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Showing 76 to 90 of 748 results
Vartiainen, Henriikka; Enkenberg, Jorma – Educational Technology Research and Development, 2013
Sociocultural approaches emphasize the systemic, context-bound nature of learning, which is mediated by other people, physical and conceptual artifacts, and tools. However, current educational systems tend not to approach learning from the systemic perspective, and mostly situate learning within classroom environments. This design-based research…
Descriptors: Museums, Design, Virtual Classrooms, Inquiry
Vandercruysse, Sylke; Vandewaetere, Mieke; Cornillie, Frederik; Clarebout, Geraldine – Educational Technology Research and Development, 2013
Although educational games have become quite popular in recent research, only a limited number of studies have focused on the effectiveness of these games. While numerous claims have been made about the effectiveness of games, the studies that examine educational effectiveness often contain flaws resulting in unclear conclusions. One possible…
Descriptors: Educational Games, Competition, Teaching Methods, Instructional Effectiveness
Abramovich, Samuel; Schunn, Christian D.; Correnti, Richard J. – Educational Technology Research and Development, 2013
A large-scale online teacher resource exchange is studied to examine the ways in which metadata influence teachers' selection of resources. A hierarchical linear modeling approach was used to tease apart the simultaneous effects of resource features and author features. From a decision heuristics theoretical perspective, teachers appear to…
Descriptors: Metadata, Shared Resources and Services, Educational Resources, Computer Mediated Communication
Brady, Melanie; Seli, Helena; Rosenthal, Jane – Educational Technology Research and Development, 2013
Recent research suggests that clickers (electronic feedback devices) influence metacognition. This article reports qualitative findings from a quasi-experimental study comparing clickers and low technology polling. We sought to establish how clickers influence metacognition and whether differences exist in how each response system influences…
Descriptors: Metacognition, Educational Technology, Learner Controlled Instruction, Educational Environment
Kim, Minkyu – Educational Technology Research and Development, 2013
The purpose of this study is to develop a better understanding of technologies that use natural language as the basis for concept map construction. In particular, this study focuses on the semantic relation (SR) approach to drawing rich and authentic concept maps that reflect students' internal representations of a problem situation. The…
Descriptors: Concept Mapping, Natural Language Processing, Semantics, Problem Solving
Nadolny, Larysa; Woolfrey, Joan; Pierlott, Matthew; Kahn, Seth – Educational Technology Research and Development, 2013
Learning in immersive 3D environments allows students to collaborate, build, and interact with difficult course concepts. This case study examines the design and development of the TransGen Island within the SciEthics Interactive project, a National Science Foundation-funded, 3D virtual world emphasizing learning science content in the context of…
Descriptors: Sciences, Ethics, Computer Simulation, Instructional Design
Kim, Minjeong; Ryu, Jeeheon – Educational Technology Research and Development, 2013
An assessment was conducted of a web-based formative peer assessment system (WFPAS) emphasizing learners' metacognitive awareness for their performance in ill-structured tasks. Results indicate that the WFPAS group achieved significantly higher scores for metacognitive awareness and performance in ill-structured tasks than the traditional…
Descriptors: Formative Evaluation, Peer Evaluation, Computer Uses in Education, Metacognition
Russell, L. Roxanne; Kinuthia, Wanjira L.; Lokey-Vega, Anissa; Tsang-Kosma, Winnie; Madathany, Reeny – Educational Technology Research and Development, 2013
The purpose of this research is to identify complex cultural dynamics in the instructional design process of a cross-sector, cross-border training environment by applying Young's (2009) Culture-Based Model (CBM) as a theoretical framework and taxonomy for description of the instructional design process under the conditions of one case. This…
Descriptors: Instructional Design, Case Studies, Qualitative Research, Culture
Hollins, Nancy; Foley, Alan R. – Educational Technology Research and Development, 2013
Institutions of higher education are increasingly asking students to use the online environment, or virtual campus, when carrying out business related to college life. In this paper, we report findings from a study conducted to learn more about the experiences of college students with learning disabilities as they interacted with this virtual…
Descriptors: Student Experience, Learning Disabilities, Higher Education, Virtual Classrooms
Hohlfeld, Tina N.; Ritzhaupt, Albert D.; Barron, Ann E. – Educational Technology Research and Development, 2013
This paper examines gender differences related to Information and Communication Technology (ICT) literacy using two valid and internally consistent measures with eighth grade students (N = 1,513) from Florida public schools. The results of t test statistical analyses, which examined only gender differences in demonstrated and perceived ICT skills,…
Descriptors: Gender Differences, Information Technology, Technological Literacy, Middle School Students
Rapanta, Chrysi; Maina, Marcelo; Lotz, Nicole; Bacchelli, Alberto – Educational Technology Research and Development, 2013
Prescriptive stage models have been found insufficient to describe the dynamic aspects of designing, especially in interdisciplinary e-learning design teams. There is a growing need for a systematic empirical analysis of team design processes that offer deeper and more detailed insights into instructional design (ID) than general models can offer.…
Descriptors: Foreign Countries, Electronic Learning, Distance Education, Instructional Design
Razzouk, Rim; Johnson, Tristan E. – Educational Technology Research and Development, 2013
The purpose of this study was to examine the effect of case studies on learning outcomes, attitudes toward instructions, and team shared mental models (SMM) in a team-based learning environment in an undergraduate educational psychology course. Approximately 105 students who participated in this study were randomly assigned to either a case-study…
Descriptors: Case Studies, Undergraduate Students, Academic Achievement, Student Attitudes
Lucht, Martina; Heidig, Steffi – Educational Technology Research and Development, 2013
This article describes HOPSCOTCH, a design concept for an "exer-learning game" to engage elementary school children in learning. Exer-learning is a new genre of digital learning games that combines playing and learning with physical activity (exercise). HOPSCOTCH is a first design concept for exer-learning games that can be applied to…
Descriptors: Foreign Countries, Elementary School Students, Electronic Learning, Computer Games
Ponce, Hector R.; Mayer, Richard E.; Lopez, Mario J. – Educational Technology Research and Development, 2013
This article explores the effectiveness of a computer-based spatial learning strategy approach for improving reading comprehension and writing. In reading comprehension, students received scaffolded practice in translating passages into graphic organizers. In writing, students received scaffolded practice in planning to write by filling in graphic…
Descriptors: Computer Assisted Instruction, Reading Comprehension, Writing (Composition), Instructional Effectiveness
Noroozi, Omid; Busstra, Maria C.; Mulder, Martin; Biemans, Harm J. A.; Tobi, Hilde; Geelen, Anouk; van't Veer, Pieter; Chizari, Mohammad – Educational Technology Research and Development, 2012
This study used a sequential set-up to investigate the consecutive effects of timing of supportive information presentation (information before vs. information during the learning task clusters) in interactive digital learning materials (IDLMs) and type of collaboration (personal discussion vs. online discussion) in computer-supported…
Descriptors: Instructional Design, Discussion, Time Factors (Learning), Cooperative Learning

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