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50 Years of ERIC
50 Years of ERIC
The Education Resources Information Center (ERIC) is celebrating its 50th Birthday! First opened on May 15th, 1964 ERIC continues the long tradition of ongoing innovation and enhancement.

Learn more about the history of ERIC here. PDF icon

Audience
Teachers1
Showing 1 to 15 of 50 results
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Koehler, Natalya A.; Thompson, Ann D.; Correia, Ana-Paula; Hagedorn, Linda Serra – Educational Technology Research and Development, 2015
Our case study is a response to the need for research and reporting on specific strategies employed by software designers to produce effective multimedia instructional solutions. A systemic approach for identifying appropriate software features and conducting a formative evaluation that evaluates both the overall effectiveness of the multimedia…
Descriptors: Computer Software, Electronic Learning, Multimedia Instruction, Systems Approach
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Boschman, Ferry; McKenney, Susan; Voogt, Joke – Educational Technology Research and Development, 2014
The goal of this study was to reach a better understanding of the intuitive decisions teachers make when designing a technology-rich learning environment. A multiple case-study design was employed to examine what kinds of factors (external priorities, existing orientations or practical concerns) influence design interactions of teams of…
Descriptors: Decision Making, Brainstorming, Case Studies, Intuition
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Wilkerson-Jerde, Michelle Hoda – Educational Technology Research and Development, 2014
There are increasing calls to prepare K-12 students to use computational tools and principles when exploring scientific or mathematical phenomena. The purpose of this paper is to explore whether and how constructionist computer-supported collaborative environments can explicitly engage students in this practice. The Categorizer is a…
Descriptors: Computation, Classification, Computer Uses in Education, Cooperative Learning
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Lotz, Nicole; Law, Effie Lai-Chong; Nguyen-Ngoc, Anh Vu – Educational Technology Research and Development, 2014
This paper investigates the process of identifying design patterns in international collaborative learning environments. In this context, design patterns are referred to as structured descriptions of best practice with pre-defined sections such as problem, solution and consequences. We pay special attention to how the scope of a design pattern is…
Descriptors: Design, Cooperative Learning, Best Practices, Models
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Ertmer, Peggy A.; Koehler, Adrie A. – Educational Technology Research and Development, 2014
Case studies hold great potential for engaging students in disciplinary content. However, little is known about the extent to which students actually cover the problem space afforded by a particular case study. In this research, we compared the problem space afforded by an instructional design case study with the actual content covered by 16…
Descriptors: Instructional Design, Graduate Students, College Faculty, Teacher Role
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Dwyer, Christopher P.; Hogan, Michael J.; Harney, Owen M.; O'Reilly, John – Educational Technology Research and Development, 2014
Critical thinking (CT) is a metacognitive process, consisting of a number of sub-skills and dispositions, that, when used appropriately, increases the chances of producing a logical solution to a problem or a valid conclusion to an argument. CT has been identified as a fundamental learning objective of third-level education; however, students…
Descriptors: Critical Thinking, Case Studies, Metacognition, Thinking Skills
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Bogard, Treavor; Liu, Min; Chiang, Yueh-hui Vanessa – Educational Technology Research and Development, 2013
This multiple-case study examined how advanced learners solved a complex problem, focusing on how their frequency and application of cognitive processes contributed to differences in performance outcomes, and developing a mental model of a problem. Fifteen graduate students with backgrounds related to the problem context participated in the study.…
Descriptors: Case Studies, Observation, Protocol Analysis, Prior Learning
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Aesaert, Koen; Vanderlinde, Ruben; Tondeur, Jo; van Braak, Johan – Educational Technology Research and Development, 2013
The purpose of this study is to analyze the content features of educational technology curricula for primary education developed by national governments. A qualitative cross-case document analysis of the national educational technology curriculum of Norway, Flanders and England was conducted. The analysis focuses on the underlying visions,…
Descriptors: Foreign Countries, Content Analysis, Qualitative Research, Comparative Analysis
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Russell, L. Roxanne; Kinuthia, Wanjira L.; Lokey-Vega, Anissa; Tsang-Kosma, Winnie; Madathany, Reeny – Educational Technology Research and Development, 2013
The purpose of this research is to identify complex cultural dynamics in the instructional design process of a cross-sector, cross-border training environment by applying Young's (2009) Culture-Based Model (CBM) as a theoretical framework and taxonomy for description of the instructional design process under the conditions of one case. This…
Descriptors: Instructional Design, Case Studies, Qualitative Research, Culture
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Rapanta, Chrysi; Maina, Marcelo; Lotz, Nicole; Bacchelli, Alberto – Educational Technology Research and Development, 2013
Prescriptive stage models have been found insufficient to describe the dynamic aspects of designing, especially in interdisciplinary e-learning design teams. There is a growing need for a systematic empirical analysis of team design processes that offer deeper and more detailed insights into instructional design (ID) than general models can offer.…
Descriptors: Foreign Countries, Electronic Learning, Distance Education, Instructional Design
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Razzouk, Rim; Johnson, Tristan E. – Educational Technology Research and Development, 2013
The purpose of this study was to examine the effect of case studies on learning outcomes, attitudes toward instructions, and team shared mental models (SMM) in a team-based learning environment in an undergraduate educational psychology course. Approximately 105 students who participated in this study were randomly assigned to either a case-study…
Descriptors: Case Studies, Undergraduate Students, Academic Achievement, Student Attitudes
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Niculovic, Milica; Zivkovic, Dragana; Manasijevic, Dragan; Strbac, Nada – Educational Technology Research and Development, 2012
A large number of criteria for evaluating Internet addiction have been developed recently. The research of Internet addiction among students of the Technical faculty in Bor, University of Belgrade has been conducted and its results are presented in this paper. The study included 270 students using criteria of Young's Internet Addiction Test. In…
Descriptors: Foreign Countries, Internet, Computer Use, Influence of Technology
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Buckner, Elizabeth; Kim, Paul – Educational Technology Research and Development, 2012
Prior research suggests that exposure to conflict can negatively impact the development of executive functioning, which in turn can affect academic performance. Recognizing the need to better understand the potentially widespread executive function deficiencies among Palestinian students and to help develop educational resources targeted to youth…
Descriptors: Foreign Countries, Urban Environment, Educational Resources, Children
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Cviko, Amina; McKenney, Susan; Voogt, Joke – Educational Technology Research and Development, 2012
PictoPal is the name of a technology-rich curriculum with a focus on emergent literacy of Dutch kindergarteners. A case study design was used to examine teacher technology integration within PictoPal along with their perceptions about teaching/learning, technology and technology-based innovations. Observations were undertaken on pupils' engagement…
Descriptors: Foreign Countries, Developmentally Appropriate Practices, Educational Technology, Kindergarten
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Li, Qing – Educational Technology Research and Development, 2012
This study is intended to deepen our understanding of enactivism, an emergent theoretical paradigm, through empirical exploration of teacher undertakings as digital game creators. Specifically, it explores the affordances and constraints, two important enactivism concepts, of practicing teachers' experiences in designing and developing games for…
Descriptors: Teachers, Computer Games, Instructional Design, Experience
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