interactive Learning Research, 2008
This research began with the premise that video game play, especially as it relates to participation in persistent virtual worlds, provides fictional spaces where players engage in cognitive and communicative practices that can be personally transformative in prosocial ways. Players' experiences with these worlds are as much defined by the…
Descriptors: Video Games, Play, Ethnography, Children

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