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Henrickson, Jeni; Doering, Aaron – Journal of Interactive Learning Research, 2013
There is a recognized need for theoretical frameworks that can guide designers and educators in the development of engagement-rich learning experiences that incorporate emerging technologies in pedagogically sound ways. This study investigated one such promising framework, adventure learning (AL). Data were gathered via surveys, interviews, direct…
Descriptors: Focus Groups, Interviews, Surveys, Observation
Miller, Charles; Doering, Aaron; Scharber, Cassandra – Journal of Interactive Learning Research, 2010
In this paper we challenge designers, researchers, teachers, students, and parents to re-assess and re-envision the value of technology-mediated feedback and e-assessment by examining the innovative roles feedback and assessment played in the design of three contemporary web-based learning environments. These environments include 1) an…
Descriptors: Feedback (Response), Deafness, American Sign Language, Educational Environment
Doering, Aaron; Scharber, Cassandra; Riedel, Eric; Miller, Charles – Journal of Interactive Learning Research, 2010
Adventure learning (AL) provides learners with opportunities to explore real-world issues through authentic learning experiences within collaborative online learning environments. This paper reports on an AL program, designed using Keller's ARCS motivational model of instructional design, which encompassed more than 3 million learners worldwide.…
Descriptors: Adventure Education, Student Motivation, Teacher Characteristics, Interdisciplinary Approach
Doering, Aaron; Veletsianos, George; Yerasimou, Theano – Journal of Interactive Learning Research, 2008
In this study, we investigate the effects of conversational agents on communication and interaction when used to assist participants in developing an online portfolio. Data from 52 participants were gathered and analyzed through questionnaires, written reflections, transcripts of student-agent interactions, and focus groups. Data revealed that…
Descriptors: Popular Culture, Focus Groups, Interaction, Questionnaires

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