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Showing 1 to 15 of 20 results
Guercio, John M.; Johnson, Taylor; Dixon, Mark R. – Journal of Applied Behavior Analysis, 2012
The present investigation examined a behavior-analytic clinical treatment package designed to reduce the pathological gambling of 3 individuals with acquired brain injury. A prior history of pathological gambling of each patient was assessed via caregiver report, psychological testing, and direct observation of gambling behavior. Using an 8-week…
Descriptors: Head Injuries, Addictive Behavior, Therapy, Neurological Impairments
Whiting, Seth W.; Dixon, Mark R. – Journal of Applied Behavior Analysis, 2012
This paper provides an overview and task analysis for creating a continuous ABC data- collection application using Xcode on a Mac computer. Behavior analysts can program an ABC data collection system, complete with a customized list of target clients, antecedents, behaviors, and consequences to be recorded, and have the data automatically sent to…
Descriptors: Task Analysis, Data Collection, Electronic Mail, Programming
Dixon, Mark R.; Nastally, Becky L.; Waterman, Amber – Journal of Applied Behavior Analysis, 2010
The current study evaluated the effect of participating in simulated gambling activities on happiness levels of 3 nursing home residents. A 4-component analysis was used to measure objective responses associated with happiness during baseline, varying durations of engagement in simulated gambling activities, and 2 follow-up periods. Results…
Descriptors: Nursing Homes, Health Facilities, Psychological Patterns, Games
Nastally, Becky L.; Dixon, Mark R.; Jackson, James W. – Journal of Applied Behavior Analysis, 2010
Pathological and nonpathological gamblers completed a task that assessed preference among 2 concurrently available slot machines. Subsequent assessments of choice were conducted after various attempts to transfer contextual functions associated with irrelevant characteristics of the slot machines. Results indicated that the nonproblem gambling…
Descriptors: Addictive Behavior, Recreational Activities, Adults, Context Effect
Johnson, Taylor E.; Dixon, Mark R. – Journal of Applied Behavior Analysis, 2009
Two pathological gamblers could choose between emitting or having the dealer emit the response options when playing each of three casino games. A response-cost procedure was introduced in a multiple baseline design across games in which the participant had to pay to perform the responses himself, which was somewhat effective at reducing many of…
Descriptors: Games, Probability, Debt (Financial), Addictive Behavior
Dixon, Mark R.; Nastally, Becky L.; Jackson, James E.; Habib, Reza – Journal of Applied Behavior Analysis, 2009
This study investigated the potential for recreational gamblers to respond as if certain types of losing slot machine outcomes were actually closer to a win than others (termed the "near-miss effect"). Exposure to conditional discrimination training and testing disrupted this effect for 10 of the 16 participants. These 10 participants demonstrated…
Descriptors: Testing, Behavior Modification, Evaluation, Training
Dixon, Mark R.; Tibbetts, Pamela A. – Journal of Applied Behavior Analysis, 2009
Three adolescents with traumatic brain injury performed a physical therapy task in the absence of programmed consequences or duration requirements. Next, the experimenter gave the participants the options of a smaller immediate reinforcer with no response requirement or a larger delayed reinforcer with a response requirement. Self-control training…
Descriptors: Adolescents, Head Injuries, Neurological Impairments, Physical Therapy
Dixon, Mark R.; Holton, Bethany – Journal of Applied Behavior Analysis, 2009
The present study explored the delay discounting of future and past monetary rewards by pathological gamblers. Using a multiple baseline design, following repeated exposure to choices between smaller immediate and larger delayed consequences, participants completed a relational responding task that attempted to alter the psychological functions of…
Descriptors: Rewards, Games, Probability, Debt (Financial)
Dixon, Mark R.; Jackson, James W.; Small, Stacey L.; Horner-King, Mollie J.; Mui Ker Lik, Nicholas; Garcia, Yors; Rosales, Rocio – Journal of Applied Behavior Analysis, 2009
Over 10 years have passed since the publication of Carr and Burkholder's (1998) technical article on how to construct single-subject graphs using Microsoft Excel. Over the course of the past decade, the Excel program has undergone a series of revisions that make the Carr and Burkholder paper somewhat difficult to follow with newer versions. The…
Descriptors: Graduate Students, Graphs, Spreadsheets, Evaluation
Johnson, Taylor E.; Dixon, Mark R. – Journal of Applied Behavior Analysis, 2009
Past research has demonstrated a transformation of stimulus functions under similar conditions using gambling tasks and adults (e.g., Zlomke & Dixon, 2006), and the present study attempted to extend this research. Experimenters exposed 7 children (ages 7 to 10 years) to a simulated board game with concurrently available dice differing only by…
Descriptors: Cues, Addictive Behavior, Children, Discrimination Learning
Hoon, Alice; Dymond, Simon; Jackson, James W.; Dixon, Mark R. – Journal of Applied Behavior Analysis, 2008
Participants were trained and tested to select stimuli of differing physical quantities in the presence of 2 color contextual cues for more than and less than. Following more than and less than relational training, participants allocated the majority of their responses to the slot machine that shared formal properties of color with the contextual…
Descriptors: Cues, Context Effect, Probability, Experiments
Jackson, James; Dixon, Mark R. – Journal of Applied Behavior Analysis, 2007
The present paper provides a task analysis for creating a computerized data system using a Pocket PC and Microsoft Visual Basic. With Visual Basic software and any handheld device running the Windows MOBLE operating system, this task analysis will allow behavior analysts to program and customize their own functional analysis data-collection…
Descriptors: Task Analysis, Data Collection, Functional Behavioral Assessment, Computer Storage Devices
Moore, Kimberly; Delaney, Jennifer A.; Dixon, Mark R. – Journal of Applied Behavior Analysis, 2007
The present study extends the growing behavioral literature on indices of happiness for persons with developmental disabilities to the geriatric population. Data on indices of emotional affect (i.e., happiness) were collected prior to, during, and after each resident was exposed to environmental enhancement activities of various durations. Results…
Descriptors: Older Adults, Psychological Patterns, Alzheimers Disease, Nursing Homes
Dwyer-Moore, Kimberly J.; Dixon, Mark R. – Journal of Applied Behavior Analysis, 2007
Functional analyses were conducted for the problem behavior of 3 older adults in a long-term care setting. Two of the problem behaviors were maintained by attention, and a third was maintained by escape from demands. Function-based interventions were implemented that resulted in decreases in problem behavior in each case. Implications for the use…
Descriptors: Behavior Problems, Functional Behavioral Assessment, Older Adults, Health Services
Zlomke, Kimberly R.; Dixon, Mark R. – Journal of Applied Behavior Analysis, 2006
The present experiment investigated the impact of contextually trained discriminations on gambling behavior. Nine recreational slot-machine players were initially exposed to concurrently available computerized slot machines that were each programmed on random-ratio schedules of reinforcement and differed only in color. All participants distributed…
Descriptors: Cues, Context Effect, Learning Processes, Experiments
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