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Showing 136 to 147 of 147 results
Miller, Megan; Hegelheimer, Volker – Interactive Technology and Smart Education, 2006
Despite their motivational appeal to learners, innovative and technologically advanced computer simulation games targeting native English speakers frequently remain beyond the competence of ESL learners as independent didactic tools. Guided by Chapelle's (2001) criteria for determining CALL task appropriateness, this paper illustrates how the…
Descriptors: Feedback (Response), Vocabulary Development, English (Second Language), Second Language Learning
Binsubaih, Ahmed; Maddock, Steve; Romano, Daniela – Interactive Technology and Smart Education, 2006
In Dubai, traffic accidents kill one person every 37 hours and injure one person every 3 hours. Novice traffic accident investigators in the Dubai police force are expected to "learn by doing" in this intense environment. Currently, they use no alternative to the real world in order to practice. This paper argues for the use of an alternative…
Descriptors: Foreign Countries, Accidents, Traffic Safety, Time Management
Smith, Brian; Sharma, Priya; Hooper, Paula – Interactive Technology and Smart Education, 2006
This paper describes the forms of knowledge used by players of fantasy sports, games where players create ideal sports teams and compete to accumulate points based on professional athletes' statistical performances. Messages from a discussion forum associated with a popular fantasy basketball game were analyzed to understand how players described…
Descriptors: Fantasy, Athletes, Heuristics, Mathematical Concepts
Elsayed, Adel; Hartley, Roger – Interactive Technology and Smart Education, 2005
Learning can be viewed as a communication process that puts the learner in contact with concepts created by others. A result of communication is that an act of interpretation starts, which invokes a process of conceptualization. According to Mayes, successful conceptualization will need the support of learning activities. Hence, machine mediated…
Descriptors: Cognitive Processes, Teaching Methods, Computer Mediated Communication, Electronic Learning
Abras, Chadia; Ozok, Ant; Preece, Jenny – Interactive Technology and Smart Education, 2005
E-learning is becoming a major component in academia today. Therefore, the success of e-learning online communities is crucial in order to ensure their permanency and effectiveness. There is a need for formalized guidelines in e-learning that instruct the designer (course instructor) on how to design, maintain, and manage a course. Some research…
Descriptors: Electronic Learning, Guidelines, Internet, Action Research
Dafoulas, Georgios A.; Mimirinis, Mike – Interactive Technology and Smart Education, 2005
This paper discusses the key findings of an investigation of e-learning computer systems and the establishment of a technology framework for a new generation of e-learning applications. The paper initially reviews an e-learning system case study (a core university and a number of associated institutions named Global Campus) which incorporates: (i)…
Descriptors: Electronic Learning, Distance Education, Program Effectiveness, Guidelines
Sampson, Demetrios G. – Interactive Technology and Smart Education, 2005
The need for designing the next generation of web service-based educational systems with the ability of integrating components from different tools and platforms is now recognised as the major challenge in advanced learning technologies. In this paper, we discuss this issue and we present the conceptual design of such environment, referred to as…
Descriptors: Educational Technology, Learning Activities, Web Based Instruction, Computer Uses in Education
Weippl, Edgar R.; Tjoa, A Min – Interactive Technology and Smart Education, 2005
Privacy is a requirement that has not received the required attention in most e-learning platforms. Based on the results of a survey we identified weaknesses of e-learning platforms and describe improvements we made in Moodle as a proof-of-concept.
Descriptors: Electronic Learning, Privacy, Improvement, Computer Security
Shih, Timothy K.; Chang, Ya-Fung; Hsu, Hun-Hui; Wang, Ying-Hong; Chen, Yung-Hui – Interactive Technology and Smart Education, 2004
Distance education has been an important research issue of multimedia computing and communication. Since the instructional activities are implemented on cyberspace, how to control behaviors of students and to increase the degree of communication awareness have been a challenging issue. We propose a system based on the scaffolding theory. Behaviors…
Descriptors: Video Games, Distance Education, Computer Simulation, Educational Technology
Boulet, Marie-Michele – Interactive Technology and Smart Education, 2004
Design prescriptions to create web-based courses and sites that are dynamic, easy-to-use, interactive and data-driven, emerge from a "how to do it" approach. Unfortunately, the theory behind these methods, prescriptions, procedures or tools, is rarely provided and the important terms, such as "easy-to-use", to which these prescriptions refer are…
Descriptors: Music Education, Music, Web Based Instruction, Internet
Kotsiantis, S. B.; Pintelas, P. E. – Interactive Technology and Smart Education, 2004
Machine Learning algorithms fed with data sets which include information such as attendance data, test scores and other student information can provide tutors with powerful tools for decision-making. Until now, much of the research has been limited to the relation between single variables and student performance. Combining multiple variables as…
Descriptors: Distance Education, Dropouts, Academic Achievement, Prediction
Karoulis, Athanasis; Sfetsos, Panagiotis; Stamelos, Ioannis; Angelis, Lefteris; Pombortsis, Andreas – Interactive Technology and Smart Education, 2004
This study is concerned with the formal assessment of a Distance Learning Environment (DLE) created to deliver a course on UML sequence diagrams to university-level students, divided into control and treatment groups. An ad-hoc DLE was constructed to deliver instruction to the treatment group, while the control group was taught in a traditional…
Descriptors: Conventional Instruction, Distance Education, Computer Science Education, Programming

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