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Showing 1 to 15 of 42 results
Pløhn, Trygve – Electronic Journal of e-Learning, 2014
Pervasive gaming is a new and emerging gaming genre where the physical and social aspects of the real world are integrated into the game and blends into the player's everyday life. Given the nature of pervasive games, it may be possible to use that type of game as a tool to support learning in a university course by providing a gameplay where…
Descriptors: Teaching Methods, Design, Educational Technology, Interviews
Malliarakis, Christos; Satratzemi, Maya; Xinogalos, Stelios – Electronic Journal of e-Learning, 2014
Computer science is continuously evolving during the past decades. This has also brought forth new knowledge that should be incorporated and new learning strategies must be adopted for the successful teaching of all sub-domains. For example, computer programming is a vital knowledge area within computer science with constantly changing curriculum…
Descriptors: Computer Science Education, Educational Games, Computer Games, Programming
Barber, Wendy; Taylor, Stacey; Buchanan, Sylvia – Electronic Journal of e-Learning, 2014
The purpose of this paper is to examine a specific online pedagogical tool, "Digital Moments" that can be an effective strategy for building online communities in a knowledge building environment. While the paper will examine the specific techniques and teaching methodologies that enabled the authors to create authentic online learning…
Descriptors: Electronic Learning, Teaching Methods, Constructivism (Learning), Innovation
King, Carolyn; Kelder, Jo-Anne; Doherty, Kathleen; Phillips, Rob; McInerney, Fran; Walls, Justin; Robinson, Andrew; Vickers, James – Electronic Journal of e-Learning, 2014
The introduction of Massive Open Online Courses (MOOCs) as a vehicle for education delivery presents opportunities and challenges. In the context of the Wicking Dementia Research and Education Centre (Wicking Centre), the driver to develop a MOOC was the promise of addressing the international deficit in evidence-based dementia education, as well…
Descriptors: Online Courses, Large Group Instruction, Class Size, Distance Education
Makri, Katerina; Papanikolaou, Kyparisia; Tsakiri, Athanasia; Karkanis, Stavros – Electronic Journal of e-Learning, 2014
As e-learning is evolving into a mainstream, widespread practice, adopted by higher education institutions worldwide, much effort is geared towards the articulation of models and strategies for implementing e-learning in formal education settings. In the field of pre-service teacher education, a rising challenge is to equip the "21st century…
Descriptors: Foreign Countries, Blended Learning, Educational Technology, Teacher Education Programs
Wood, Denise; Bilsborow, Carolyn – Electronic Journal of e-Learning, 2014
Today's graduates need the skills to enable them to "persevere in the face of complexity and unresolvability" (McWilliam and Haukka 2008: 660), and to respond creatively in work environments that are increasingly dependent on digital technologies (Cunningham 2006). However, although many higher education institutions (HEIs)…
Descriptors: Creativity, Undergraduate Study, Design, Skill Development
Onguko, Brown Bully – Electronic Journal of e-Learning, 2014
JiFUNzeni blended learning approach is a sustainable approach to provision of professional development (PD) for those in challenging educational contexts. JiFUNzeni approach emphasizes training regional experts to create blended learning content, working with appropriate technology while building content repositories. JiFUNzeni approach was…
Descriptors: Blended Learning, Faculty Development, Sustainability, Educational Technology
Meyer, Bente – Electronic Journal of e-Learning, 2013
During the last decade there has been a growing focus on preschool learning within education, especially with regard to the learning of basic literacies such as reading and writing. In addition to this many nation states increasingly focus on the basic literacy competences of the information society, ICT and English. This has, as suggested by for…
Descriptors: Second Language Instruction, Second Language Learning, Preschool Education, Educational Games
Obikwelu, Chinedu; Read, Janet; Sim, Gavin – Electronic Journal of e-Learning, 2013
For a child to learn through Problem-Solving in Serious games, the game scaffolding mechanism has to be effective. Scaffolding is based on the Vygotzkian Zone of Proximal Development (ZPD) concept which refers to the distance between the actual development level as determined by independent problem solving and the level of potential development as…
Descriptors: Problem Solving, Scaffolding (Teaching Technique), Learning Strategies, Child Development
Hramiak, Alison; Boulton, Helen – Electronic Journal of e-Learning, 2013
This paper reports on research that took place at Nottingham Trent University (NTU) and Sheffield Hallam University (SHU), United Kingdom, over two years. The project formed the basis of an iterative, interpretive, action research study focussing on a particular set of participants--trainee teachers. The insights gained from the initial cycle fed…
Descriptors: Foreign Countries, Preservice Teacher Education, Web 2.0 Technologies, Educational Technology
Martin, Florence; Parker, Michele; Allred, Beth – Electronic Journal of e-Learning, 2013
This is a case study of faculty adoption and use of Horizon Wimba Virtual Classroom in online courses at a Southeastern University in the United States. The purpose of this case study was to explore faculty adoption and use of Horizon Wimba in their online courses. This inquiry is based on Yen et al. (2010) adoption factors (organizational,…
Descriptors: Virtual Classrooms, Case Studies, Synchronous Communication, Adoption (Ideas)
Kotsilieris, Theodore; Dimopoulou, Nikoletta – Electronic Journal of e-Learning, 2013
Information and Communication Technologies (ICT) offer new approaches towards knowledge acquisition and collaboration through distance learning processes. Web-based Learning Management Systems (LMS) have transformed the way that education is conducted nowadays. At the same time, the adoption of Virtual Worlds in the educational process is of great…
Descriptors: Electronic Learning, Educational Development, Virtual Classrooms, Distance Education
Garcia, Elaine; Brown, Mel; Elbeltagi, Ibrahim – Electronic Journal of e-Learning, 2013
The use Web 2.0 technologies and specifically blogs has become increasingly prevalent within the Higher Education (HE) sector within recent years as educators begin to maximise the opportunities such tools can provide for teaching and learning and to experiment with their usage in a wide range of context. The use of such technologies has been…
Descriptors: Foreign Countries, Case Studies, Web 2.0 Technologies, Models
Arnesen, Ketil; Korpas, Guri Sivertsen; Hennissen, Jon Eirik; Stav, John Birger – Electronic Journal of e-Learning, 2013
This paper describes use of an online Student Response System (SRS) in a pre-qualification course for engineering studies in Norway. The SRS in use, where students answer quizzes using handheld mobile devices like Smartphones, PADs, iPods etc., has been developed at Sor-Trondelag University College. The development of the SRS was co-funded by the …
Descriptors: Teaching Methods, Management Systems, Foreign Countries, Handheld Devices
Crichton, Susan; Pegler, Karen; White, Duncan – Electronic Journal of e-Learning, 2012
Our paper reports findings from a two-phase deployment of iPod Touch and iPad devices in a large, urban Canadian school board. The purpose of the study was to gain an understanding of the infrastructure required to support handheld devices in classrooms; the opportunities and challenges teachers face as they begin to use handheld devices for…
Descriptors: Foreign Countries, Familiarity, High School Students, Teaching Methods

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