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Showing 91 to 105 of 147 results
Investigating the Human Computer Interaction Problems with Automated Teller Machine Navigation Menus
Curran, Kevin; King, David – Interactive Technology and Smart Education, 2008
Purpose: The automated teller machine (ATM) has become an integral part of our society. However, using the ATM can often be a frustrating experience as people frequently reinsert cards to conduct multiple transactions. This has led to the research question of whether ATM menus are designed in an optimal manner. This paper aims to address the…
Descriptors: Computer Software, Banking, Man Machine Systems, Computer Interfaces
Ang, Chee Siang; Zaphiris, Panayiotis – Interactive Technology and Smart Education, 2008
Purpose: Recently, researchers have begun investigating the learning process that occurs within computer games (learning to play), as opposed to studying games that support explicit learning for educational purposes (playing to learn). With the increasing popularity of massively multiplayer online games (MMOGs), some research has begun to look…
Descriptors: Socialization, Play, Participant Observation, Learning Processes
Rice, Marilyn P.; Johnson, Daphne; Ezell, Bobby; Pierczynski-Ward, Michelle – Interactive Technology and Smart Education, 2008
Purpose: Planning is a critical step in the process toward quality instruction and should also include consideration for what technology is appropriate for the lesson. Teacher educators must assist preservice teachers in learning this critical planning step of the instructional cycle. The purpose of this article is to present a step-by-step…
Descriptors: Preservice Teachers, Technology Integration, Charts, Educational Technology
Holden, Heather; Ozok, Ant; Rada, Roy – Interactive Technology and Smart Education, 2008
Purpose: The purpose of this study is to explore the current usage and acceptance of classroom technologies by secondary math/science education teachers in one community. Design/methodology/approach: Forty-seven secondary education math and science teachers in one American city responded to a survey about their use and perceptions of technology in…
Descriptors: Class Activities, Secondary School Science, Science Teachers, Teacher Attitudes
Sebastien, Olivier; Conruyt, Noel; Grosser, David – Interactive Technology and Smart Education, 2008
Purpose: One of the aims of expert knowledge management via information and communication technology is to improve the efficiency of knowledge transfer to non-specialists, and to facilitate the implementation of service-products that are adapted so as to be truly used. The aim of this paper is to describe an example in the domain of instrumental…
Descriptors: Electronic Learning, Knowledge Management, Efficiency, Educational Technology
Sanan, Majed; Rammal, Mahmoud; Zreik, Khaldoun – Interactive Technology and Smart Education, 2008
Purpose: Recently, classification of Arabic documents is a real problem for juridical centers. In this case, some of the Lebanese official journal documents are classified, and the center has to classify new documents based on these documents. This paper aims to study and explain the useful application of supervised learning method on Arabic texts…
Descriptors: Semitic Languages, Classification, Information Retrieval, Periodicals
May, Madeth; George, Sebastien; Prevot, Patrick – Interactive Technology and Smart Education, 2008
Purpose: Keeping track of users' communication activities in web-based environments has always been considered a complex task. It requires tracking systems that are capable of efficiently tracking users' activities and producing tracking data that can be useful to various users. The objectives of this paper are two-fold: to present an approach for…
Descriptors: Feedback (Response), Computer Mediated Communication, Disabilities, Man Machine Systems
Fournier, Jean-Pierre; Sansonnet, Jean-Paul – Interactive Technology and Smart Education, 2008
Purpose: This paper aims to sketch the emerging notion of auto-adaptive software when applied to e-learning software. Design/methodology/approach: The study and the implementation of the auto-adaptive architecture are based on the operational framework "ActiveTutor" that is used for teaching the topic of computer science programming in first-grade…
Descriptors: Electronic Learning, Distance Education, Heuristics, Computer Software
Kizilkaya, Gonca; Askar, Petek – Interactive Technology and Smart Education, 2008
Purpose: The purpose of this paper is to investigate the effect of an embedded pedagogical agent into a tutorial on achievement. Design/methodology/approach: Research methodology is designed according to the post test control group model in which the experimental group (69 students) was exposed to a tutorial with an embedded pedagogical agent;…
Descriptors: Experimental Groups, Control Groups, Instructional Design, Science Achievement
Walton, Abram; Homan, Scott; Naimi, Linda; Tomovic, Cynthia – Interactive Technology and Smart Education, 2008
Purpose: The purpose of this paper is to identify and measure the perceptions and attitudes of students regarding the classroom performance system (CPS). Design/methodology/approach: The paper reviews a range of recently published (1993-2006) works on pedagogy and educational technology. A survey methodology was utilized to measure students'…
Descriptors: Student Attitudes, Audience Response, Audiences, Educational Technology
Siozou, Stefania; Tselios, Nikolaos; Komis, Vassilis – Interactive Technology and Smart Education, 2008
Purpose: The purpose of this paper is to compare the effect of different representations while teaching basic algorithmic concepts to novice programmers. Design/methodology/approach: A learning activity was designed and mediated with two conceptually different learning environments, each one used by a different group. The first group used the…
Descriptors: Flow Charts, Programming, Longitudinal Studies, Comparative Analysis
Grace, Tay Pei Lyn; Suan, Ng Peck; Wanzhen, Liaw – Interactive Technology and Smart Education, 2008
Purpose: The purpose of this paper is to evaluate the usability and interface design of e-learning portal developed for primary schools in Singapore. Design/methodology/approach: Using Singapore-based learning EDvantage (LEAD) portal as a case study, this paper reviews and analyses the usability and usefulness of embedded learning objects (LOs)…
Descriptors: Electronic Learning, Constructivism (Learning), Learning Theories, Elementary School Students
Viola, Silvia Rita; Graf, Sabine; Kinshuk; Leo, Tommaso – Interactive Technology and Smart Education, 2007
Learning styles are incorporated more and more in e-education, mostly in order to provide adaptivity with respect to the learning styles of students. For identifying learning styles, at the present time questionnaires are widely used. While such questionnaires exist for most learning style models, their validity and reliability is an important…
Descriptors: Cognitive Style, Validity, Questionnaires, Correlation
Cikic, Sabine; Jeschke, Sabina; Ludwig, Nadine; Sinha, Uwe; Thomsen, Christian – Interactive Technology and Smart Education, 2007
Cooperative knowledge spaces create new potentials for the experimental fields in natural sciences and engineering because they enhance the accessibility of experimental setups through virtual laboratories and remote technology, opening them for collaborative and distributed usage. A concept for extending existing virtual knowledge spaces for the…
Descriptors: Laboratories, Natural Sciences, Shared Resources and Services, Engineering
Ziewer, Peter; Perst, Thomas – Interactive Technology and Smart Education, 2007
Lecture recording provides learning material for local and distance education. The TeleTeachingTool uses the very flexible screen recording technique to capture virtually any material displayed during a presentation. With its built-in annotation system teachers can add freehand notes and emphasize important parts. Unlike other screen recorders,…
Descriptors: Distance Education, Lecture Method, Educational Technology, Instructional Materials

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