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Showing 1 to 15 of 40 results
Interaction in Distance Education and Online Learning: Using Evidence and Theory to Improve Practice
Abrami, Philip C.; Bernard, Robert M.; Bures, Eva M.; Borokhovski, Eugene; Tamim, Rana M. – Journal of Computing in Higher Education, 2011
In a recent meta-analysis of distance and online learning, Bernard et al. (2009) quantitatively verified the importance of three types of interaction: among students, between the instructor and students, and between students and course content. In this paper we explore these findings further, discuss methodological issues in research and suggest…
Descriptors: Foreign Countries, Evidence, Instructional Design, Distance Education
Hunt, C. Steven; Smith, Lola B.; Chen, Minder – Journal of Computing in Higher Education, 2010
Web-based collaboration tools and groupware are uniquely qualified to address the emerging business opportunities heretofore hindered by location barriers, constraints of time, and expensive travel costs. Global business enterprises are implementing online collaboration software to augment their face-to-face meetings and group decision making in…
Descriptors: Cooperation, Internet, Group Activities, Teamwork
Bers, Marina; Chau, Clement – Journal of Computing in Higher Education, 2010
This paper presents a pre-orientation program for incoming college students, Active Citizenship through Technology (ACT), that engaged students in civic dialogue early in their academic experience while fostering a long-term peer support network. It leveraged youth's interest in Internet technologies to engage them in civic discussions and…
Descriptors: Citizenship, Educational Technology, Virtual Classrooms, College Freshmen
Franklin, Teresa; Peng, Li-Wei – Journal of Computing in Higher Education, 2008
The public and educational communities are aware of the continuing crisis in math education in our middle schools and the convergence of technologies for teaching and learning. This paper presents a case study in which iPod Touch[R] was used to help middle school students learn about algebraic equations and, in particular, the concept of slope,…
Descriptors: Middle Schools, Grade 8, Mathematics Education, Case Studies
Evans, Michael A.; Johri, Aditya – Journal of Computing in Higher Education, 2008
We appropriate Rogoff's ("Apprenticeship in thinking: Cognitive development in social context," 1991; in: Wertsch et al. (eds.) "Sociocultural studies of mind," 1993) notion of guided participation to demonstrate, through abbreviated case studies, our strategy for integrating mobile technology-based learning experiences in higher education. Guided…
Descriptors: Higher Education, Educational Technology, Social Environment, Cognitive Development
MacGeorge, Erina L.; Homan, Scott R.; Dunning, John B.; Elmore, David; Bodie, Graham D.; Evans, Ed; Khichadia, Sangeetha; Lichti, Steven M. – Journal of Computing in Higher Education, 2008
Audience Response Technology (ART) has been widely adopted on college campuses, and prior research indicates that, on average, it receives positive evaluations from students. However, research has not yet examined how characteristics of students as learners influence their responses to ART. The current study examined aptitude for learning,…
Descriptors: Student Attitudes, Audience Response, Student Characteristics, Feedback (Response)
Oliver, Kevin; Moore, John – Journal of Computing in Higher Education, 2008
A gap analysis of web tools in Engineering was undertaken as one part of the Digital Library Network for Engineering and Technology (DLNET) grant funded by NSF (DUE-0085849). DLNET represents a Web portal and an online review process to archive quality knowledge objects in Engineering and Technology disciplines. The gap analysis coincided with the…
Descriptors: Delphi Technique, Educational Technology, Library Networks, Engineering Education
Weller, Martin – Journal of Computing in Higher Education, 2007
This paper examines the concept of learning objects, the advantages they offer, and related issues. Learning objects focus on content, while the Learning Design specification addresses pedagogy. Underlying both of these approaches is the motivation to reuse, which has cost and quality benefits. Despite these benefits, adoption of the two…
Descriptors: Instructional Design, Cost Effectiveness, Electronic Learning, Educational Technology
Samis, Peter S.; Johnson, Laurence F.; Smith, Rachel S. – Journal of Computing in Higher Education, 2007
This paper provides a history of the "Pachyderm 2.0 Project," a partnership led by the New Media Consortium (NMC) and the San Francisco Museum of Modern Art (SFMONA), and funded by the Institute for Museum and Library Services (IMLS). The project brings software development teams and digital library experts from six NMC universities together with…
Descriptors: Electronic Libraries, Museums, Intellectual Property, Program Development
Gibbs, William J. – Journal of Computing in Higher Education, 2006
This paper discusses Mapping Temporal Relations of Discussions Software (MTRDS), a Web-based application that visually represents the temporal relations of online discussions. MTRDS was used to observe interaction characteristics of three online discussions. In addition, the research employed the Practical Inquiry Model to identify indices of…
Descriptors: Computer Mediated Communication, Computer Software, Interaction, Cognitive Processes
Kaplan, Danielle E.; Wu, Erin Chia-ling – Journal of Computing in Higher Education, 2006
Our research suggests static and animated graphics can lead to more animated thinking and more correct problem solving in computer-based probability learning. Pilot software modules were developed for graduate online statistics courses and representation research. A study with novice graduate student statisticians compared problem solving in five…
Descriptors: Animation, Graduate Students, Cues, Computer Assisted Instruction
Patterson, Thomas F.; Leonard, Jonathan G. – Journal of Computing in Higher Education, 2005
We have concluded that teaching undergraduate students to use spreadsheet software to analyze, interpret, and communicate spreadsheet data through a graph is an information technology exercise in whole brain thinking. In investigating why our students have difficulty constructing proper graphs, we have discovered that graphing requires two…
Descriptors: Undergraduate Students, Graphs, Computer Software, Information Technology
Land, Susan M. – Journal of Computing in Higher Education, 2004
Design projects are one form of project-based learning whereby students propose, build, and test an artifact to meet a specific need. This paper presents the design, implementation, and evaluation of a computer-based tool ("Co-Net") designed to support students in the process of working on design projects (in this case, instructional design…
Descriptors: Cooperative Learning, Feedback (Response), Instructional Design, Student Projects
Peer reviewedBrewer, Steven D.; Hoogendky, Tom; Hoagland, Donald B. – Journal of Computing in Higher Education, 2003
Found that in an introductory biology course at the University of Massachusetts Amherst, adoption of the Data Aggregation Project (free software that allows students in a course to aggregate a large body of data for some particular problem) resulted in an increase in the number of data points students analyzed per semester by a factor of almost…
Descriptors: Computer Software, Computer Uses in Education, Data Collection, Data Interpretation
Peer reviewedDaniels, Lisa – Journal of Computing in Higher Education, 1999
With minimal costs, desktop-presentation programs such as PowerPoint can be a first step in introducing computer technology into the college classroom. They offer visual appeal, capacity for organizing notes, animated graphics, more class time for interactive activities, up-to-date information through links to the World Wide Web, and the ability…
Descriptors: Access to Information, Audiovisual Aids, Classroom Techniques, Cognitive Style

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