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Showing 1 to 15 of 19 results
Ssekakubo, Grace; Suleman, Hussein; Marsden, Gary – Interactive Technology and Smart Education, 2013
Purpose: This paper aims to present findings of a study that was carried out to identify strategies of enabling learners in developing countries to fully exploit the potential of learning management systems (LMSs). The study set out to: identify the services of learning management systems that are most needed and desired by university learners in…
Descriptors: Foreign Countries, Developing Nations, Integrated Learning Systems, College Students
Porter, Gavin W. – Interactive Technology and Smart Education, 2013
Purpose: Although multiple studies examine institutional transitions of learning management systems (LMS) or compare their merits, studies examining students' free choice of access on parallel LMSs for the same course are absent from the literature. In order to investigate usage in a free-choice situation, identical content was posted at the…
Descriptors: Foreign Countries, Integrated Learning Systems, Comparative Analysis, College Students
Zacharis, Nick Z. – Interactive Technology and Smart Education, 2012
Purpose: Podcasting is one of today's most prominent trends in media and computing, but until now, factors predicting its adoption in higher education settings remain largely unexplored. The purpose of this paper is to examine students' perceptions of enhanced podcasting as a review and exam preparatory tool, through the use of the Technology…
Descriptors: Higher Education, Student Attitudes, Statistical Analysis, Intention
Yu, Mingmei; Yuen, Allan H. K.; Park, Jae – Interactive Technology and Smart Education, 2012
Purpose: The purpose of the study is to explore the perspectives of students, teachers, and parents in using Web 2.0 technologies. Design/methodology/approach: This study is based on the focus group interview data collected from two groups of students, two groups of teachers, and one group of parents in a secondary school in Hong Kong. Findings:…
Descriptors: Foreign Countries, Web 2.0 Technologies, Access to Computers, Technology Integration
Ivanova, Malinka – Interactive Technology and Smart Education, 2012
Purpose: The aim of this paper is to identify the main social competencies that future engineers need to become recognized professionals. In the paper the key competencies for contemporary engineers are examined and the focus is given on the importance of social competencies for professional development. A competency research model is developed…
Descriptors: Foreign Countries, Competence, Social Behavior, Engineering
van Oostveen, R.; Muirhead, William; Goodman, William M. – Interactive Technology and Smart Education, 2011
Purpose: This study aims to examine the experience of 31 university students who were issued tablet PCs for their use during an academic year. The primary research problem which drove this project revolved around the student perceptions of the benefits of technology to provide opportunities to restructure their learning experiences.…
Descriptors: Foreign Countries, Educational Innovation, Science Instruction, Cognitive Processes
McNeill, Margot; Diao, Ming Ming; Gosper, Maree – Interactive Technology and Smart Education, 2011
Purpose: In their 2007 article, "Miranda in the brave new world: learning in a Web 2.0 millennium", Barnes and Tynan tell the story of an imaginary British student who uses technology seamlessly to stay connected almost 24 x 7 with friends, peers and teachers in a global learning environment. Whether she is representative of the majority of…
Descriptors: Technology Uses in Education, College Students, Student Attitudes, Computer Attitudes
Mertens, Robert; Ketterl, Markus; Brusilovsky, Peter – Interactive Technology and Smart Education, 2010
Purpose: Social navigation is an emerging trend for navigation in hypermedia. With social navigation, users can be guided through large volumes of learning content by cues which integrate the browsing history of past users. Earlier papers have shown that social navigation is suitable for navigation not only in classic hypermedia but also in…
Descriptors: Foreign Countries, Feedback (Response), Cues, Questionnaires
Minocha, Shailey; Morse, David R. – Interactive Technology and Smart Education, 2010
Purpose: The purpose of this paper is to report on a study into how a three-dimensional (3D) virtual world (Second Life) can facilitate socialisation and team working among students working on a team project at a distance. This models the situation in many commercial sectors where work is increasingly being conducted across time zones and between…
Descriptors: Foreign Countries, Web Sites, Distance Education, Cooperation
Peled, Yehuda; Sarid, Miriam – Interactive Technology and Smart Education, 2010
Purpose: The purpose of this paper is to explore the nature of multi-drafting among college students according to demographic characteristics and measure its impact on students' achievements. Design/methodology/approach: The research was conducted in two stages. First, a preliminary research based on data from the Highlearn web-based content…
Descriptors: Foreign Countries, Feedback (Response), Marital Status, Student Attitudes
Adam, Stewart; Nel, Deon – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to improve educator knowledge of the antecedents and consequences of blended learning in higher education. Design/methodology/approach: A longitudinal case study approach is adopted. Three case studies each involve tracking a student evaluations of teaching (SET) measure (willingness to recommend) and grade…
Descriptors: Electronic Learning, Higher Education, Attitude Measures, College Students
Zapata-Rivera, Diego; VanWinkle, Waverely; Doyle, Bryan; Buteux, Alyssa; Bauer, Malcolm – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to propose and demonstrate an evidence-based scenario design framework for assessment-based computer games. Design/methodology/approach: The evidence-based scenario design framework is presented and demonstrated by using BELLA, a new assessment-based gaming environment aimed at supporting student learning of…
Descriptors: Feedback (Response), Urban Schools, Measurement, Psychometrics
Yuen, Allan; Fox, Robert; Sun, Angie; Deng, Liping – Interactive Technology and Smart Education, 2009
Purpose: The course management system (CMS), as an evolving tool and innovation, is increasingly used to promote the quality, efficiency and flexibility of teaching and learning in higher education. This paper aims to examine students' experiences of CMSs across faculties at a comprehensive university in Hong Kong. Design/methodology/approach:…
Descriptors: Electronic Learning, Higher Education, Student Attitudes, Questionnaires
Katernyak, Ihor; Ekman, Sten; Ekman, Annalill; Sheremet, Mariya; Loboda, Viktoriya – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to present an example of how the synergy of different competences in students' teams, out-of-the-box thinking style and various motivation factors in a culturally diverse learning environment is the foundation for knowledge construction, driven by the idea generation process and co-creation--the so-called…
Descriptors: Computer Mediated Communication, Learning Processes, Profiles, Teamwork
Toon, Andrew John; Samir, Attallah; Kheng, Jennifer Huang Mui; Chew, Lim Kin; Vythilingam, Moorthy; Kiat, Stephen Low Wee – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to investigate the blended learning preferences under which adult students study mathematics, electronics and industry certificate examinations like project management and e-SAP (systems, applications and products). Design/methodology/approach: The study is based on four case studies in mathematics,…
Descriptors: Foreign Countries, Electronic Learning, Educational Technology, Blended Learning
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