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Showing 1,246 to 1,260 of 6,103 results
Hamlen, Karla R. – Journal of Educational Computing Research, 2010
Research has shown that, among children, boys tend to play video games more than girls do. There are several theories addressing this phenomenon, including that stereotypes and lack of opportunity leave girls feeling inadequate with certain types of technology. No research has yet examined the interactive relationships between time spent playing…
Descriptors: Play, Video Games, Gender Differences, Success
Priem, Jason – Journal of Educational Computing Research, 2010
The study of student error, important across many fields of educational research, has begun to attract interest in the field of e-learning, particularly in relation to usability. However, it remains unclear when errors should be avoided (as usability failures) or embraced (as learning opportunities). Many domains have benefited from taxonomies of…
Descriptors: Electronic Learning, Educational Research, Distance Education, Classification
Masters, Jessica; de Kramer, Raquel Magidin; O'Dwyer, Laura M.; Dash, Sheralyn; Russell, Michael – Journal of Educational Computing Research, 2010
Online professional development (OPD) has great potential to improve teacher quality by improving teachers' knowledge and instructional practices, with the ultimate goal of improving student achievement. There is a dearth of scientific research, however, on the effects of OPD. This article presents the results of a randomized control trial…
Descriptors: Reading Comprehension, Teacher Effectiveness, Language Arts, Grade 4
Hsu, Shihkuan – Journal of Educational Computing Research, 2010
Despite a steady supply of equipment and continuous training, teachers' use of computers for instruction seems to be limited. Whether the problem is due to teachers' ability or usage of computers for instruction is not well understood. In order to better understand the role of ability and usage in technology integration, teachers' proficiency of…
Descriptors: Structural Equation Models, Technology Integration, Correlation, Foreign Countries
Mayer, Richard E.; Johnson, Cheryl I. – Journal of Educational Computing Research, 2010
Students learned about electrical circuits in an arcade-type game consisting of 10 levels. For example, in one level students saw two circuits consisting of various batteries and resistors connected in series or parallel, and had to indicate which one had a higher rate of moving current. On levels 1-9, all students received a correct tone and had…
Descriptors: Feedback (Response), Educational Games, Experiential Learning, Science Instruction
Murray, Melissa; Tenenbaum, Gerson – Journal of Educational Computing Research, 2010
Physical activity participation rates in the United States have been in steady decline for the last 25 years, so much so that 60% of youth ages 9-13 years get no physical activity outside of school. This state of inactivity indicates that promoting participation in physical activity at a young age is of importance. For the present study, a…
Descriptors: Control Groups, Self Efficacy, Epistemology, Physical Fitness
Kim, Sunha; Chang, Mido – Journal of Educational Computing Research, 2010
The study explored the effects of computer use on the mathematical performance of students with special attention to ELL students. To achieve a high generalizability of findings, the study used a U.S. nationally representative database, the Early Childhood Longitudinal Survey Kindergarten Cohort (ECLS-K), and adopted proper weights. The study…
Descriptors: Limited English Speaking, Elementary School Students, Hispanic American Students, Asian American Students
Passig, David; Eden, Sigal – Journal of Educational Computing Research, 2010
This study sought to test the most efficient representation mode with which children with hearing impairment could express a story while producing connectives indicating relations of time and of cause and effect. Using Bruner's (1973, 1986, 1990) representation stages, we tested the comparative effectiveness of Virtual Reality (VR) as a mode of…
Descriptors: Elementary School Students, Computer Simulation, Hearing Impairments, Time Perspective
DiPietro, Meredith – Journal of Educational Computing Research, 2010
K-12 virtual schooling is gaining recognition as an alternative to the traditional face-to-face educational setting by providing students with access to anytime, anywhere learning opportunities. There is a current need for research on the pedagogy of K-12 virtual school teaching in order to understand the coordination of content, pedagogy, and…
Descriptors: Elementary Secondary Education, Electronic Learning, Virtual Classrooms, Educational Research
Smith, M. Cecil; Smith, Thomas J. – Journal of Educational Computing Research, 2010
The present study examined data from a large, nationally representative sample--the National Assessment of Adult Literacy (NCES, 2007)--to examine how computer use and Internet-based literacy practices (use of e-mail, searching for information on the Internet, and Internet chatting) were related to prose, document, and quantitative literacy…
Descriptors: Ethnicity, Numeracy, Computers, Adult Literacy
Knauf, Rainer; Sakurai, Yoshitaka; Tsuruta, Setsuo; Jantke, Klaus P. – Journal of Educational Computing Research, 2010
University education often suffers from a lack of an explicit and adaptable didactic design. Students complain about the insufficient adaptability to the learners' needs. Learning content and services need to reach their audience according to their different prerequisites, needs, and different learning styles and conditions. A way to overcome such…
Descriptors: Prerequisites, College Instruction, Educational Experiments, Cognitive Style
Xie, Ying; Ke, Fengfeng; Sharma, Priya – Journal of Educational Computing Research, 2010
Deep cognitive thinking refers to a learner's purposeful and conscious manipulation of ideas toward meaningful learning. Strategies such as journaling/blogging and peer feedback have been found to promote deep thinking. This article reports a research study about the effects of two different blog leader styles on students' deep thinking as…
Descriptors: Feedback (Response), Web Sites, Electronic Publishing, Teamwork
Donovan, Loretta; Green, Tim; Hartley, Kendall – Journal of Educational Computing Research, 2010
This study explores configurations of laptop use in a one-to-one environment. Guided by methodologies of the Concerns-Based Adoption Model of change, an Innovation Configuration Map (description of the multiple ways an innovation is implemented) of a 1:1 laptop program at a middle school was developed and analyzed. Three distinct configurations…
Descriptors: Learner Engagement, Access to Computers, Laptop Computers, Use Studies
Lee, Young-Jin – Journal of Educational Computing Research, 2010
This study reports the effects of different types of instructional preparation strategies on the problem solving performance of college students taking an introductory physics class. Students were divided into four equally skilled groups and solved the same physics problems after receiving different instructional preparations (engaging in…
Descriptors: Physics, Problem Solving, Educational Environment, Web Based Instruction
Lee, Kathryn S.; Osborne, Randall E.; Carpenter, David N. – Journal of Educational Computing Research, 2010
Prompted by a previous study investigating the effects of pacing on the academic testing performance of college students with AD/HD, we further explored our preliminary findings, which suggested that a computerized testing environment enhanced the testing performance of college students with AD/HD. We compared the effects of a computerized vs.…
Descriptors: College Students, Testing Accommodations, Testing, Attention Deficit Disorders

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