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Showing 31 to 45 of 748 results
Ertmer, Peggy A.; Koehler, Adrie A. – Educational Technology Research and Development, 2014
Case studies hold great potential for engaging students in disciplinary content. However, little is known about the extent to which students actually cover the problem space afforded by a particular case study. In this research, we compared the problem space afforded by an instructional design case study with the actual content covered by 16…
Descriptors: Instructional Design, Graduate Students, College Faculty, Teacher Role
Leenaars, Frank A.; Joolingen, Wouter R.; Gijlers, Hannie; Bollen, Lars – Educational Technology Research and Development, 2014
GearSketch is a learning environment for the gears domain, aimed at students in the final years of primary school. It is designed for use with a touchscreen device and is based on ideas from drawing-based learning and research on cognitive tutors. At the heart of GearSketch is a domain model that is used to transform learners' strokes into…
Descriptors: Elementary School Students, Elementary Education, Computer Graphics, Program Effectiveness
Proske, Antje; Roscoe, Rod D.; McNamara, Danielle S. – Educational Technology Research and Development, 2014
Achieving sustained student engagement with practice in computer-based writing strategy training can be a challenge. One potential solution is to foster engagement by embedding practice in educational games; yet there is currently little research comparing the effectiveness of game-based practice versus more traditional forms of practice. In this…
Descriptors: Educational Games, Computer Games, Student Motivation, Academic Achievement
Clariana, Roy B.; Wolfe, Michael B.; Kim, Kyung – Educational Technology Research and Development, 2014
This investigation applies two approaches for representing and comparing text structures as undirected network graphs to describe the influence of narrative and expository lesson texts on readers' knowledge structure elicited as free recall. Narrative and expository lesson texts and undergraduate participants' free recall essays (n = 90)…
Descriptors: Text Structure, Cognitive Structures, Expository Writing, Narration
Akcaoglu, Mete – Educational Technology Research and Development, 2014
Today's complex and fast-evolving world necessitates young students to possess design and problem-solving skills more than ever. One alternative method of teaching children problem-solving or thinking skills has been using computer programming, and more recently, game-design tasks. In this pre-experimental study, a group of middle school…
Descriptors: Problem Solving, Thinking Skills, Computer Uses in Education, Games
Trevors, Gregory; Duffy, Melissa; Azevedo, Roger – Educational Technology Research and Development, 2014
Hypermedia learning environments (HLE) unevenly present new challenges and opportunities to learning processes and outcomes depending on learner characteristics and instructional supports. In this experimental study, we examined how one such HLE--MetaTutor, an intelligent, multi-agent tutoring system designed to scaffold cognitive and…
Descriptors: Notetaking, Intelligent Tutoring Systems, Hypermedia, Scaffolding (Teaching Technique)
Yamada, Masanori; Kitamura, Satoshi; Matsukawa, Hideya; Misono, Tadashi; Kitani, Noriko; Yamauchi, Yuhei – Educational Technology Research and Development, 2014
In recent years, collaborative filtering, a recommendation algorithm that incorporates a user's data such as interest, has received worldwide attention as an advanced learning support system. However, accurate recommendations along with a user's interest cannot be ideal as an effective learning environment. This study aims to develop and…
Descriptors: Computer Assisted Instruction, Vocabulary, English (Second Language), Second Language Instruction
Dwyer, Christopher P.; Hogan, Michael J.; Harney, Owen M.; O'Reilly, John – Educational Technology Research and Development, 2014
Critical thinking (CT) is a metacognitive process, consisting of a number of sub-skills and dispositions, that, when used appropriately, increases the chances of producing a logical solution to a problem or a valid conclusion to an argument. CT has been identified as a fundamental learning objective of third-level education; however, students…
Descriptors: Critical Thinking, Case Studies, Metacognition, Thinking Skills
Wang, Shiang-Kwei; Hsu, Hui-Yin; Campbell, Todd; Coster, Daniel C.; Longhurst, Max – Educational Technology Research and Development, 2014
The purpose of the study is to investigate the popular assumption that the "digital natives" generation surpasses the previous "digital immigrants" generation in terms of their technology experiences, because they grow up with information and communication technology. The assumption presumes that teachers, the digital…
Descriptors: Middle School Students, Middle School Teachers, Educational Technology, Computer Literacy
Lee, Jihyun; Jang, Seonyoung – Educational Technology Research and Development, 2014
Instructional design (ID) models have been developed to promote understandings of ID reality and guide ID performance. As the number and diversity of ID practices grows, implicit doubts regarding the reliability, validity, and usefulness of ID models suggest the need for methodological guidance that would help to generate ID models that are…
Descriptors: Instructional Design, Models, Reliability, Validity
Mason, Lucia; Pluchino, Patrik; Ariasi, Nicola – Educational Technology Research and Development, 2014
Students search the Web frequently for many purposes, one of which is to search information for academic assignments. Given the huge amount of easily accessible online information, they are required to develop new reading skills and become more able to effectively evaluate the reliability of web sources. This study investigates the distribution of…
Descriptors: Web Sites, Online Searching, Eye Movements, Attention
Ilie, Marian D. – Educational Technology Research and Development, 2014
Gagné's instructional events are more focused on the human internal learning process than on the learning context. This study fills this gap because it presents certain instructional events that are focused on the construction of a positive learning context through the teacher-student relationship. Therefore, it's proposing an adaption…
Descriptors: Models, Correlation, Student Attitudes, Learning Processes
Xu, Jianzhong; Du, Jianxia; Fan, Xitao – Educational Technology Research and Development, 2014
Emotion and emotion regulation are increasingly viewed as critical issues in online learning environments. Online collaborative environments in particular create novel challenges for emotion regulation. Few studies, however, have focused on a range of factors that may influence students' efforts to manage their emotion in online collaborative…
Descriptors: Self Control, Undergraduate Students, Online Courses, Feedback (Response)
Xu, Xinhao; Ke, Fengfeng – Educational Technology Research and Development, 2014
As information and communication technology continues to evolve, body sensory technologies, like the Microsoft Kinect, provide learning designers new approaches to facilitating learning in an innovative way. With the advent of body sensory technology like the Kinect, it is important to use motor activities for learning in good and effective ways.…
Descriptors: Nonverbal Communication, Sensory Experience, Perceptual Motor Learning, Educational Technology
Zhou, Mingming – Educational Technology Research and Development, 2013
The ability to search, process, extract, evaluate and integrate information for learning purposes has clearly become the basic skills of the twenty first century. Although this process is often taken as a cognitive process, research has shown a strong connection between emotion and cognition. Recent research has suggested that positive emotions…
Descriptors: Affective Behavior, Problem Solving, Self Management, Information Literacy

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