NotesFAQContact Us
Collection
Advanced
Search Tips
50 Years of ERIC
50 Years of ERIC
The Education Resources Information Center (ERIC) is celebrating its 50th Birthday! First opened on May 15th, 1964 ERIC continues the long tradition of ongoing innovation and enhancement.

Learn more about the history of ERIC here. PDF icon

Showing 1 to 15 of 74 results
Peer reviewed Peer reviewed
Direct linkDirect link
Eseryel, Deniz; Ge, Xun; Ifenthaler, Dirk; Law, Victor – Journal of Educational Computing Research, 2011
Following a design-based research framework, this article reports two empirical studies with an educational MMOG, called "McLarin's Adventures," on facilitating 9th-grade students' complex problem-solving skill acquisition in interdisciplinary STEM education. The article discusses the nature of complex and ill-structured problem solving and,…
Descriptors: Educational Games, Problem Solving, Followup Studies, Skill Development
Peer reviewed Peer reviewed
Direct linkDirect link
Burgess, Melissa L.; Ice, Phil – Journal of Educational Computing Research, 2011
In this study, we examined optimal experience and the antecedents of flow as reported by college-level developmental reading students using "Second Life", a multi-user virtual environment. In an educational context, "Second Life" provided a space for demonstrating 21st century skills including communication, collaboration, problem-solving, and…
Descriptors: Developmental Programs, Virtual Classrooms, Remedial Reading, College Students
Peer reviewed Peer reviewed
Direct linkDirect link
Spires, Hiller A.; Rowe, Jonathan P.; Mott, Bradford W.; Lester, James C. – Journal of Educational Computing Research, 2011
Targeted as a highly desired skill for contemporary work and life, problem solving is central to game-based learning research. In this study, middle grade students achieved significant learning gains from gameplay interactions that required solving a science mystery based on microbiology content. Student trace data results indicated that effective…
Descriptors: Problem Solving, Hypothesis Testing, Microbiology, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Kwon, Kyungbin; Jonassen, David H. – Journal of Educational Computing Research, 2011
In this study, the effects of reflective self-explanations on conceptual understanding and problem solving are investigated in a domain of computer programming. After completing a multiple-choice test, 33 students were asked to reflect on and explain why their answers were correct or incorrect. Groups were divided for post hoc analysis based on…
Descriptors: Multiple Choice Tests, Prior Learning, Problem Solving, Programming
Peer reviewed Peer reviewed
Direct linkDirect link
Ismail, Mohd Nasir; Ngah, Nor Azilah; Umar, Irfan Naufal – Journal of Educational Computing Research, 2010
The purpose of the study is to investigate the effects of mind mapping with cooperative learning (MMCL) and cooperative learning (CL) on: (a) programming performance; (b) problem solving skill; and (c) metacognitive knowledge among computer science students in Malaysia. The moderating variable is the students' logical thinking level with two…
Descriptors: Thinking Skills, Hypothesis Testing, Control Groups, Cooperative Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Corbett, Albert; Kauffman, Linda; Maclaren, Ben; Wagner, Angela; Jones, Elizabeth – Journal of Educational Computing Research, 2010
Genetics is a unifying theme of biology that poses a major challenge for students across a wide range of post-secondary institutions, because it entails complex problem solving. This article reports a new intelligent learning environment called the Genetics Cognitive Tutor, which supports genetics problem solving. The tutor presents complex,…
Descriptors: Problem Solving, Genetics, Tutors, Evaluation
Peer reviewed Peer reviewed
Direct linkDirect link
Mayer, Richard E.; Johnson, Cheryl I. – Journal of Educational Computing Research, 2010
Students learned about electrical circuits in an arcade-type game consisting of 10 levels. For example, in one level students saw two circuits consisting of various batteries and resistors connected in series or parallel, and had to indicate which one had a higher rate of moving current. On levels 1-9, all students received a correct tone and had…
Descriptors: Feedback (Response), Educational Games, Experiential Learning, Science Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Lee, Young-Jin – Journal of Educational Computing Research, 2010
This study reports the effects of different types of instructional preparation strategies on the problem solving performance of college students taking an introductory physics class. Students were divided into four equally skilled groups and solved the same physics problems after receiving different instructional preparations (engaging in…
Descriptors: Physics, Problem Solving, Educational Environment, Web Based Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Kramarski, Bracha; Dudai, Vered – Journal of Educational Computing Research, 2009
This exploratory study investigated 100 Israeli 9th graders who used two different group-metacognitive support methods in online mathematical inquiry--group feedback guidance (GFG) and self-explanation guidance (SEG)--compared to a control group (CONT). The study evaluated each method's effects on students': (a) mathematical inquiry ability:…
Descriptors: Foreign Countries, Mathematics, Inquiry, Problem Solving
Peer reviewed Peer reviewed
Direct linkDirect link
Cooper, Thomas E. – Journal of Educational Computing Research, 2009
This study was conducted to investigate the quality and nature of the students' interactions during asynchronous online problem solving in two sections of College Algebra taught by the author. In a shared-work section, students worked independently for an initial phase and had access to classmates' work during a follow-up phase. Students in the…
Descriptors: Student Participation, Problem Solving, Interaction, Algebra
Peer reviewed Peer reviewed
Direct linkDirect link
Liu, M.; Horton, L. R.; Corliss, S. B.; Svinicki, M. D.; Bogard, T.; Kim, J.; Chang, M. – Journal of Educational Computing Research, 2009
The purpose of this study was to use multiple data sources, both objective and subjective, to capture students' thinking processes as they were engaged in problem solving, examine the cognitive tool use patterns, and understand what tools were used and why they were used. The findings of this study confirmed previous research and provided clear…
Descriptors: Problem Solving, Undergraduate Students, Interviews, Hypermedia
Peer reviewed Peer reviewed
Direct linkDirect link
Kauffman, Douglas F.; Ge, Xun; Xie, Kui; Chen, Ching-Huei – Journal of Educational Computing Research, 2008
This study explored Metacognition and how automated instructional support in the form of problem-solving and self-reflection prompts influenced students' capacity to solve complex problems in a Web-based learning environment. Specifically, we examined the independent and interactive effects of problem-solving prompts and reflection prompts on…
Descriptors: College Students, Problem Solving, Metacognition, Internet
Peer reviewed Peer reviewed
Direct linkDirect link
Bos, Beth – Journal of Educational Computing Research, 2007
Teaching and learning mathematics with technology poses a unique dilemma. If technology is to enhance mathematical achievement (NCTM, 2000), why do documented studies indicate that this may not be the case (Waxman, Connell, & Gray, 2002)? This study looks at the learning environment used when teaching with technology. What in the instructional…
Descriptors: Mathematics Achievement, High Risk Students, Educational Technology, Grade 11
Peer reviewed Peer reviewed
Direct linkDirect link
Denner, Jill; Werner, Linda – Journal of Educational Computing Research, 2007
Many believe that girls lack the confidence and motivation to persist with computers when they face a challenge. In order to increase the number of girls and women in information technology careers, we need a better understanding of how they think about and solve problems while working on the computer. In this article, we describe a qualitative…
Descriptors: Computers, Programming, Females, Summer Programs
Peer reviewed Peer reviewed
Direct linkDirect link
Lee, Jimmy Ho-Man; Lee, Fong-Lok; Lau, Tai-Shing – Journal of Educational Computing Research, 2006
Folklore-based learning is a kind of situated learning paradigm in which students learn by solving problems embedded in a near-real situation. The proposed learning approach employs further interesting story plots from folklores as the background situation to motivate students to participate in learning activities. It is believed that such a…
Descriptors: Teaching Methods, Foreign Countries, Classroom Techniques, Web Sites
Previous Page | Next Page ยป
Pages: 1  |  2  |  3  |  4  |  5