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Ang, Chee Siang; Zaphiris, Panayiotis – Interactive Technology and Smart Education, 2008
Purpose: Recently, researchers have begun investigating the learning process that occurs within computer games (learning to play), as opposed to studying games that support explicit learning for educational purposes (playing to learn). With the increasing popularity of massively multiplayer online games (MMOGs), some research has begun to look…
Descriptors: Socialization, Play, Participant Observation, Learning Processes
Zaphiris, Panayiotis; Constantinou, Penelope – Interactive Technology and Smart Education, 2007
Purpose: This paper aims to demonstrate how participatory design methodologies can be used for the design of interactive learning tools for children. Design/methodology/approach: This paper presents the methodology employed for the design of a multimedia tool for teaching Greek to young children aged 6 to 12. The preliminary data collection…
Descriptors: Electronic Learning, Instructional Design, Data Collection, Methods

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