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Showing 1 to 15 of 299 results
Kahn, Russell L. – Journal of Educational Technology Systems, 2013
This article develops and applies an analytic matrix for searching and using Web 2.0 resources along a learning continuum based on learning styles. This continuum applies core concepts of cognitive psychology, which places an emphasis on internal processes, such as motivation, thinking, attitudes, and reflection. A pilot study found that access to…
Descriptors: Cognitive Psychology, Taxonomy, Web 2.0 Technologies, Cognitive Style
Inserra, Albert; Short, Thomas – Journal of Educational Technology Systems, 2013
The purpose of this study was to compare high school Math, Science, Social Studies, English, and Foreign Language teachers' implementation of teaching practices in terms of their pedagogical dimensions in a one-to-one computing environment. A survey was developed to measure high school teachers' implementation of teaching practices associated with…
Descriptors: High Schools, Secondary Education, English Teachers, Mathematics Teachers
Harrison, Sharonlyn; Henneman, Kris; Herrera, Maida Y.; Hockman, Elaine; Brooks, Evelyn; Darland, Nancy; Kulik, Noel; Sandy-Hanson, Anika E. – Journal of Educational Technology Systems, 2013
Technology is becoming increasingly more important in the enhancement of educating university students. Very little research has been done regarding how the combination of educational technologies affects test scores, compared to the use of one technology alone. This research article examines whether the post-scores of nursing students increased…
Descriptors: Educational Technology, Nursing Students, Nursing Education, Adoption
Adamo-Villani, Nicoletta; Oania, Marcus; Cooper, Stephen – Journal of Educational Technology Systems, 2013
We report the development and initial evaluation of a serious game that, in conjunction with appropriately designed matching laboratory exercises, can be used to teach secure coding and Information Assurance (IA) concepts across a range of introductory computing courses. The IA Game is a role-playing serious game (RPG) in which the student travels…
Descriptors: Educational Games, Computer Games, Role Playing, Computer Security
Yang, Yong-Chil; Park, Eunmi – Journal of Educational Technology Systems, 2012
This study is designed to address aspects of self-regulation and self-efficacy as they relate to critical issues in the design and evaluation of online learning programs. It begins with a discussion of the rapid growth of distance learning programs at all levels and across virtually all disciplines of educational programming. Much of this…
Descriptors: Foreign Countries, Electronic Learning, Instructional Design, Distance Education
Hazen, Benjamin T.; Wu, Yun; Sankar, Chetan S.; Jones-Farmer, L. Allison – Journal of Educational Technology Systems, 2012
Although the need for new educational technologies is increasing, the process for disseminating these innovations remains a challenge. A literature review shows that few studies have thoroughly investigated this area. Furthermore, there is no comprehensive framework or coordinated research agenda that may be used to guide such investigation. This…
Descriptors: Educational Innovation, Educational Technology, Literature Reviews, Models
Liu, Yuliang – Journal of Educational Technology Systems, 2012
This project was designed to test Mayer's multimedia theory in an elementary school to improve students' mathematics learning for low-income children. The study designed and developed two multimedia mathematics experiments in 3rd grade: 9's multiplication experiment and geometric solids experiment. The two experimental lessons were implemented in…
Descriptors: Mathematics Education, Low Income Groups, Pretests Posttests, Geometric Concepts
Chen, Li-Ling – Journal of Educational Technology Systems, 2012
With the growing needs to address the challenges that new teachers face and the popularity of social networking technology, this study explores how to increase the effectives of teaching through the use of such technology, and how the technology may serve to promote collaboration and open new resources of support in public education. In this…
Descriptors: Elementary School Teachers, Inservice Teacher Education, Definitions, Barriers
Weng, Ting-Sheng – Journal of Educational Technology Systems, 2012
This research applies multimedia technology to design a dynamic item generation method that can adaptively adjust the difficulty level of items according to the level of the testee. The method is based on interactive testing software developed by Flash Actionscript, and provides a testing solution for users by automatically distributing items of…
Descriptors: Feedback (Response), Difficulty Level, Educational Technology, Educational Games
Wang, Feihong; Lockee, Barbara B.; Burton, John K. – Journal of Educational Technology Systems, 2012
The purpose of this study was to investigate senior Chinese adults' potential acceptance of computer game-based learning (CGBL) by probing their perceptions of computer game play and their perceived impacts of game play on their learning of computer skills and life satisfaction. A total of 60 senior adults from a local senior adult learning center…
Descriptors: Foreign Countries, Life Satisfaction, Computer Assisted Instruction, Adult Learning
Abendroth, Mark; Golzy, John B.; O'Connor, Eileen A. – Journal of Educational Technology Systems, 2012
This study of action research, authored by three colleagues teaching the same teacher-education methods course but from different content areas, involves teacher-candidates' use of self-recorded limited-access YouTube videos to make their microteachings accessible to the authors, each of whom was teaching candidates of her or his content expertise…
Descriptors: Preservice Teacher Education, Methods Courses, Teacher Education Curriculum, Action Research
Adams, Ruifang Hope; Strickland, Jane – Journal of Educational Technology Systems, 2012
This study investigated the effects of computer-assisted feedback strategies that have been utilized by university students in a technology education curriculum. Specifically, the study examined the effectiveness of the computer-assisted feedback strategy "Knowledge of Response feedback" (KOR), and the "Knowledge of Correct Responses feedback"…
Descriptors: Feedback (Response), Control Groups, Technology Education, Experimental Groups
Aaron, Lynn S.; Roche, Catherine M. – Journal of Educational Technology Systems, 2012
"Cloud computing" refers to the use of computing resources on the Internet instead of on individual personal computers. The field is expanding and has significant potential value for educators. This is discussed with a focus on four main functions: file storage, file synchronization, document creation, and collaboration--each of which has…
Descriptors: Internet, Cooperation, College Faculty, Computer Mediated Communication
Dietz-Uhler, Beth; Lanter, Jason R. – Journal of Educational Technology Systems, 2012
To assess the effectiveness of a cooperative learning activity, students were randomly assigned to small groups and asked to lead an online discussion. Responses to a survey administered at the completion of the course suggest that the activity was effective in meeting its goals of promoting student interaction and increasing perceived student…
Descriptors: Group Activities, Cooperative Learning, Interaction, Group Discussion
Teoh, Jase – Journal of Educational Technology Systems, 2012
An in-depth qualitative study with nine secondary pre-service teachers from an undergraduate "Language and Literacy" class was conducted to examine the potential of simulation using Second Life (SL) in teacher education. Games and simulations were operationally defined in the broadest sense to distinguish key characteristics between them. This…
Descriptors: Computer Uses in Education, Computer Simulation, Simulated Environment, Role Playing

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