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Showing 1 to 15 of 17 results
Tam, Vincent – Interactive Technology and Smart Education, 2012
Purpose: Learning Chinese is unquestionably very important and popular worldwide with the fast economic growth of China. To most foreigners and also local students, one of the major challenges in learning Chinese is to write Chinese characters in correct stroke sequences that are considered as significant in the Chinese culture. However, due to…
Descriptors: Foreign Countries, Intelligent Tutoring Systems, Computer System Design, Computer Software
Pohl, Alexander; Gehlen-Baum, Vera; Bry, Francois – Interactive Technology and Smart Education, 2011
Purpose: This paper seeks to report on the conception of a novel digital backchannel, Backstage, dedicated to large classes, aiming at empowering not only the audience but also the speaker, at promoting the awareness of both audience and speaker, and at promoting an active participation of students in the lecture. In learning settings with a large…
Descriptors: Feedback (Response), Computer Mediated Communication, Student Participation, Audiences
Fox, Kaitlyn; Whitehead, Anthony – Interactive Technology and Smart Education, 2011
Purpose: In the authors' experience, the biggest issue with pose-based exergames is the difficulty in effectively communicating a three-dimensional pose to a user to facilitate a thorough understanding for accurate pose replication. The purpose of this paper is to examine options for pose presentation. Design/methodology/approach: The authors…
Descriptors: Foreign Countries, Feedback (Response), Photography, Training Methods
Rigas, Dimitrios; Alharbi, Abdulrhman – Interactive Technology and Smart Education, 2011
Purpose: The purpose of this paper is to investigate the usability (effectiveness, efficiency and user satisfaction) of e-feedback interfaces. The experiment compares a traditional visual approach with a multimodal approach in order to determine the impact of multimodal metaphors upon the user's understanding, reasoning and engagement with the…
Descriptors: Feedback (Response), User Satisfaction (Information), Learner Engagement, Writing Exercises
Mertens, Robert; Ketterl, Markus; Brusilovsky, Peter – Interactive Technology and Smart Education, 2010
Purpose: Social navigation is an emerging trend for navigation in hypermedia. With social navigation, users can be guided through large volumes of learning content by cues which integrate the browsing history of past users. Earlier papers have shown that social navigation is suitable for navigation not only in classic hypermedia but also in…
Descriptors: Foreign Countries, Feedback (Response), Cues, Questionnaires
Quinn, Diana – Interactive Technology and Smart Education, 2010
Purpose: The purpose of this paper is to examine current approaches to teaching used in academic development services and consider the diversity of their learners (academic faculty). Faculty engagement with teaching issues and innovations remains a concern for the higher education sector. The academic population contains large numbers of "hard to…
Descriptors: Feedback (Response), Learning Motivation, Adult Learning, Adult Students
Peled, Yehuda; Sarid, Miriam – Interactive Technology and Smart Education, 2010
Purpose: The purpose of this paper is to explore the nature of multi-drafting among college students according to demographic characteristics and measure its impact on students' achievements. Design/methodology/approach: The research was conducted in two stages. First, a preliminary research based on data from the Highlearn web-based content…
Descriptors: Foreign Countries, Feedback (Response), Marital Status, Student Attitudes
Zapata-Rivera, Diego; VanWinkle, Waverely; Doyle, Bryan; Buteux, Alyssa; Bauer, Malcolm – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to propose and demonstrate an evidence-based scenario design framework for assessment-based computer games. Design/methodology/approach: The evidence-based scenario design framework is presented and demonstrated by using BELLA, a new assessment-based gaming environment aimed at supporting student learning of…
Descriptors: Feedback (Response), Urban Schools, Measurement, Psychometrics
Tsoi, Mun Fie – Interactive Technology and Smart Education, 2009
Purpose: Research on the nature of blended learning and its features has led to a variety of approaches to the practice of blended learning. The purpose of this paper is to provide an alternative practice model, the TSOI hybrid learning model (HLM) to enhance the blended learning experiences in science education. Design/methodology/approach: The…
Descriptors: Electronic Learning, Feedback (Response), Constructivism (Learning), Web Sites
Toon, Andrew John; Samir, Attallah; Kheng, Jennifer Huang Mui; Chew, Lim Kin; Vythilingam, Moorthy; Kiat, Stephen Low Wee – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to investigate the blended learning preferences under which adult students study mathematics, electronics and industry certificate examinations like project management and e-SAP (systems, applications and products). Design/methodology/approach: The study is based on four case studies in mathematics,…
Descriptors: Foreign Countries, Electronic Learning, Educational Technology, Blended Learning
Ng, Huey Zher; Hussain, Raja Maznah Raja – Interactive Technology and Smart Education, 2009
Purpose: The application of a new technology (YouTube) can help lecturers in solving some of the issues related to workload and shifts support to students by giving them more responsibilities in their assessment. The purpose of this paper is to re-characterize the role of the students in the assessment process. Design/methodology/approach:…
Descriptors: Feedback (Response), Teaching Methods, Social Networks, Student Role
Wuttke, Heinz-Dietrich; Henke, Karsten – Interactive Technology and Smart Education, 2009
Purpose: The content, provided in learning management systems (LMS), is often text oriented as in a usual textbook, extended by some animations and links. Hands on activities and experiments are not possible. The paper aims to give an overview about the concept to couple smart simulation and assessment tools with an LMS to provide a more…
Descriptors: Feedback (Response), Experiential Learning, Student Evaluation, Teaching Methods
Ketterl, Markus; Mertens, Robert; Vornberger, Oliver – Interactive Technology and Smart Education, 2009
Purpose: At many universities, web lectures have become an integral part of the e-learning portfolio over the last few years. While many aspects of the technology involved, like automatic recording techniques or innovative interfaces for replay, have evolved at a rapid pace, web lecturing has remained independent of other important developments…
Descriptors: Electronic Learning, Feedback (Response), Lecture Method, Program Implementation
May, Madeth; George, Sebastien; Prevot, Patrick – Interactive Technology and Smart Education, 2008
Purpose: Keeping track of users' communication activities in web-based environments has always been considered a complex task. It requires tracking systems that are capable of efficiently tracking users' activities and producing tracking data that can be useful to various users. The objectives of this paper are two-fold: to present an approach for…
Descriptors: Feedback (Response), Computer Mediated Communication, Disabilities, Man Machine Systems
Rentroia-Bonito, M. A.; Figueiredo, F.; Martins, A.; Jorge, J. A.; Ghaoui, C. – Interactive Technology and Smart Education, 2006
Technological improvements in broadband and distributed computing are making it possible to distribute live media content cost-effectively. Because of this, organizations are looking into cost-effective approaches to implement e-Learning initiatives. Indeed, computing resources are not enough by themselves to promote better e-Learning experiences.…
Descriptors: Electronic Learning, Feedback (Response), Holistic Evaluation, Online Courses
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