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50 Years of ERIC
50 Years of ERIC
The Education Resources Information Center (ERIC) is celebrating its 50th Birthday! First opened on May 15th, 1964 ERIC continues the long tradition of ongoing innovation and enhancement.

Learn more about the history of ERIC here. PDF icon

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Teachers1
Showing 31 to 45 of 134 results
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Yang, Chenglei; Wang, Lu; Sun, Bing; Yin, Xu; Wang, Xiaoting; Liu, Li; Lu, Lin – International Journal of Distance Education Technologies, 2013
Military boxing, a kind of Chinese martial arts, is widespread and health beneficial. In this paper, the authors introduce a military boxing learning system realized by 3D motion capture, Web3D and 3D interactive technologies. The interactions with the system are natural and intuitive. Users can observe and learn the details of each action of the…
Descriptors: Web Based Instruction, Interaction, Athletics, Military Training
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Zheng, Xiang-wei; Ma, Hong-wei; Li, Yan – International Journal of Distance Education Technologies, 2013
With the rapid development of Internet, e-learning has become a new teaching and learning mode. However, lots of e-learning systems deployed on Internet are just electronic learning materials with very limited interactivity and diagnostic capability. This paper presents an integrated e-learning environment named iCLSR. Firstly, iCLSR provides an…
Descriptors: Educational Technology, Internet, Online Courses, Cooperative Learning
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Mackinnon, Lachian; Bacon, Liz; Cortellessa, Gabriella; Cesta, Amedeo – International Journal of Distance Education Technologies, 2013
Multi-agency crisis management represents one of the most complex of real-world situations, requiring rapid negotiation and decision-making under extreme pressure. However, the training offered to strategic planners, called Gold Commanders, does not place them under any such pressure. It takes the form of paper-based, table-top exercises, or…
Descriptors: Emotional Intelligence, Training Methods, Crisis Management, Leadership Training
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Ptaszynski, Michal; Dybala, Pawel; Mazur, Michal; Rzepka, Rafal; Araki, Kenji; Momouchi, Yoshio – International Journal of Distance Education Technologies, 2013
This paper presents research in Contextual Affect Analysis (CAA) for the need of future application in intelligent agents, such as conversational agents or artificial tutors. The authors propose a new term, Computational Fronesis (CF), to embrace the tasks included in CAA applied to development of conversational agents such as artificial tutors.…
Descriptors: Educational Technology, Technology Uses in Education, Artificial Intelligence, Intelligent Tutoring Systems
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Kuo, Ming-Shiou; Chuang, Tsung-Yen – International Journal of Distance Education Technologies, 2013
The teaching of 3D digital game design requires the development of students' meta-skills, from story creativity to 3D model construction, and even the visualization process in design thinking. The characteristics a good game designer should possess have been identified as including redesign things, creativity thinking and the ability to…
Descriptors: Design, Cognitive Processes, Thinking Skills, Creativity
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Lai, Chih-Hung; Chu, Chih-Ming; Liu, Hsiang-Hsuan; Yang, Shun-Bo; Chen, Wei-Hsuan – International Journal of Distance Education Technologies, 2013
This study aims to discuss whether game-based learning with the integration of games and digital learning could enhance not only the flow experience in learning but achieve the same flow experience in pure games. In addition, the authors discovered that whether the game-based learning could make learners to reveal higher cognitive load. The…
Descriptors: Teaching Methods, Educational Games, Theories, Difficulty Level
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Uden, Lorna; Hwang, Gwo-Jen – International Journal of Distance Education Technologies, 2013
Mobile computing offers potential opportunities for students' learning especially when it combines a sensing device such as RFID (Radio Frequency Identification). Researchers have indicated that a key feature of in-field learning supported by mobile devices and technology is context awareness, with which context and functionality provided by…
Descriptors: Educational Technology, Radio, Handheld Devices, Telecommunications
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Zhou, Juan; Mori, Mikihiko; Ueda, Hiroshi; Kita, Hajime – International Journal of Distance Education Technologies, 2013
The Multi-Mouse Quiz System is an application used to treat quizzes in a classroom or other learning environment. The system comprises the Multi Mouse Quiz (MMQ) and MMQEditor. The MMQ is an application of Single Display Groupware (SDG), which enables multiple users to answer quizzes by connecting several mice to an ordinary computer. The…
Descriptors: Test Construction, Tests, Computer Uses in Education, Elementary School Students
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Flanagan, Brendan; Yin, Chengjiu; Hirokawa, Sachio; Hashimoto, Kiyota; Tabata, Yoshiyuki – International Journal of Distance Education Technologies, 2013
In this paper, the entries of Lang-8, which is a Social Networking Site (SNS) site for learning and practicing foreign languages, were analyzed and found to contain similar rates of errors for most error categories reported in previous research. These similarly rated errors were then processed using an algorithm to determine corrections suggested…
Descriptors: Social Networks, Computer Assisted Instruction, Educational Technology, Second Language Instruction
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Zhang, Li; Barnden, John – International Journal of Distance Education Technologies, 2013
Affect detection from open-ended virtual improvisational contexts is a challenging task. To achieve this research goal, the authors developed an intelligent agent which was able to engage in virtual improvisation and perform sentence-level affect detection from user inputs. This affect detection development was efficient for the improvisational…
Descriptors: Affective Behavior, Semantics, Role Playing, Computer Simulation
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Wang, Jingyun; Mendori, Takahiko; Xiong, Juan – International Journal of Distance Education Technologies, 2013
This paper proposes a framework for web-based language learning support systems designed to provide customizable pedagogical procedures based on the analysis of characteristics of both learner and course. This framework employs a course-centered ontology and a teaching method ontology as the foundation for the student model, which includes learner…
Descriptors: Web Based Instruction, Educational Technology, Teaching Methods, Foreign Countries
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Sumangali, K.; Kumar, Ch. Aswani – International Journal of Distance Education Technologies, 2013
The objective of this paper is to apply Formal Concept Analysis (FCA) to identify the best open source Learning Management System (LMS) for an E-learning environment. FCA is a mathematical framework that represents knowledge derived from a formal context. In constructing the formal context, LMSs are treated as objects and their features as…
Descriptors: Educational Technology, Technology Uses in Education, Mathematics Instruction, Knowledge Level
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Cuccurullo, Stefania; Francese, Rita; Passero, Ignazio; Tortora, Genoveffa – International Journal of Distance Education Technologies, 2013
The environmental priority requires structural interventions that will be effective in the long period only if they are accompanied by modifications of behaviors, orientations and beliefs, specially investing in the new generations. This paper presents a 3D Virtual World serious game named Pappi World, designed according to pedagogical theories…
Descriptors: Sanitation, Computer Simulation, Simulated Environment, Educational Technology
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Azcarraga, Judith; Suarez, Merlin Teodosia – International Journal of Distance Education Technologies, 2013
Brainwaves (EEG signals) and mouse behavior information are shown to be useful in predicting academic emotions, such as confidence, excitement, frustration and interest. Twenty five college students were asked to use the Aplusix math learning software while their brainwaves signals and mouse behavior (number of clicks, duration of each click,…
Descriptors: Brain, Computer Peripherals, Prediction, Emotional Response
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Ekanayake, Hiran B.; Fors, Uno; Ramberg, Robert; Ziemke, Tom; Backlund, Per; Hewagamage, Kamalanath P. – International Journal of Distance Education Technologies, 2013
This paper presents a study focused on comparing real actors based scenarios and animated characters based scenarios with respect to their similarity in evoking psychophysiological activity for certain events by measuring galvanic skin response (GSR). In the experiment, one group (n = 11) watched the real actors' film whereas another group (n…
Descriptors: Animation, Vignettes, Physiology, Psychology
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