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Mayer, Richard E.; Johnson, Cheryl I. – Journal of Educational Computing Research, 2010
Students learned about electrical circuits in an arcade-type game consisting of 10 levels. For example, in one level students saw two circuits consisting of various batteries and resistors connected in series or parallel, and had to indicate which one had a higher rate of moving current. On levels 1-9, all students received a correct tone and had…
Descriptors: Feedback (Response), Educational Games, Experiential Learning, Science Instruction
Mayer, Richard E. – Journal of Educational Computing Research, 2003
A "science of e-learning" involves the scientific investigation of how people learn in electronic learning environments. Three elements of a science of e-learning are: a) "evidence"--a base of replicated findings from rigorous and appropriate research studies; b) "theory"--a research-based theory of how people learn in electronic learning…
Descriptors: Classroom Environment, Classroom Research, Learning Strategies, Learning Theories
Peer reviewedMayer, Richard E.; Quilici, Jill L.; Moreno, Roxana – Journal of Educational Computing Research, 1999
An after-school computer club was developed in which language-minority children learned to master a series of educational computer games through reading instructions, interacting with peers, and interacting with adult mentors. Results show how an informal educational environment can foster generalizable problem-solving skills that transfer to…
Descriptors: After School Education, After School Programs, Computer Games, Computer Uses in Education
Peer reviewedMayer, Richard E. – Journal of Educational Computing Research, 1997
Gives an introduction to three articles addressing the potential value of a network of after-school computer clubs called the Fifth Dimension. The articles demonstrate improvements in computer literacy (near transfer), ability to understand arithmetic and word problems (medium transfer), and reading and mathematics achievement (far transfer). (AEF)
Descriptors: Academic Achievement, After School Programs, Clubs, Computer Literacy
Peer reviewedMayer, Richard E.; Quilici, Jill; Moreno, Roxana; Duran, Richard; Woodbridge, Scott; Simon, Rebecca; Sanchez, David; Lavezzo, Amy – Journal of Educational Computing Research, 1997
Children who attended the Fifth Dimension after-school computer club at least 10 times during the 1994-95 school year performed better on word problem comprehension tests than did non-participating children. Results support the hypothesis that experience in using computer software in the Fifth Dimension club produces measurable, resilient, and…
Descriptors: Academic Achievement, After School Programs, Clubs, Comparative Analysis

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