Publication Date
| In 2015 | 0 |
| Since 2014 | 0 |
| Since 2011 (last 5 years) | 0 |
| Since 2006 (last 10 years) | 2 |
| Since 1996 (last 20 years) | 2 |
Descriptor
| Computer Software Evaluation | 2 |
| Educational Technology | 2 |
| Behaviorism | 1 |
| Classification | 1 |
| Computer Software | 1 |
| Computers | 1 |
| Constructivism (Learning) | 1 |
| Educational Games | 1 |
| Evaluation Criteria | 1 |
| Evaluation Methods | 1 |
| More ▼ | |
Source
| International Journal on… | 2 |
Author
| Ang, Chee Siang | 2 |
| Avni, Einav | 1 |
| Rao, G. S. V. Radha Krishna | 1 |
| Zaphiris, Panayiotis | 1 |
Publication Type
| Journal Articles | 2 |
| Reports - Evaluative | 2 |
Education Level
| Higher Education | 1 |
| Secondary Education | 1 |
Audience
Showing all 2 results
Ang, Chee Siang; Avni, Einav; Zaphiris, Panayiotis – International Journal on E-Learning, 2008
This article reviews a range of literature of computer games and learning theories and attempts to establish a link between them by proposing a typology of games which we use as a new usability measure for the development of guidelines for game-based learning. First, we examine game literature in order to understand the key elements that…
Descriptors: Constructivism (Learning), Classification, Guidelines, Educational Technology
Ang, Chee Siang; Rao, G. S. V. Radha Krishna – International Journal on E-Learning, 2008
The purpose of this study is to evaluate computer game theories for educational software. We propose a framework for designing engaging educational games based on contemporary game studies which includes ludology and narratology. Ludology focuses on the study of computer games as play and game activities, while narratology revolves around the…
Descriptors: Play, Educational Games, Learning Motivation, Computer Software

Peer reviewed
Direct link
