Publication Date
| In 2015 | 4 |
| Since 2014 | 22 |
| Since 2011 (last 5 years) | 84 |
| Since 2006 (last 10 years) | 190 |
| Since 1996 (last 20 years) | 312 |
Descriptor
Source
| Journal of Educational… | 372 |
Author
| Elen, Jan | 4 |
| Clarebout, Geraldine | 3 |
| Crooks, Steven | 3 |
| Hartley, Kendall | 3 |
| Jacobson, Michael J. | 3 |
| Kinshuk | 3 |
| Klein, James D. | 3 |
| Oliver, Ron | 3 |
| Rey, Gunter Daniel | 3 |
| Styliaras, Georgios | 3 |
| More ▼ | |
Publication Type
Education Level
Audience
| Teachers | 2 |
Showing 91 to 105 of 372 results
Mohamad Ali, Ahmad Zamzuri – Journal of Educational Multimedia and Hypermedia, 2010
The aim of this research was to study the effectiveness of teacher controlled segmented-animation presentation on learning achievement of students with lower level of prior knowledge. Segmented-animation and continuous-animation courseware showing cellular signal transmission process were developed for the research purpose. Pre-test and post-test…
Descriptors: Animation, Quasiexperimental Design, Prior Learning, Long Term Memory
Banister, Savilla; Reinhart, Rachel Vannatta; Ross, Cindy – Journal of Educational Multimedia and Hypermedia, 2010
Effective educators have incorporated media (images, diagrams, animations, simulations, audio, video, etc.) into their classroom instruction for many years, recognizing that these elements support student learning in powerful ways. Twenty-first century teaching and learning emphasizes media literacy as an integral skill and this type of literacy…
Descriptors: Field Trips, Media Literacy, Workshops, Inservice Teacher Education
Ketamo, Harri; Kiili, Kristian – Journal of Educational Multimedia and Hypermedia, 2010
In spite of increased interest in game-based learning, relatively little is known about the learning process in games. The aim of this article is to study the process of conceptual change in the context of game-based learning in order to reveal playing behavior that triggers and facilitates it. Primary school pupils (N = 401) played a game of…
Descriptors: Experimental Groups, Educational Games, Models, Metacognition
Ritzhaupt, Albert; Martin, Florence; Daniels, Katharine – Journal of Educational Multimedia and Hypermedia, 2010
This paper examines the multimedia competencies of an educational technologist via a job announcements analysis and survey of professionals within the field. A conceptual framework is provided involving the new definition of the field of educational technology and associated knowledge, skill, and ability statements. Two hundred five unique job…
Descriptors: Computer Software, Educational Technology, Communication Skills, Competence
Traore, Moussa; Kyei-Blankson, Lydia – Journal of Educational Multimedia and Hypermedia, 2010
Many instructors are using literary texts along with language structure books in English as a Secondary Language (ESL) classrooms with the aim of increasing students' language skills. Since literature is often written to portray a particular cultural or authentic experience, the material presented may not be familiar to ESL students. Also, the…
Descriptors: Foreign Countries, Language Skills, English (Second Language), Second Language Instruction
Azmy, Nabil Gad; Ismaeel, Dina Ahmed – Journal of Educational Multimedia and Hypermedia, 2010
The purpose of this study is to present an analysis of how the structure and design of the Interactive 3D Graphics Learning Objects can be effective and efficient in terms of Performance, Time on task, and Learning Efficiency. The study explored two treatments, namely whole versus Part Presentations of the Interactive 3D Graphics Learning Objects,…
Descriptors: Experimental Groups, Instructional Design, Time on Task, Behavioral Objectives
Brooks, Zachary S. – Journal of Educational Multimedia and Hypermedia, 2010
The ability to "read" and "write", i.e. literacy, was once considered a trade secret by the professional scribes who depended on it for job security. The ability to read and write is still the most commonly understood notion of literacy, but technological developments require that the definition of literacy be expanded and modified. While a modern…
Descriptors: Foreign Countries, Media Literacy, Definitions, Reading
Hughes, Janette; Gadanidis, George – Journal of Educational Multimedia and Hypermedia, 2010
This paper is exploratory in nature and our research goal is to develop a conceptualization of "learning as community service" in a new media context. The setting for the study is an after-school program involving middle school children in a First Nations community. In the after-school program, children developed knowledge about (1) their…
Descriptors: School Activities, After School Programs, Service Learning, Community Services
Lee, Young-Jin – Journal of Educational Multimedia and Hypermedia, 2010
Teaching computer programming to young children has been considered difficult because of its abstract and complex nature. The objectives of this study are (1) to investigate whether an innovative educational technology tool called Scratch could enable young children to learn abstract knowledge of computer programming while creating multimedia…
Descriptors: Educational Strategies, Young Children, Computers, Programming
Su, Yuyan; Klein, James D. – Journal of Educational Multimedia and Hypermedia, 2010
This study investigated the use of scaffolds in problem-based hypermedia. Three hundred and twelve undergraduate students enrolled in a computer literacy course worked in project teams to use a hypermedia PBL program focused on designing a personal computer. The PBL program included content scaffolds, metacognitive scaffolds, or no scaffolds.…
Descriptors: Undergraduate Students, Problem Based Learning, Hypermedia, Computer Literacy
Vajoczki, Susan; Watt, Susan; Marquis, Nick; Holshausen, Katherine – Journal of Educational Multimedia and Hypermedia, 2010
As universities turn to technology to become more learner-centred and address challenges created by increasing class sizes, changing consumer expectations, and increasing numbers of disability accommodation requests it is important to test the utility of technology solutions. This presentation describes a study to determine the effects of…
Descriptors: Foreign Countries, Handheld Devices, Audio Equipment, Information Dissemination
Firat, Mehmet; Kabakci, Isil – Journal of Educational Multimedia and Hypermedia, 2010
The interactional feature of hypermedia that allows high-level student-control is considered as one of the most important advantages that hypermedia provides for learning and teaching. However, high-level student control in hypermedia might not always lead to high-level learning performance. The learner is likely to experience navigation problems…
Descriptors: Figurative Language, Hypermedia, Information Technology, Multimedia Materials
He, Wu; Hartley, Kendall – Journal of Educational Multimedia and Hypermedia, 2010
Lesson planning serves as a key means for ensuring the quality of instruction. In an effort to facilitate and improve the literature related to lesson planning, this paper proposes a framework which integrates online lesson planners, databases, case libraries, and Web 2.0 tools such as blogs and wikis to support both pre-service and in-service…
Descriptors: Web Sites, Electronic Publishing, Lesson Plans, Libraries
Kiili, Kristian; Lainema, Timo – Journal of Educational Multimedia and Hypermedia, 2010
Power is an influential component of social interaction and there are reasons for thinking that it may have important effects both on decision-making and psychological and interpersonal processes. The aim of this paper was to study the relations between the feeling of power, decision-making and flow experience in a collaborative business…
Descriptors: Educational Games, Opinions, Interpersonal Relationship, Interaction
Moos, Daniel – Journal of Educational Multimedia and Hypermedia, 2010
Think-aloud and self-report data from 99 undergraduates were used to consider whether extensive use of self-regulated learning (SRL) with hypermedia results in diminishing benefits. Participants individually used a commercially-based hypermedia environment for 30 minutes to learn about a challenging science-related topic. Think-aloud data were…
Descriptors: Protocol Analysis, Learning Strategies, Hypermedia, Undergraduate Students

Peer reviewed
Direct link
