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Showing 16 to 30 of 748 results
Huang, Yueh-Min; Huang, Shu-Hsien; Wu, Ting-Ting – Educational Technology Research and Development, 2014
Mathematics is closely related to daily life, but it is also one of the lessons which often cause anxiety to primary school students. Digital game-based learning (DGBL) has been regarded as a sound learning strategy in raising learner willingness and interest in many disciplines. Thus, ways of designing a DGBL system to mitigate anxiety are well…
Descriptors: Mathematics Anxiety, Elementary School Mathematics, Elementary School Students, Primary Education
Wu, Chia-Jung; Chen, Gwo-Dong; Huang, Chi-Wen – Educational Technology Research and Development, 2014
EFL learners in Taiwan have a low-level communication ability because many learners are still not provided opportunities to use language for genuine communication in classrooms and receive insufficient language input due to the environment. This study examines the use of digital board game language learning set in a task-collaborative platform,…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Educational Games
Borro-Escribano, Blanca; Del Blanco, Ángel; Torrente, Javier; Alpuente, Itziar Martínez; Fernández-Manjón, Baltasar – Educational Technology Research and Development, 2014
The exceptional success achieved by the Spanish National Transplant Organization (ONT) in recent years has made other countries highly interested in following this organization's methodologies. A good training program is one of the key elements of the ONT. Until 2012, the ONT training program was a paper-based case teaching method, and the…
Descriptors: Foreign Countries, Training, Case Method (Teaching Technique), Simulation
Park, SeungWon; Kim, ChanMin – Educational Technology Research and Development, 2014
This article reports on evaluation studies of the Virtual Tutee System (VTS) designed to enhance students' engagement in academic reading. The VTS is a web-based peer-tutoring environment in which students teach a virtual tutee about the content in course readings that students have been assigned to learn. With the VTS, students interact with…
Descriptors: Tutorial Programs, Peer Teaching, Reading Instruction, Formative Evaluation
Yanchar, Stephen C.; Hawkley, Melissa – Educational Technology Research and Development, 2014
This study employed a qualitative research design to investigate informal learning among practicing instructional designers. Prior research has examined how instructional designers spend their time, make decisions, use theory, solve problems, and so on, but no published research has explored the nature and role of informal learning in…
Descriptors: Informal Education, Instructional Design, Learning Processes, Qualitative Research
Honebein, Peter C.; Honebein, Cass H. – Educational Technology Research and Development, 2014
Instructional theory is intended to guide instructional designers in selecting the best instructional methods for a given situation. There have been numerous qualitative investigations into how instructional designers make decisions and the alignment of those decisions with theoretical influences. The purpose of this research is to more…
Descriptors: Instructional Design, Teaching Methods, Statistical Analysis, Theories
Chen, Ming-Puu; Wong, Yu-Ting; Wang, Li-Chun – Educational Technology Research and Development, 2014
The purpose of this study was to examine the effects of the type of exploratory strategy and level of prior knowledge on middle school students' performance and motivation in learning chemical formulas via a 3D role-playing game (RPG). Two types of exploratory strategies-RPG exploratory with worked-example and RPG exploratory without…
Descriptors: Middle School Students, Chemistry, Scientific Concepts, Mathematical Formulas
Ritzhaupt, Albert D.; Martin, Florence – Educational Technology Research and Development, 2014
The purpose of this research study was to identify the multimedia competencies of an educational technologist by creating a valid and reliable survey instrument to administer to educational technology professionals. The educational technology multimedia competency survey developed through this research is based on a conceptual framework that…
Descriptors: Educational Technology, Technological Literacy, Competence, Surveys
Wilkerson-Jerde, Michelle Hoda – Educational Technology Research and Development, 2014
There are increasing calls to prepare K-12 students to use computational tools and principles when exploring scientific or mathematical phenomena. The purpose of this paper is to explore whether and how constructionist computer-supported collaborative environments can explicitly engage students in this practice. The Categorizer is a…
Descriptors: Computation, Classification, Computer Uses in Education, Cooperative Learning
Hyman, Jack A.; Moser, Mary T.; Segala, Laura N. – Educational Technology Research and Development, 2014
Mobile information technology is changing the education landscape by offering learners the opportunity to engage in asynchronous, ubiquitous instruction. While there is a proliferation of mobile content management systems being developed for the mobile Web and stand-alone mobile applications, few studies have addressed learner expectations and…
Descriptors: Electronic Learning, Electronic Libraries, Use Studies, Usability
Lotz, Nicole; Law, Effie Lai-Chong; Nguyen-Ngoc, Anh Vu – Educational Technology Research and Development, 2014
This paper investigates the process of identifying design patterns in international collaborative learning environments. In this context, design patterns are referred to as structured descriptions of best practice with pre-defined sections such as problem, solution and consequences. We pay special attention to how the scope of a design pattern is…
Descriptors: Design, Cooperative Learning, Best Practices, Models
Tracey, Monica W.; Hutchinson, Alisa; Grzebyk, Tamme Quinn – Educational Technology Research and Development, 2014
As the design thinking approach becomes more established in the instructional design (ID) discourse, the field will have to reconsider the professional identity of instructional designers. Rather than passively following models or processes, a professional identity rooted in design thinking calls for instructional designers to be dynamic agents of…
Descriptors: Instructional Design, Professional Identity, Reflection, Graduate Study
Poitras, Eric G.; Lajoie, Susanne P. – Educational Technology Research and Development, 2014
This article presents a methodology for modelling the development of self-regulated learning skills in the context of computer-based learning environments using a combination of tracing techniques. The user-modelling techniques combine statistical and computational approaches to assess skill acquisition, practice, and refinement with the…
Descriptors: History Instruction, Inquiry, Active Learning, Independent Study
Spector, J. Michael – Educational Technology Research and Development, 2014
In an earlier issue of "ETR&D," the editors provided an hierarchical framework of components to support learning and instruction. That hierarchy included information objects, knowledge objects, learning objects, instructional objects, courses, programs and ongoing efforts, with each subsequent component building on the former…
Descriptors: Online Courses, Open Education, Course Descriptions, Vertical Organization
Bostwick, Jay A.; Calvert, Isaac Wade; Francis, Jenifer; Hawkley, Melissa; Henrie, Curtis R.; Hyatt, Frederick R.; Juncker, Janeel; Gibbons, Andrew S. – Educational Technology Research and Development, 2014
Some have argued for a common language in the field of instructional design in an effort to reduce misunderstandings and simplify a multitude of synonymous terms and concepts. Others feel that this goal is undesirable in that it precludes development and flexibility. In this article we propose an ontology-building process as a way for readers to…
Descriptors: Instructional Design, Educational Theories, Comparative Analysis, Vocabulary

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