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Annetta, Leonard; Vallett, David; Fusarelli, Bonnie; Lamb, Richard; Cheng, Meng-Tzu; Holmes, Shawn; Folta, Elizabeth; Thurmond, Brandi – Journal of Computers in Mathematics and Science Teaching, 2014
The purpose of this study was to examine the effect Serious Educational Games (SEGs) had on student interest in science in a federally funded game-based learning project. It can be argued that today's students are more likely to engage in video games than they are to interact in live, face-to-face learning environments. With a keen eye on…
Descriptors: Educational Games, Science Instruction, Student Interests, Learning Activities
Flores, Raymond; Inan, Fethi; Lin, Zhangxi – Journal of Computers in Mathematics and Science Teaching, 2013
In this study, the National Educational Longitudinal Study (ELS:2002) dataset was used and a predictive data mining technique, decision tree analysis, was implemented in order to examine which factors, in conjunction to computer use, can be used to predict high or low probability of success in high school mathematics. Specifically, this study…
Descriptors: Educational Technology, Computer Uses in Education, Longitudinal Studies, Predictor Variables
Royer, Regina; Royer, Jeffery – Journal of Computers in Mathematics and Science Teaching, 2004
This study compared the use of paper/pencil and computer tools for creating concept maps. Participants were 52 students in two combined 9th/10th grade biology classes. An independent measures research design was used. There were two treatment groups: computer and paper/pencil. The computer group created concept maps using Inspiration software…
Descriptors: Grade 10, Grade 9, Computer Uses in Education, Research Design

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