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Showing all 6 results
Liu, Min; Navarrete, Cesar; Maradiegue, Erin; Wivagg, Jennifer – Journal of Interactive Learning Research, 2014
Educators have become increasingly interested in the learning benefits that mobile technology can provide to students in and out of classrooms. While there is considerable enthusiasm for using mobile devices to support learning with their multimedia capabilities, portability, connectivity, and flexibility, there is a paucity of research evidence…
Descriptors: Electronic Learning, English (Second Language), Case Studies, Handheld Devices
Yuen, Timothy; Liu, Min – Journal of Interactive Learning Research, 2011
This paper presents a cognitive model of how interactive multimedia authoring (IMA) affect novices' cognition in object-oriented programming. This model was generated through an empirical study of first year computer science students at the university level being engaged in interactive multimedia authoring of a role-playing game. Clinical…
Descriptors: Feedback (Response), Programming, Cognitive Processes, Task Analysis
Li, Rui; Liu, Min – Journal of Interactive Learning Research, 2007
The purpose of this study is to examine the potential of using computer databases as cognitive tools to share learners' cognitive load and facilitate learning in a multimedia problem-based learning (PBL) environment designed for sixth graders. Two research questions were: (a) can the computer database tool share sixth-graders' cognitive load? and…
Descriptors: Grade 6, Multimedia Instruction, Databases, Problem Based Learning
Liu, Min; Hsieh, Peggy (Pei-Hsuan); Cho, Yoonjung; Schallert, Diane – Journal of Interactive Learning Research, 2006
This study examined the effect of a computer-enhanced problem-based learning (PBL) environment on middle school students' learning, investigating the relationship among students' self-efficacy, attitude toward science, and achievement. As Bandura defined it (1986), self-efficacy refers to the beliefs people have about whether or not they can…
Descriptors: Middle School Students, Self Efficacy, Academic Achievement, Computer Assisted Instruction
Peer reviewedLiu, Min; Hsiao, Yu-Ping – Journal of Interactive Learning Research, 2002
Investigated the effects on middle school students of designing their own multimedia materials, including design knowledge, cognitive strategy, and motivation toward learning. Presents a theoretical framework, including project-based learning; describes questionnaires used; and discusses task ranking, planning and storyboarding, time management,…
Descriptors: Learning Motivation, Middle School Students, Middle Schools, Multimedia Materials
Peer reviewedLiu, Min; Pedersen, Susan – Journal of Interactive Learning Research, 1998
Discussion of project-based learning focuses on a study that examined if being hypermedia designers could have an effect on fourth graders' motivation and learning of design knowledge. Results show enhanced motivation, and the development of design knowledge and higher-order thinking skills, including collaboration and time management. (Author/LRW)
Descriptors: Computer Assisted Instruction, Cooperation, Grade 4, Hypermedia

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