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50 Years of ERIC
50 Years of ERIC
The Education Resources Information Center (ERIC) is celebrating its 50th Birthday! First opened on May 15th, 1964 ERIC continues the long tradition of ongoing innovation and enhancement.

Learn more about the history of ERIC here. PDF icon

Showing 1 to 15 of 108 results
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Looijenga, Annemarie; Klapwijk, Remke; de Vries, Marc J. – International Journal of Technology and Design Education, 2015
Iteration during the design process is an essential element. Engineers optimize their design by iteration. Research on iteration in Primary Design Education is however scarce; possibly teachers believe they do not have enough time for iteration in daily classroom practices. Spontaneous playing behavior of children indicates that iteration fits in…
Descriptors: Foreign Countries, Elementary School Students, Design, Montessori Schools
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Xiang, Wei; Sun, Lingyun; Chen, Shi; Yang, Zhiyuan; Liu, Zheng – International Journal of Technology and Design Education, 2015
Designers often collaborate to explore creative ideas, especially during the early stages of conceptual design, and their mental models, as the framework of design tasks, greatly influence the collaborative sketching process. Such models have multiple kinds of differences and each kind might have unique effects, yet previous studies analyzed these…
Descriptors: Drafting, Cognitive Structures, Models, Visualization
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Hendry, Graham D.; Tomitsch, Martin – International Journal of Technology and Design Education, 2014
In higher education effective teaching includes making learning goals and standards clear to students. In architecture and design education in particular, goals and standards around assessment are often not well articulated. There is good evidence that when teachers engage students before an assessment in marking exemplars, and explain why the…
Descriptors: Higher Education, Teaching Methods, Design, Creativity
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Yeo, Tiong-Meng; Quek, Choon-Lang – International Journal of Technology and Design Education, 2014
This comparative study investigates how two groups of design and technology students generated ideas in an asynchronous computer-mediated communication setting. The generated ideas were design ideas in the form of sketches. Each group comprised five students who were all 15 years of age. All the students were from the same secondary school but…
Descriptors: High School Students, Scaffolding (Teaching Technique), Computer Mediated Communication, Design
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Hernandez, Paul R.; Bodin, Ralph; Elliott, Jonathan W.; Ibrahim, Badaruddin; Rambo-Hernandez, Karen E.; Chen, Thomas W.; de Miranda, Michael A. – International Journal of Technology and Design Education, 2014
Recent publications have elevated the priority of increasing the integration of Science, Technology, Engineering, and Mathematics (STEM) content for K-12 education. The STEM education community must invest in the development of valid and reliable to scales to measure STEM content, knowledge fusion, and perceptions of the nature of STEM. This brief…
Descriptors: STEM Education, Engineering Education, Design, Integrated Curriculum
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Lin, Wei-Sheng; Hsu, Yuling; Liang, Chaoyun – International Journal of Technology and Design Education, 2014
Three studies were combined to examine the effects of creativity and imagination on the academic performance of design students. Study 1 conducted an exploratory factor analysis to determine the most appropriate structure of the Creativity Capability Scale (CCS) in a sample of 313 college students. The scale was a new self-report measure, and it…
Descriptors: Imagination, Academic Achievement, Creativity, Factor Analysis
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van Dooren, Elise; Boshuizen, Els; van Merriënboer, Jeroen; Asselbergs, Thijs; van Dorst, Machiel – International Journal of Technology and Design Education, 2014
In general, designing is conceived as a complex, personal, creative and open-ended skill. Performing a well-developed skill is mainly an implicit activity. In teaching, however, it is essential to make explicit. Learning a complex skill like designing is a matter of doing and becoming aware how to do it. For teachers and students therefore, it…
Descriptors: Design, Teaching Methods, Creativity, Learning Processes
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Zhang, Xue-Fang; Huang, Ren-Qun – International Journal of Technology and Design Education, 2014
This paper proposes a new computer-aided educational system for clothing visual merchandising and display. It aims to provide an operating environment that supports the various stages of display design in a user-friendly and intuitive manner. First, this paper provides a brief introduction to current software applications in the field of…
Descriptors: Computer Uses in Education, Clothing Instruction, Visual Aids, Merchandising
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Atkinson, Stephanie; Sandwith, Angela – International Journal of Technology and Design Education, 2014
In the school based subject of design and technology (D&T) a fundamental element is designing and making functional products using critical and creative thinking whilst developing skills in the use of a variety of processes and materials. Teachers of the subject need to be more then just "enthusiastic" about the processes involved if…
Descriptors: Design, Technology, Technology Education, Creativity
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Ucgul, Memet; Cagiltay, Kursat – International Journal of Technology and Design Education, 2014
The aim of this study is to explore critical design issues for educational robotics training camps and to describe how these factors should be implemented in the development of such camps. For this purpose, two robotics training camps were organized for elementary school students. The first camp had 30 children attendees, and the second had 22. As…
Descriptors: Design, Robotics, Elementary School Students, Interviews
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Hallström, Jonas; Hultén, Magnus; Lövheim, Daniel – International Journal of Technology and Design Education, 2014
Today, technology education in Sweden is both a high-status and a low-status phenomenon. Positive values such as economic growth, global competitiveness and the sustainability of the welfare state are often coupled with higher engineering education and sometimes even upper secondary education. Negative values, on the other hand, are often…
Descriptors: Foreign Countries, Educational History, Design, Technology Education
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Ke, Fengfeng; Im, Tami – International Journal of Technology and Design Education, 2014
This case study examined team-based computer-game design efforts by children with diverse abilities to explore the nature of their collective design actions and cognitive processes. Ten teams of middle-school children, with a high percentage of minority students, participated in a 6-weeks, computer-assisted math-game-design program. Essential…
Descriptors: Case Studies, Computer Games, Design, Middle School Students
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Leahy, Keelin; Phelan, Pat – International Journal of Technology and Design Education, 2014
In Ireland, Technology Education's structure and organisation across the levels of education is not delivered or governed in a coherent manner. Technology Education in primary level education, for students between 5 and 12 years of age, does not explicitly exist as a separate subject. In primary level education, Social, Environmental and…
Descriptors: Technology Education, Foreign Countries, Design, Scientific Research
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Teng, Pei-Shan; Cai, Dengchuan; Yu, Tai-Kuei – International Journal of Technology and Design Education, 2014
The development of digital technology tool and the progress of animation design activities have led to great progress in the animation field. The storyboard is a type of media used to present animator ideas. Therefore, it is commonly viewed as fundamental to the animation industry. This study aims to discuss cognitive style- and gender-based…
Descriptors: Animation, Cognitive Style, Gender Differences, Stimuli
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Butcher, John; Schaber, Friedemann – International Journal of Technology and Design Education, 2013
This article reports research into undergraduate design learning through an off-campus partnership. The Sorrell Foundation's Joinedupdesign for Academies programme involved partnerships between university design departments, "failing" 11-18 schools and professional designers, in the context of a funding commitment to rebuild/renew…
Descriptors: Design, Undergraduate Students, Departments, Partnerships in Education
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