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Kooiman, Brian J.; Sheehan, Dwayne P. – American Journal of Distance Education, 2014
Exergames (active video games that require kinesthetic movement) played in proximity to other players or against a gaming machine have been linked to positive increases in cognitive functioning. This study tested to see if remote exergame play over the Internet had an impact similar to exergames that are played in proximity. The study shows that…
Descriptors: Video Technology, Educational Technology, Physical Education, Motion
The Effect of Internet-Based Education on Student Success in Teaching of 8th Grade Triangles Subject
Kaya, Deniz; Kesan, Cenk; Izgiol, Dilek – Turkish Online Journal of Distance Education, 2013
In the study, it was researched the effect of internet-based application on student success. Internet-based application was used at the teaching of triangles subject which is included in 8th grade units of triangles and algebra. The study was carried out over the internet with a computer software program: Vitamin Program. The study was carried out…
Descriptors: Achievement Tests, Teaching Methods, Control Groups, Grade 8

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