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50 Years of ERIC
50 Years of ERIC
The Education Resources Information Center (ERIC) is celebrating its 50th Birthday! First opened on May 15th, 1964 ERIC continues the long tradition of ongoing innovation and enhancement.

Learn more about the history of ERIC here. PDF icon

Showing 1 to 15 of 23 results
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Lloyd, Peter – International Journal of Technology and Design Education, 2013
This paper shows how the design thinking skills of students learning at a distance can be consciously developed, and deliberately applied outside of the creative industries in what are termed 'embedded' contexts. The distance learning model of education pioneered by The Open University is briefly described before the technological…
Descriptors: Design, Teaching Methods, Creativity, Role
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Pan, Rui; Kuo, Shih-Ping; Strobel, Johannes – International Journal of Technology and Design Education, 2013
The purpose of this study is to investigate student designers' attitude and choices towards the use of computers and paper sketches when involved in a graphic design process. 65 computer graphic technology undergraduates participated in this research. A mixed method study with survey and in-depth interviews was applied to answer the research…
Descriptors: Computer Graphics, Design, Graphic Arts, Graphs
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Chang, Yu-Shan – International Journal of Technology and Design Education, 2013
The purpose of this study was to investigate the effects of online (web-based) creative problem-solving (CPS) activities on student technological creativity and to examine the characteristics of student creativity in the context of online CPS. A pretest-posttest quasi-experiment was conducted with 107 fourth-grade students in Taiwan. The…
Descriptors: Problem Solving, Science Activities, Creativity, Creative Activities
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Kangas, Kaiju; Seitamaa-Hakkarainen, Pirita; Hakkarainen, Kai – International Journal of Technology and Design Education, 2013
The main goal of the present study was to provide insights into how disciplinary expertise might be infused into Design and Technology classrooms and how authentic processes based on professional design practices might be constructed. We describe elementary students' collaborative lamp designing process, where the leadership was provided by a…
Descriptors: Design, Video Technology, Elementary School Students, Expertise
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Fain, Nusa; Kline, Miro – International Journal of Technology and Design Education, 2013
Changes in the business environment, responses of companies to these changes and the available information and communication technologies (ICT) pose a number of challenges to present and future product developers, as well as to educational institutions. An appropriate response to these challenges is to create a solid basis for strategies to combat…
Descriptors: Foreign Countries, Virtual Classrooms, Student Surveys, Student Attitudes
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Martin, Perrine; Velay, Jean-Luc – International Journal of Technology and Design Education, 2012
Nowadays, computer aided design (CAD) is widely used by designers. Would children learn to draw more easily and more efficiently if they were taught with computerised tools? To answer this question, we made an experiment designed to compare two methods for children to do the same drawing: the classical "pen and paper" method and a CAD method. We…
Descriptors: Memory, Geometry, Educational Experiments, Class Activities
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Liebenberg, Leon; Mathews, Edward Henry – International Journal of Technology and Design Education, 2012
Modern engineering curricula have started to emphasize design, mostly in the form of design-build experiences. Apart from instilling important problem-solving skills, such pedagogical frameworks address the critical social skill aspects of engineering education due to their team-based, project-based nature. However, it is required of the…
Descriptors: Foreign Countries, Engineering Education, College Instruction, Introductory Courses
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Hong, Jon-Chao; Chen, Mei-Yung; Wong, Ashley; Hsu, Tsui-Fang; Peng, Chih-Chi – International Journal of Technology and Design Education, 2012
In a contest featuring hands-on projects, college students were required to design a simple crawling worm using planning, self-monitoring and self-evaluation processes to solve contradictive problems. To enhance the efficiency of problem solving, one needs to practice meta-cognition based on an application of related scientific concepts. The…
Descriptors: Physics, Competition, Scientific Concepts, Hands on Science
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Ben Youssef, Belgacem; Berry, Barbara – International Journal of Technology and Design Education, 2012
Spatial thinking skills are vital for success in everyday living and work, not to mention the centrality of spatial reasoning in scientific discoveries, design-based disciplines, medicine, geosciences and mathematics to name a few. This case study describes a course in spatial thinking and communicating designed and delivered by an…
Descriptors: Thinking Skills, Spatial Ability, Communication Skills, Undergraduate Students
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Bacivarov, Ioan C.; Ilian, Virgil L. M. – International Journal of Technology and Design Education, 2012
This paper discusses a comparative study of the effects of using a humanoid robot for introducing students to personal robotics. Even if a humanoid robot is one of the more complicated types of robots, comprehension was not an issue. The study highlighted the importance of using real hardware for teaching such complex subjects as opposed to…
Descriptors: Foreign Countries, Computer Science Education, Robotics, Computer Simulation
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Park, Juyeon; Kim, Dong-Eun; Sohn, MyungHee – International Journal of Technology and Design Education, 2011
The purpose of this study is to explore the effectiveness of 3D simulation technology for enhancing spatial visualization skills in apparel design education and further to suggest an innovative teaching approach using the technology. Apparel design majors in an introductory patternmaking course, at a large Midwestern University in the United…
Descriptors: Visualization, Human Body, Spatial Ability, Lecture Method
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Winkelmann, Constance; Hacker, Winfried – International Journal of Technology and Design Education, 2011
The quasi-experimental field study with 174 advanced engineering students analysed the possibilities to assist the requirement analysis when solving design problems. Technical check lists are in common practice for assisting the requirement analysis. We wondered if a generic question answering system (GQAS) aiming at the "semantic relationships"…
Descriptors: Check Lists, Semantics, Problem Solving, Questioning Techniques
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Santulli, Carlo; Langella, Carla – International Journal of Technology and Design Education, 2011
In recent years, bio-inspired approach to design has gained considerable interest between designers, engineers and end-users. However, there are difficulties in introducing bio-inspiration concepts in the university curriculum in that they involve multi-disciplinary work, which can only possibly be successfully delivered by a team with integrated…
Descriptors: Foreign Countries, Workshops, Athletics, Student Projects
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Lou, Shi-Jer; Shih, Ru-Chu; Diez, C. Ray; Tseng, Kuo-Hung – International Journal of Technology and Design Education, 2011
This study was designed to explore the effects of problem-based learning (PBL) strategies on the attitudes of female senior high school students toward integrated knowledge learning in science, technology, engineering, and mathematics (STEM). Content analysis and focus group methods were adopted as the research processes. Data and information…
Descriptors: Student Attitudes, Focus Groups, Learning Strategies, Problem Based Learning
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Wang, Sy-Chyi; Peck, Kyle L.; Chern, Jin-Yuan – International Journal of Technology and Design Education, 2010
This study is aimed to obtain a better understanding of difference in time of day as a factor influencing creativity performance between design and management programs students. Two hundred and ninety-seven college students, consisting of 154 design majors and 143 management majors at a university, participated in this study. Two idea generation…
Descriptors: Majors (Students), Creativity, Verbal Tests, Program Effectiveness
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