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50 Years of ERIC
50 Years of ERIC
The Education Resources Information Center (ERIC) is celebrating its 50th Birthday! First opened on May 15th, 1964 ERIC continues the long tradition of ongoing innovation and enhancement.

Learn more about the history of ERIC here. PDF icon

Showing 1 to 15 of 44 results
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Sabitha, Sai; Mehrotra, Deepti; Bansal, Abhay – Electronic Journal of e-Learning, 2015
The most important dimension of learning is the content, and a Learning Management System (LMS) suffices this to a certain extent. The present day LMS are designed to primarily address issues like ease of use, search, content and performance. Many surveys had been conducted to identify the essential features required for the improvement of LMS,…
Descriptors: Convergent Thinking, Management Systems, Integrated Learning Systems, Knowledge Management
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Majgaard, Gunver – Electronic Journal of e-Learning, 2014
A group of first-semester engineering students participated in a game design course. The aim of the course was to learn how to design computer games and programming skills by creating their own games, thereby applying their game-playing experiences to gain knowledge about game design. The aim was for students to develop a more critically…
Descriptors: Design, Computer Games, Programming, Computer Science Education
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Theunissen, Nicolet; Stubbé, Hester – Electronic Journal of e-Learning, 2014
This paper describes the theoretical basis and development of the iSELF: an Internet-tool for Self-Evaluation and Learner Feedback to stimulate self-directed learning in ubiquitous learning environments. In ubiquitous learning, learners follow their own trails of interest, scaffolded by coaches, peers and tools for thinking and learning.…
Descriptors: Feedback (Response), Computer Assisted Testing, Independent Study, Self Evaluation (Individuals)
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Malliarakis, Christos; Satratzemi, Maya; Xinogalos, Stelios – Electronic Journal of e-Learning, 2014
Computer science is continuously evolving during the past decades. This has also brought forth new knowledge that should be incorporated and new learning strategies must be adopted for the successful teaching of all sub-domains. For example, computer programming is a vital knowledge area within computer science with constantly changing curriculum…
Descriptors: Computer Science Education, Educational Games, Computer Games, Programming
Kostolányová, Katerina; Šarmanová, Jana – Electronic Journal of e-Learning, 2014
Personalised education is a topical matter today and the impact of ICT on education has been covered extensively. The adaptation of education to various types of student is an issue of a vast number of papers presented at diverse conferences. The topic incorporates the fields of information technologies and eLearning, but in no small part also the…
Descriptors: Electronic Learning, Individualized Instruction, Preferences, Cognitive Style
Nortvig, Anne-Mette – Electronic Journal of e-Learning, 2014
In e-learning settings, technology plays several crucial roles in the teaching. In addition to enabling students to gain remote access to teaching, it can also change the way time, space and presence are perceived by students and teachers. This paper attempts to analyse and discuss the consequences of the transparency or visibility of e-learning…
Descriptors: Electronic Learning, Technology Uses in Education, Educational Environment, Synchronous Communication
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Crichton, Susan – Electronic Journal of e-Learning, 2014
At a time of substantial change, globalization, and ubiquitous access to information, educators struggle to change even the most basic aspects of their classrooms. This is especially true for those in challenging contexts where many perpetuate the "mind numbing" practice of rote instruction. This paper describes a collaborative…
Descriptors: Partnerships in Education, Foreign Countries, Educational Innovation, Creativity
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Busch, Carsten; Conrad, Florian; Steinicke, Martin – Electronic Journal of e-Learning, 2013
Joseph Campbell's Monomyth not only provides a well-proven pattern for successful storytelling, it may also help to guide teams and team leaders through the challenges of change and innovation processes. In project "HELD: Innovationsdramaturgie nach dem Heldenprinzip" researchers of the University of the Arts Berlin and the Berlin…
Descriptors: Video Games, Educational Games, Creative Activities, Systems Approach
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Tang, Stephen; Hanneghan, Martin; Carter, Christopher – Electronic Journal of e-Learning, 2013
Game-based learning (GBL) combines pedagogy and interactive entertainment to create a virtual learning environment in an effort to motivate and regain the interest of a new generation of "digital native" learners. However, this approach is impeded by the limited availability of suitable "serious" games and high-level design…
Descriptors: Models, Engineering, Instructional Design, Computer Games
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Mahmoudi, Maryam Tayefeh; Taghiyareh, Fattaneh; Badie, Kambiz – Electronic Journal of e-Learning, 2013
Retrieving resources in an appropriate manner has a promising role in increasing the performance of educational support systems. A variety of works have been done to organize materials for educational purposes using tagging techniques. Despite the effectiveness of these techniques within certain domains, organizing resources in a way being…
Descriptors: Semantics, Information Retrieval, Educational Resources, Databases
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Arnesen, Ketil; Korpas, Guri Sivertsen; Hennissen, Jon Eirik; Stav, John Birger – Electronic Journal of e-Learning, 2013
This paper describes use of an online Student Response System (SRS) in a pre-qualification course for engineering studies in Norway. The SRS in use, where students answer quizzes using handheld mobile devices like Smartphones, PADs, iPods etc., has been developed at Sor-Trondelag University College. The development of the SRS was co-funded by the …
Descriptors: Teaching Methods, Management Systems, Foreign Countries, Handheld Devices
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Buus, Lillian – Electronic Journal of e-Learning, 2012
At Aalborg University (AAU) we are known to work with problem-based learning (PBL) in a particular way designated "The Aalborg PBL model." In PBL the focus is on participant control, knowledge sharing, collaboration among participants, which makes it interesting to consider the integration of social media in the learning that takes place. In this…
Descriptors: Foreign Countries, Social Sciences, Problem Based Learning, Systems Development
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Fancott, Terrill; Kamthan, Pankaj; Shahmir, Nazlie – Electronic Journal of e-Learning, 2012
In recent years, user stories have emerged in academia, as well as industry, as a notable approach for expressing user requirements of interactive software systems that are developed using agile methodologies. There are social aspects inherent to software development, in general, and user stories, in particular. This paper presents directions and…
Descriptors: Computer Software, Web 2.0 Technologies, Internet, Social Networks
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Knutzen, Brant; Kennedy, David – Electronic Journal of e-Learning, 2012
This paper reports the progress of a pilot project exploring the integration of a collaborative virtual learning environment (Second Life) with the instruction of English courses at Lingnan University in Hong Kong. An educational partnership was developed with two TESOL teacher-training courses at Texas A&M University in the US. The project…
Descriptors: Student Behavior, Pilot Projects, Partnerships in Education, Foreign Countries
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Ng, Vincent; Tang, Zoe – Electronic Journal of e-Learning, 2012
In teaching software engineering, it is often interesting to introduce real life scenarios for students to experience and to learn how to collect information from respective clients. The ideal arrangement is to have some real clients willing to spend time to provide their ideas of a target system through interviews. However, this arrangement…
Descriptors: Student Projects, Computer Software, Computer Interfaces, Engineering
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