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50 Years of ERIC
50 Years of ERIC
The Education Resources Information Center (ERIC) is celebrating its 50th Birthday! First opened on May 15th, 1964 ERIC continues the long tradition of ongoing innovation and enhancement.

Learn more about the history of ERIC here. PDF icon

Showing 91 to 105 of 734 results
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Cheng, Gary – Journal of Educational Technology Systems, 2009
Electronic portfolio (ePortfolio) is no longer a new term in the area of educational research. It has been widely adopted by various tertiary institutions as a learning and assessment tool in different countries. A major feature of an ePortfolio is that it supports lifelong learning by archiving and showcasing selected artifacts from individual…
Descriptors: Foreign Countries, English (Second Language), Curriculum Implementation, Program Implementation
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Su, Mila C. – Journal of Educational Technology Systems, 2009
The evolution of the Internet and the World Wide Web continually exceeds expectations with the "swift pace" of technological innovations. Information is added, and just as quickly becomes outdated at a rapid pace. Researchers have found that Digital materials can provide access to primary source materials and connect the researcher to institutions…
Descriptors: Primary Sources, Archives, Online Searching, Electronic Libraries
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Papastergiou, Marina – Journal of Educational Technology Systems, 2009
This study is aimed at presenting a critical overview of recent research studies on the use of educational online games as collaborative learning environments in Tertiary Education (TE), namely higher education and vocational training, with a view to identifying: a) the elements that online games should include in order to support fruitful and…
Descriptors: Constructivism (Learning), Higher Education, Learning Modalities, Faculty Workload
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Scarlatos, Lori L.; Scarlatos, Tony – Journal of Educational Technology Systems, 2009
Games are widely recognized for their potential to enhance students' learning. Yet they are only rarely used in classrooms because they cannot be modified to meet the needs of a particular class. This article describes a novel approach to creating educational software that addresses this problem: provide an interface specifically for teachers that…
Descriptors: Active Learning, Instructional Effectiveness, Educational Games, Multimedia Instruction
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Tarng, Wermhuar; Change, Mei-Yu; Ou, Kuo-Liang; Chang, Ya-Wen; Liou, Hsin-Hun – Journal of Educational Technology Systems, 2009
The objective of this article is to investigate the computer animation and virtual reality technologies for developing a virtual marine museum. The museum consists of three exhibition areas. The first area displays fishes in freshwater, including creeks, rivers, and dams in Taiwan. The second area exhibits marine ecology and creatures of different…
Descriptors: Animation, Animals, Learning Motivation, Museums
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Erlich, Zippy; Gadot, Rivka; Shahak, Daphna – Journal of Educational Technology Systems, 2009
Studies indicate that the use of technologies as teaching aids and tools for self-study is influenced by students' attitudes toward computers and their applications. The purpose of this study is to determine whether taking a Computer Literacy and Applications (CLA) course has an impact on students' attitudes toward computer applications, across…
Descriptors: Student Attitudes, Computer Attitudes, Social Sciences, Computers
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Beatham, Mark D. – Journal of Educational Technology Systems, 2009
Teachers must clearly distinguish for students the educational technologies (the tools or means) used to investigate a subject from the subject (the task) itself. Without this distinction, students develop critical and fundamental misconceptions about their subjects of study, usually confusing the tool for the task. Digital educational…
Descriptors: Investigations, Educational Technology, Secondary School Teachers, Epistemology
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Khine, Myint Swe; Saleh, Issa M. – Journal of Educational Technology Systems, 2009
Computer games as new media culture have become increasing popular among young people. Today most children play a different genre of games at different times depending on their age, maturity, and opportunity. While some researchers advocate that similar to computer literacy and information literacy, game literacy will be one of the requirements…
Descriptors: Middle School Students, Males, Video Games, Foreign Countries
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Brown, Abbie; Brown, Carol; Fine, Bethann; Luterbach, Kenneth; Sugar, William; Vinciguerra, David C. – Journal of Educational Technology Systems, 2009
A report on the results of a year-long cooperative inquiry study in which 11 faculty members at a southeastern university examined their various uses of podcasting for instruction. Through participation in the study, members developed insights into what technologies are most commonly applied to the task of podcast production and dissemination as…
Descriptors: Educational Strategies, Online Courses, Teaching Methods, College Faculty
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Sze, Susan – Journal of Educational Technology Systems, 2009
The purpose of this article is to analyze assistive technology literature for students with disabilities. The literature search rendered N = 57 literature and n = 17 manuscripts were identified in the special education technology field studies. Each source was evaluated according to the following criteria: types of disability, learning objectives…
Descriptors: Field Studies, Disabilities, Educational Technology, Assistive Technology
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Johnson-Leslie, Natalie A. – Journal of Educational Technology Systems, 2009
In teacher education, electronic portfolios provide an authentic form of assessment documenting students' personal and professional growth. Using the engineered-based system, College LiveText, and an off-the-shelf general tool, HyperStudio, pre-service teachers constructed e-portfolios as part of their teacher preparation requirements. This case…
Descriptors: Preservice Teacher Education, Constructivism (Learning), Portfolios (Background Materials), Preservice Teachers
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Singh, Gurmukh; Siddiqui, Khalid – Journal of Educational Technology Systems, 2009
In this article, our main objective is to present the use of Microsoft Software Excel 2007/2003 for teaching college and university level curriculum in science and engineering. In particular, we discuss two interesting and fascinating examples of interactive applications of Microsoft Excel targeted for undergraduate students in: 1) computational…
Descriptors: Computer Software, Spreadsheets, Teaching Methods, Undergraduate Students
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Rizopoulos, Lisa Anne; McCarthy, Peter – Journal of Educational Technology Systems, 2009
Online dialogic communities have become a ubiquitous tool that transforms student learning and course delivery. Threaded Discussions extend classroom learning by providing an asynchronous method of communication for the exchange of meaningful ideas that promote critical thinking and develop thoughtful reflective learning. Threaded Discussions…
Descriptors: Computer Mediated Communication, Distance Education, Discussion Groups, Best Practices
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Pence, Harry E. – Journal of Educational Technology Systems, 2009
Several publications, including "Navigating the Badlands" a book by Mary O'Hara-Devereux as well as a report by the National Research Council, suggest troubled times are ahead for society and possibly higher education. The latter report says that, "The impact of information technology on the university will likely be profound, rapid, and…
Descriptors: Higher Education, Educational Trends, Problems, Educational Environment
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Schoenacher, Sheryl R. – Journal of Educational Technology Systems, 2009
Online class discussions have been studied from many perspectives; however, the literature is lacking that shows instructors how to help online students build social capital. Social capital is an information asset that stems from the interaction between agents. This study examines how social capital can be fostered through online class…
Descriptors: Instructional Effectiveness, Social Capital, Content Analysis, College Students
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