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Showing 151 to 165 of 264 results
Shen, Jia; Eder, Lauren B. – Journal of Information Systems Education, 2009
Virtual worlds are becoming increasingly sophisticated, showing potential as an effective platform for a variety of collaborative activities, including learning. This study examines students' intentions to use the virtual world Second Life (SL) for education, and explores factors associated with their intentions. Based on the Technology Acceptance…
Descriptors: Computer Simulation, Computer Uses in Education, Intention, College Students
Wang, Yuanqiong; Braman, James – Journal of Information Systems Education, 2009
Second Life is a three-dimensional (3D) electronic environment where members can socialize, hold virtual meetings, or conduct economic transactions. Utilizing virtual environments like Second Life is believed to provide educators with a new medium for teaching and information dissemination that bypasses the normal boundaries associated with…
Descriptors: Student Surveys, Learning Motivation, Virtual Classrooms, Learning Experience
Wagner, Christian; Ip, Rachael K. F. – Journal of Information Systems Education, 2009
Virtual worlds, computer-based simulated environments in which users interact via avatars, provide an opportunity for the highly realistic enactment of real life activities online. Unlike computer games, which have a pre-defined purpose, pay-off structure, and action patterns, virtual worlds can leave many of these elements for users to determine.…
Descriptors: Experiential Learning, Management Information Systems, Student Projects, Assignments
Dunphy, Steven M.; Milbourne, Constance C. – Journal of Information Systems Education, 2009
A warm-up exercise for the purpose of fostering creativity, imagination and interest is suggested for use in the introductory Management of Information Systems course. Specifically, a series of word scrambles are proposed the solution of which comprises a surprise answer based on a concept in the information systems course textbook. In the first…
Descriptors: Creativity, Textbooks, Decision Support Systems, Information Systems
Snyder, Johnny – Journal of Information Systems Education, 2009
Your next usability project could be waiting for you in the college library, registration office, or online admissions process that your college or university utilizes in their daily transactions. As an added bonus, these exercises supplement the IS2002 curriculum model, benefit the instructor's institution, build inter-departmental collaboration,…
Descriptors: Information Systems, College Libraries, Computer Science, Web Sites
Steiger, David M. – Journal of Information Systems Education, 2009
This database project focuses on learning through knowledge integration; i.e., sharing and applying specialized (database) knowledge within a group, and combining it with other business knowledge to create new knowledge. Specifically, the Tiny Tots, Inc. project described below requires students to design, build, and instantiate a database system…
Descriptors: Business Administration Education, Personnel Evaluation, Credit (Finance), Information Systems
Arling, Priscilla A. – Journal of Information Systems Education, 2009
One way to bring concepts to life in an introductory data networks course is for students to physically build a network that addresses a real business problem. However it can be challenging to find a suitable business problem, particularly if the network can exist only during the class period. This case presents a realistic business scenario and…
Descriptors: Information Technology, Internet, Computer Networks, Teamwork
Tanner, John R.; Noser, Thomas C.; Totaro, Michael W. – Journal of Information Systems Education, 2009
In this paper, the authors compare business faculty and undergraduate students' perceptions of online learning. Specifically, a survey was given to a convenience sample of 893 undergraduate students (of which 890 were usable) at two regional universities in the southern United States; a modified version of the survey was mailed to a random sample…
Descriptors: Undergraduate Students, Student Attitudes, Comparative Analysis, Learning Experience
Rosso, Mark A.; McClelland, Marilyn K.; Jansen, Bernard J.; Fleming, Sundar W. – Journal of Information Systems Education, 2009
From February to June 2008, Google ran its first ever student competition in sponsored Web search, the 2008 Google Online Marketing Challenge (GOMC). The 2008 GOMC was based on registrations from 61 countries: 629 course sections from 468 universities participated, fielding over 4000 student teams of approximately 21,000 students. Working with a…
Descriptors: Feedback (Response), Student Projects, Class Activities, Student Interests
Vartiainen, Tero – Journal of Information Systems Education, 2009
Industry-university partnerships are common in the IT field. This paper reports on moral problems perceived by client representatives collaborating with student groups taking part in a project course in information systems education in a Finnish university. Twenty-two client representatives from IT organizations were interviewed during the course…
Descriptors: Industry, Information Systems, Ethics, Problems
Yue, Kwok-Bun; De Silva, Dilhar; Kim, Dan; Aktepe, Mirac; Nagle, Stewart; Boerger, Chris; Jain, Anubha; Verma, Sunny – Journal of Information Systems Education, 2009
This paper describes our experience of using Content Management Software (CMS), specifically Joomla, to build a real world domain-specific social network site (SNS) as a capstone project for graduate information systems and computer science students. As Web 2.0 technologies become increasingly important in driving business application development,…
Descriptors: Computer Software, Information Systems, Social Networks, Graduate Students
Surendra, Nanda C.; Denton, James W. – Journal of Information Systems Education, 2009
Baseball's "Moneyball" theory states that the baseball market undervalues some attributes (and players with these attributes) that are key contributors to wins while overvaluing other attributes. Teams who correctly evaluate attributes that contribute to wins have higher winning percentages with relatively low payrolls. We applied the Moneyball…
Descriptors: Information Systems, Program Effectiveness, Case Studies, Job Skills
Rossin, Don; Ro, Young K.; Klein, Barbara D.; Guo, Yi Maggie – Journal of Information Systems Education, 2009
As online courses and programs expand in business schools, it becomes increasingly important to understand the link between students' experiences in these courses and learning outcomes. The study reported here investigates the relationship between students' experiences of flow, a psychological state generally associated with improved task…
Descriptors: Outcomes of Education, Online Courses, Information Management, Program Effectiveness
Kamis, Arnold; Khan, Beverly K. – Journal of Information Systems Education, 2009
How do we model and improve technical problem solving, such as network subnetting? This paper reports an experimental study that tested several hypotheses derived from Kolb's experiential learning cycle and Huber's problem solving model. As subjects solved a network subnetting problem, they mapped their mental processes according to Huber's…
Descriptors: Problem Solving, Models, Learning Processes, Experiential Learning
Sengupta, Arijit – Journal of Information Systems Education, 2009
Programming courses have always been a difficult part of an Information Systems curriculum. While we do not train Information Systems students to be developers, understanding how to build a system always gives students an added perspective to improve their system design and analysis skills. This teaching tip presents CFC (Comment-First-Coding)--a…
Descriptors: Programming Languages, Information Systems, Programming, Scaffolding (Teaching Technique)

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