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Showing 1 to 15 of 34 results
Vandercruysse, Sylke; Vandewaetere, Mieke; Maertens, Marie; ter Vrugte, Judith; Wouters, Pieter; de Jong, Ton; van Oostendorp, Herre; Elen, Jan – Journal of Educational Multimedia and Hypermedia, 2015
Despite the pervasiveness of perception and considerable impact of perception on the use of ICT for educational purposes, there is a surprising paucity of perception assessment instruments. The present proposal expands on this through the development and initial validation of the Game Perception Scale (GPS). Based on perception literature,…
Descriptors: Educational Games, Rating Scales, Student Attitudes, Perception Tests
Rey, Gunter Daniel – Journal of Educational Multimedia and Hypermedia, 2012
The seductive detail effect arises when people learn more deeply from a multimedia presentation when interesting but irrelevant adjuncts are excluded. However, previous studies about this effect are rather inconclusive and contained various methodical problems. The recent experiment attempted to overcome these methodical problems. Undergraduate…
Descriptors: Instructional Material Evaluation, Instructional Materials, Multimedia Materials, Undergraduate Students
Ketamo, Harri; Kiili, Kristian – Journal of Educational Multimedia and Hypermedia, 2010
In spite of increased interest in game-based learning, relatively little is known about the learning process in games. The aim of this article is to study the process of conceptual change in the context of game-based learning in order to reveal playing behavior that triggers and facilitates it. Primary school pupils (N = 401) played a game of…
Descriptors: Experimental Groups, Educational Games, Models, Metacognition
Azmy, Nabil Gad; Ismaeel, Dina Ahmed – Journal of Educational Multimedia and Hypermedia, 2010
The purpose of this study is to present an analysis of how the structure and design of the Interactive 3D Graphics Learning Objects can be effective and efficient in terms of Performance, Time on task, and Learning Efficiency. The study explored two treatments, namely whole versus Part Presentations of the Interactive 3D Graphics Learning Objects,…
Descriptors: Experimental Groups, Instructional Design, Time on Task, Behavioral Objectives
He, Wu; Hartley, Kendall – Journal of Educational Multimedia and Hypermedia, 2010
Lesson planning serves as a key means for ensuring the quality of instruction. In an effort to facilitate and improve the literature related to lesson planning, this paper proposes a framework which integrates online lesson planners, databases, case libraries, and Web 2.0 tools such as blogs and wikis to support both pre-service and in-service…
Descriptors: Web Sites, Electronic Publishing, Lesson Plans, Libraries
Moos, Daniel – Journal of Educational Multimedia and Hypermedia, 2010
Think-aloud and self-report data from 99 undergraduates were used to consider whether extensive use of self-regulated learning (SRL) with hypermedia results in diminishing benefits. Participants individually used a commercially-based hypermedia environment for 30 minutes to learn about a challenging science-related topic. Think-aloud data were…
Descriptors: Protocol Analysis, Learning Strategies, Hypermedia, Undergraduate Students
Schrader, P. G.; Lawless, Kimberly; Mayall, Hayley – Journal of Educational Multimedia and Hypermedia, 2008
When examined across studies and fields, navigation research is fragmented and inconsistent. In this article, we argue that this is the result of navigation research having generally been conducted without guidance from an overarching theoretical framework. In order to illustrate our position, we have included results from a very simple…
Descriptors: Models, Internet, Research Methodology, Student Interests
Moore, David Richard – Journal of Educational Multimedia and Hypermedia, 2007
Instructional strategies for teaching concepts have long been identified. Less commonly studied is a learner's level of confidence and certitude in their knowledge based upon exposure to these instructional treatments. This experimental research study used an instrument referred to as the Spatial Probability Measure (SPM) to solicit levels of…
Descriptors: Probability, Educational Strategies, Computer Assisted Instruction, Concept Formation
Guha, Mona Leigh; Druin, Allison; Montemayor, Jaime; Chipman, Gene; Farber, Allison – Journal of Educational Multimedia and Hypermedia, 2007
This paper develops a model of children's storytelling using Physically-Oriented Technology (SPOT). The SPOT model draws upon literature regarding current physical storytelling technologies and was developed using a grounded theory approach to qualitative research. This empirical work focused on the experiences of 18 children, ages 5-6, who worked…
Descriptors: Qualitative Research, Design Requirements, Story Telling, Technology Integration
Deimann, Markus; Keller, John M. – Journal of Educational Multimedia and Hypermedia, 2006
Research on multimedia learning has produced a vast body of findings which, however, are not yet being integrated into a comprehensive framework of reference. For a considerable time, cognitive centered approaches have dominated the literature. Although motivational variables are now being taken into account, there is still a large gap in regard…
Descriptors: Individual Power, Multimedia Instruction, Self Motivation, Hypermedia
Zumbach, Joerg – Journal of Educational Multimedia and Hypermedia, 2006
In hypertext learning, comparative research is mostly dedicated to differences in text-hypertext information retrieval and processing and to optimization of nonlinear information retrieval. Most of these investigations are conducted within the context of applied research. The theoretical background of information acquisition from linear and…
Descriptors: Hypermedia, Educational Environment, Foreign Countries, College Students
Gao, Yuan – Journal of Educational Multimedia and Hypermedia, 2005
This article applies the Technology Acceptance Model (TAM) to an online course companion site of a textbook to be used by participants in this study. This article reviews literature on TAM and evaluates a set of hypotheses based on the theoretical relationships established in the TAM model. Results suggest that TAM is overall an effective tool for…
Descriptors: Web Sites, Textbooks, Educational Media, Hypermedia
Astleitner, Hermann; Wiesner, Christian – Journal of Educational Multimedia and Hypermedia, 2004
Evidence from multimedia research is far from being conclusive because of producing confounding effects or of neglecting parameters. Motivation plays a major role in this shortcoming as traditional multimedia theory is mainly based on cognitive factors, widely ignoring the fact that motivation significantly influences learning resources. Within…
Descriptors: Models, Learning Motivation, Epistemology, Instructional Design
Dodds, Philip; Fletcher, J. D. – Journal of Educational Multimedia and Hypermedia, 2004
Empirical evaluations suggest that use of interactive technologies can reduce the costs of instruction by about one-third. In addition, they can either increase achievement by about one-third while holding time constant or reduce time needed to achieve targeted instructional objectives by about one-third. These technologies can be delivered over…
Descriptors: Semantics, Internet, Educational Technology, Teaching Methods
Deubel, Patricia – Journal of Educational Multimedia and Hypermedia, 2003
Typically, guidelines for design of interactive multimedia systems have been based on intuitive beliefs of designers rather than being founded on relevant research and theory. As advances in technology create new opportunities for education, it is important to use a range of theoretical perspectives to optimize use of new technology in teaching…
Descriptors: Constructivism (Learning), Design Requirements, Instructional Design, Guidelines

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