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| IEEE Transactions on Learning… | 11 |
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Showing all 11 results
Scheuer, O.; McLaren, B. M. – IEEE Transactions on Learning Technologies, 2013
One of the main challenges in tapping the full potential of modern educational software is to devise mechanisms to automatically analyze and adaptively support students' problem solving and learning. A number of such approaches have been developed to teach argumentation skills in domains as diverse as science, the Law, and ethics. Yet,…
Descriptors: Intelligent Tutoring Systems, Persuasive Discourse, Cooperative Learning, Legal Education (Professions)
Belghith, K.; Nkambou, R.; Kabanza, F.; Hartman, L. – IEEE Transactions on Learning Technologies, 2012
Roman Tutor is a tutoring system that uses sophisticated domain knowledge to monitor the progress of students and advise them while they are learning how to operate a space telerobotic system. It is intended to help train operators of the Space Station Remote Manipulator System (SSRMS) including astronauts, operators involved in ground-based…
Descriptors: Foreign Countries, Computer Uses in Education, Instructional Materials, Space Exploration
Pattanasri, N.; Mukunoki, M.; Minoh, M. – IEEE Transactions on Learning Technologies, 2012
Comprehension assessment is an essential tool in classroom learning. However, the judgment often relies on experience of an instructor who makes observation of students' behavior during the lessons. We argue that students should report their own comprehension explicitly in a classroom. With students' comprehension made available at the slide…
Descriptors: Foreign Countries, Comprehension, Visual Aids, Prediction
Weal, M. J.; Michaelides, D. T.; Page, K.; De Roure, D. C.; Monger, E.; Gobbi, M. – IEEE Transactions on Learning Technologies, 2012
Skills-based learning environments are used to promote the acquisition of practical skills as well as decision making, communication, and problem solving. It is important to provide feedback to the students from these sessions and observations of their actions may inform the assessment process and help researchers to better understand the learning…
Descriptors: Semantics, Documentation, Electronic Learning, Educational Technology
Thoms, Brian – IEEE Transactions on Learning Technologies, 2011
In this research, we examine the design, construction, and implementation of a dynamic, easy to use, feedback mechanism for social software. The tool was integrated into an existing university's online learning community (OLC). In line with constructivist learning models and practical information systems (IS) design, the feedback system provides…
Descriptors: Social Networks, Web Sites, Electronic Publishing, Electronic Learning
Lan, Chung Hsien; Graf, S.; Lai, K. R.; Kinshuk – IEEE Transactions on Learning Technologies, 2011
This study presents a conceptual framework for providing intelligent supports through agent negotiation and fuzzy constraints to enhance the effectiveness of peer assessment. By using fuzzy constraints, it not only provides a flexible marking scheme to deal with the imprecision and uncertainty for the representation of assessment but also provides…
Descriptors: Computer Uses in Education, Educational Technology, Peer Evaluation, Models
Calvo, R. A.; O'Rourke, S. T.; Jones, J.; Yacef, K.; Reimann, P. – IEEE Transactions on Learning Technologies, 2011
Academic writing, individual or collaborative, is an essential skill for today's graduates. Unfortunately, managing writing activities and providing feedback to students is very labor intensive and academics often opt out of including such learning experiences in their teaching. We describe the architecture for a new collaborative writing support…
Descriptors: Architecture, Teaching Methods, Feedback (Response), Collaborative Writing
Marty, J.-C.; Carron, T. – IEEE Transactions on Learning Technologies, 2011
The work reported here takes place in the educational domain. Learning with Computer-Based Learning Environments changes habits, especially for teachers. In this paper, we wish to demonstrate through examples how learning sessions set up in a Game-Based Learning environment may be regulated by the teacher thanks to observation facilities.…
Descriptors: Educational Environment, Computer Assisted Instruction, Learning Activities, Observation
Yu, Li; Harrison, L.; Lu, Aidong; Li, Zhiwei; Wang, Weichao – IEEE Transactions on Learning Technologies, 2011
We have designed and developed a 3D digital Lego system as an education tool for teaching security protocols effectively in Information Assurance courses (Lego is a trademark of the LEGO Group. Here, we use it only to represent the pieces of a construction set.). Our approach applies the pedagogical methods learned from toy construction sets by…
Descriptors: Information Security, Teaching Methods, Feedback (Response), Toys
Augustin, T.; Hockemeyer, C.; Kickmeier-Rust, M.; Albert, D. – IEEE Transactions on Learning Technologies, 2011
The assessment of knowledge and learning progress in the context of game-based learning requires novel, noninvasive, and embedded approaches. In the present paper, we introduce a mathematical framework which relates the (problem solution) behavior of a learner in the game context to the learner's available and lacking competencies. We argue that a…
Descriptors: Feedback (Response), Mathematics Instruction, Definitions, Educational Games
Chan, J. C. P.; Leung, H.; Tang, J. K. T.; Komura, T. – IEEE Transactions on Learning Technologies, 2011
In this paper, a new dance training system based on the motion capture and virtual reality (VR) technologies is proposed. Our system is inspired by the traditional way to learn new movements-imitating the teacher's movements and listening to the teacher's feedback. A prototype of our proposed system is implemented, in which a student can imitate…
Descriptors: Foreign Countries, Comparative Analysis, Statistical Analysis, Control Groups

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