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Pohnl, Sabine; Bogner, Franz X. – Journal of Educational Computing Research, 2012
Up to now, only a few studies in multimedia learning have focused on gender effects. While research has mostly focused on learning success, the effect of gender on instructional efficiency (IE) has not yet been considered. Consequently, we used a quasi-experimental design to examine possible gender differences in the learning success, mental…
Descriptors: Instructional Design, Groups, Quasiexperimental Design, Gender Differences
Eseryel, Deniz; Ge, Xun; Ifenthaler, Dirk; Law, Victor – Journal of Educational Computing Research, 2011
Following a design-based research framework, this article reports two empirical studies with an educational MMOG, called "McLarin's Adventures," on facilitating 9th-grade students' complex problem-solving skill acquisition in interdisciplinary STEM education. The article discusses the nature of complex and ill-structured problem solving and,…
Descriptors: Educational Games, Problem Solving, Followup Studies, Skill Development
Kramarski, Bracha; Dudai, Vered – Journal of Educational Computing Research, 2009
This exploratory study investigated 100 Israeli 9th graders who used two different group-metacognitive support methods in online mathematical inquiry--group feedback guidance (GFG) and self-explanation guidance (SEG)--compared to a control group (CONT). The study evaluated each method's effects on students': (a) mathematical inquiry ability:…
Descriptors: Foreign Countries, Mathematics, Inquiry, Problem Solving

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