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50 Years of ERIC
50 Years of ERIC
The Education Resources Information Center (ERIC) is celebrating its 50th Birthday! First opened on May 15th, 1964 ERIC continues the long tradition of ongoing innovation and enhancement.

Learn more about the history of ERIC here. PDF icon

Showing 31 to 45 of 155 results
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Tshabalala, Mswazi; Ndeya-Ndereya, Charity; van der Merwe, Tiana – Electronic Journal of e-Learning, 2014
Higher Education Institutions (HEIs) are striving to provide effective learning experiences to address the needs of the digitally-oriented generation of learners. Blended learning has emerged as a solution to address these needs and has been adopted by various HEIs. However, not all academic staff members adopt blended learning when it is…
Descriptors: Blended Learning, Program Implementation, Barriers, Focus Groups
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Gachago, Daniela; Cronje, Franci; Ivala, Eunice; Condy, Janet; Chigona, Agnes – Electronic Journal of e-Learning, 2014
While digital storytelling has entered higher education as a vehicle to reflect on issues of identity and difference, there is a paucity of research framed by a critical perspective unpacking underlying power structures in the classroom. This study reports on an ongoing project in a South African pre-service Teacher Education course in which…
Descriptors: Foreign Countries, Learning Modalities, Preservice Teachers, Resistance (Psychology)
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Kruger, Marlena; Bester, Riana – Electronic Journal of e-Learning, 2014
CTI is an accredited private higher education institution (university) with the Higher Education Council (HEC) in South Africa. Its head office is in Fourways, Johannesburg. CTI has 12 campuses nationwide and offers higher certificates and degrees in commerce and information technology. These BCom and BSc degrees were rolled out to all 12…
Descriptors: Foreign Countries, Electronic Learning, Handheld Devices, Electronic Publishing
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Onguko, Brown Bully – Electronic Journal of e-Learning, 2014
JiFUNzeni blended learning approach is a sustainable approach to provision of professional development (PD) for those in challenging educational contexts. JiFUNzeni approach emphasizes training regional experts to create blended learning content, working with appropriate technology while building content repositories. JiFUNzeni approach was…
Descriptors: Blended Learning, Faculty Development, Sustainability, Educational Technology
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Cronje, Johannes – Electronic Journal of e-Learning, 2014
This article presents an overview of research into computers and education undertaken at a the University of Pretoria since 1995. It seeks to explore the patterns that have emerged and to indicate potential directions for future research. In response to a call for research in the field to be taken seriously the article identifies the main themes…
Descriptors: Computer Uses in Education, Foreign Countries, Educational Technology, Electronic Learning
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Crichton, Susan – Electronic Journal of e-Learning, 2014
At a time of substantial change, globalization, and ubiquitous access to information, educators struggle to change even the most basic aspects of their classrooms. This is especially true for those in challenging contexts where many perpetuate the "mind numbing" practice of rote instruction. This paper describes a collaborative…
Descriptors: Partnerships in Education, Foreign Countries, Educational Innovation, Creativity
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Busch, Carsten; Conrad, Florian; Steinicke, Martin – Electronic Journal of e-Learning, 2013
Joseph Campbell's Monomyth not only provides a well-proven pattern for successful storytelling, it may also help to guide teams and team leaders through the challenges of change and innovation processes. In project "HELD: Innovationsdramaturgie nach dem Heldenprinzip" researchers of the University of the Arts Berlin and the Berlin…
Descriptors: Video Games, Educational Games, Creative Activities, Systems Approach
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Chee, Yam San; Mehrotra, Swati; Liu, Qiang – Electronic Journal of e-Learning, 2013
Educational systems worldwide are being challenged to respond effectively to the digital revolution and its implications for learning in the 21st century. In the present new media age, educational reforms are desperately needed to support more open and flexible structures of on-demand learning that equip students with competencies required in a…
Descriptors: Citizenship Education, Educational Change, Educational Games, Governance
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Neville, Karen; Heavin, Ciara – Electronic Journal of e-Learning, 2013
The emergence of social media has forced educators to think differently about the way learning occurs. Students and practitioners alike are using new technologies to connect with peers/colleagues, share ideas, resources and experiences for extracurricular activities. The social business gaming platform considered in this study leverages the social…
Descriptors: Foreign Countries, Social Networks, Internet, Computer Security
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Meyer, Bente – Electronic Journal of e-Learning, 2013
During the last decade there has been a growing focus on preschool learning within education, especially with regard to the learning of basic literacies such as reading and writing. In addition to this many nation states increasingly focus on the basic literacy competences of the information society, ICT and English. This has, as suggested by for…
Descriptors: Second Language Instruction, Second Language Learning, Preschool Education, Educational Games
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Obikwelu, Chinedu; Read, Janet; Sim, Gavin – Electronic Journal of e-Learning, 2013
For a child to learn through Problem-Solving in Serious games, the game scaffolding mechanism has to be effective. Scaffolding is based on the Vygotzkian Zone of Proximal Development (ZPD) concept which refers to the distance between the actual development level as determined by independent problem solving and the level of potential development as…
Descriptors: Problem Solving, Scaffolding (Teaching Technique), Learning Strategies, Child Development
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Tang, Stephen; Hanneghan, Martin; Carter, Christopher – Electronic Journal of e-Learning, 2013
Game-based learning (GBL) combines pedagogy and interactive entertainment to create a virtual learning environment in an effort to motivate and regain the interest of a new generation of "digital native" learners. However, this approach is impeded by the limited availability of suitable "serious" games and high-level design…
Descriptors: Models, Engineering, Instructional Design, Computer Games
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Kyalo, Isaac William; Hopkins, Sandra – Electronic Journal of e-Learning, 2013
This study explores the acceptance of online learning (OL) for continuous professional development among lecturers at Kenya Medical Training College in 2009. The large and multi-campus College faces logistical and cost challenges in ensuring that its 700 lecturing staff have access to continuous professional development. Online learning…
Descriptors: Online Courses, Foreign Countries, Faculty Development, Web Based Instruction
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Hramiak, Alison; Boulton, Helen – Electronic Journal of e-Learning, 2013
This paper reports on research that took place at Nottingham Trent University (NTU) and Sheffield Hallam University (SHU), United Kingdom, over two years. The project formed the basis of an iterative, interpretive, action research study focussing on a particular set of participants--trainee teachers. The insights gained from the initial cycle fed…
Descriptors: Foreign Countries, Preservice Teacher Education, Web 2.0 Technologies, Educational Technology
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Xanthou, Maria – Electronic Journal of e-Learning, 2013
The scope of this paper is to present the development of a web-based evaluation system that adjusts to the level of knowledge of each student. The underlying concept is to split the questions into pools (bins) of distinct difficulty at the same time assigning a different level of accuracy to each possible answer that the student may select. Given…
Descriptors: Greek, Poetry, Student Evaluation, Scores
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