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50 Years of ERIC
50 Years of ERIC
The Education Resources Information Center (ERIC) is celebrating its 50th Birthday! First opened on May 15th, 1964 ERIC continues the long tradition of ongoing innovation and enhancement.

Learn more about the history of ERIC here. PDF icon

Showing 1 to 15 of 100 results
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Kahn, Russell L. – Journal of Educational Technology Systems, 2013
This article develops and applies an analytic matrix for searching and using Web 2.0 resources along a learning continuum based on learning styles. This continuum applies core concepts of cognitive psychology, which places an emphasis on internal processes, such as motivation, thinking, attitudes, and reflection. A pilot study found that access to…
Descriptors: Cognitive Psychology, Taxonomy, Web 2.0 Technologies, Cognitive Style
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Inserra, Albert; Short, Thomas – Journal of Educational Technology Systems, 2013
The purpose of this study was to compare high school Math, Science, Social Studies, English, and Foreign Language teachers' implementation of teaching practices in terms of their pedagogical dimensions in a one-to-one computing environment. A survey was developed to measure high school teachers' implementation of teaching practices associated with…
Descriptors: High Schools, Secondary Education, English Teachers, Mathematics Teachers
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Luterbach, Kenneth J. – Journal of Educational Technology Systems, 2013
This article describes a new form of instruction called elegant instruction. Generally speaking, educational technologists assert that instruction ought to be effective and efficient. Some educational technologists might add that instruction should also satisfy learners. Incorporating the standard requirements and going beyond satisfaction,…
Descriptors: Teaching Methods, Instructional Effectiveness, Efficiency, Educational Technology
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Harrison, Sharonlyn; Henneman, Kris; Herrera, Maida Y.; Hockman, Elaine; Brooks, Evelyn; Darland, Nancy; Kulik, Noel; Sandy-Hanson, Anika E. – Journal of Educational Technology Systems, 2013
Technology is becoming increasingly more important in the enhancement of educating university students. Very little research has been done regarding how the combination of educational technologies affects test scores, compared to the use of one technology alone. This research article examines whether the post-scores of nursing students increased…
Descriptors: Educational Technology, Nursing Students, Nursing Education, Adoption
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Adamo-Villani, Nicoletta; Oania, Marcus; Cooper, Stephen – Journal of Educational Technology Systems, 2013
We report the development and initial evaluation of a serious game that, in conjunction with appropriately designed matching laboratory exercises, can be used to teach secure coding and Information Assurance (IA) concepts across a range of introductory computing courses. The IA Game is a role-playing serious game (RPG) in which the student travels…
Descriptors: Educational Games, Computer Games, Role Playing, Computer Security
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Scarlatos, Tony – Journal of Educational Technology Systems, 2013
Exploring the Solar System in the elementary school curriculum has traditionally involved activities, such as building scale models, to help students visualize the vastness of space and the relative size of the planets and their orbits. Today, numerous websites provide a wealth of information about the sun and the planets, combining text, photos,…
Descriptors: Multimedia Instruction, Computer Software, Computer Simulation, Educational Games
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McBride, Mark F. – Journal of Educational Technology Systems, 2012
The response to the countless forms of information delivery and creation has been the catalyst for the development of the new literacies that are being researched and implemented into teaching by educators around the world. This article will examine information literacy courses being taught at colleges and universities and how the courses…
Descriptors: Constructivism (Learning), Professional Associations, Research Libraries, Information Literacy
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Ebrahimi, Alireza – Journal of Educational Technology Systems, 2012
How does early feedback change the programming problem solving in an online environment and help students choose correct approaches? This study was conducted in a sample of students learning programming in an online course entitled Introduction to C++ and OOP (Object Oriented Programming) using the ANGEL learning management system platform. My…
Descriptors: Programming, Computer Science Education, Online Courses, Computer Mediated Communication
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Dietz-Uhler, Beth; Lanter, Jason R. – Journal of Educational Technology Systems, 2012
To assess the effectiveness of a cooperative learning activity, students were randomly assigned to small groups and asked to lead an online discussion. Responses to a survey administered at the completion of the course suggest that the activity was effective in meeting its goals of promoting student interaction and increasing perceived student…
Descriptors: Group Activities, Cooperative Learning, Interaction, Group Discussion
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Teoh, Jase – Journal of Educational Technology Systems, 2012
An in-depth qualitative study with nine secondary pre-service teachers from an undergraduate "Language and Literacy" class was conducted to examine the potential of simulation using Second Life (SL) in teacher education. Games and simulations were operationally defined in the broadest sense to distinguish key characteristics between them. This…
Descriptors: Computer Uses in Education, Computer Simulation, Simulated Environment, Role Playing
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Kerr, Shantia – Journal of Educational Technology Systems, 2011
This multiple case study explores how three online, high school teachers used technological tools to create meaningful learning activities for their students. Findings reveal that teachers use a wide variety of tools and approaches to online learning. Tools are categorized as content, communication, and management tools. Approaches include…
Descriptors: Electronic Learning, Student Projects, Online Courses, Active Learning
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Miller, Lee Dee; Shell, Duane; Khandaker, Nobel; Soh, Leen-Kiat – Journal of Educational Technology Systems, 2011
Computer games have long been used for teaching. Current reviews lack categorization and analysis using learning models which would help instructors assess the usefulness of computer games. We divide the use of games into two classes: game playing and game development. We discuss the Input-Process-Outcome (IPO) model for the learning process when…
Descriptors: Games, Teaching Methods, Educational Technology, Computer Uses in Education
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Akdemir, Omur – Journal of Educational Technology Systems, 2011
Changing nature of student population, developments in technology, and insufficient number of traditional universities have made online courses popular around the globe. This study was designed to investigate the current practices of teaching mathematics online in Turkish Universities through a qualitative inquiry. The snowball sampling method was…
Descriptors: Qualitative Research, Online Courses, Foreign Countries, Mathematics Instruction
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Lumkes, John H., Jr. – Journal of Educational Technology Systems, 2010
There has been a rapid increase in the use of technology in university classrooms. Many university classrooms and laboratories include an overhead projection unit, computer, and connections for laptops. More recently, tablet PCs have been investigated as another way to effectively engage students in a classroom environment. This study summarizes…
Descriptors: Higher Education, Teaching Methods, Engineering, Classroom Environment
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Tarng, Wermhuar; Change, Mei-Yu; Ou, Kuo-Liang; Chang, Ya-Wen; Liou, Hsin-Hun – Journal of Educational Technology Systems, 2009
The objective of this article is to investigate the computer animation and virtual reality technologies for developing a virtual marine museum. The museum consists of three exhibition areas. The first area displays fishes in freshwater, including creeks, rivers, and dams in Taiwan. The second area exhibits marine ecology and creatures of different…
Descriptors: Animation, Animals, Learning Motivation, Museums
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