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Schofield, Damian – Journal of Information Technology Education: Research, 2014
Advanced three-dimensional virtual environment technology, similar to that used by the film and computer games industry, can allow educational developers to rapidly create realistic online vir-tual environments. This technology has been used to generate a range of interactive Virtual Real-ity (VR) learning environments across a spectrum of…
Descriptors: Guidelines, Games, Engineering Technology, Virtual Classrooms
Pittman, Jason – Journal of Information Technology Education: Research, 2013
The use of laboratories as part of cybersecurity education is well evidenced in the existing literature. We are informed about the benefits, different types of laboratories and, in addition, underlying learning theories therein. Existing research also demonstrates that the success of employing cybersecurity laboratory exercises relies upon…
Descriptors: Computer Security, Laboratories, Technology Uses in Education, Delivery Systems
Gill, T. Grandon; Ritzhaupt, Albert D. – Journal of Information Technology Education: Research, 2013
The information systems capstone experience for undergraduate majors is a topic frequently discussed in academic circles within the field. Though very little consensus exists on this topic, there are core themes that emerge in the design, development, and delivery of the undergraduate capstone courses. Our analysis of prior literature reveals four…
Descriptors: Information Systems, Curriculum, Course Evaluation, Undergraduate Students

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