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Showing 1 to 15 of 98 results
Spector, J. Michael – Educational Technology Research and Development, 2014
In an earlier issue of "ETR&D," the editors provided an hierarchical framework of components to support learning and instruction. That hierarchy included information objects, knowledge objects, learning objects, instructional objects, courses, programs and ongoing efforts, with each subsequent component building on the former…
Descriptors: Online Courses, Open Education, Course Descriptions, Vertical Organization
Bostwick, Jay A.; Calvert, Isaac Wade; Francis, Jenifer; Hawkley, Melissa; Henrie, Curtis R.; Hyatt, Frederick R.; Juncker, Janeel; Gibbons, Andrew S. – Educational Technology Research and Development, 2014
Some have argued for a common language in the field of instructional design in an effort to reduce misunderstandings and simplify a multitude of synonymous terms and concepts. Others feel that this goal is undesirable in that it precludes development and flexibility. In this article we propose an ontology-building process as a way for readers to…
Descriptors: Instructional Design, Educational Theories, Comparative Analysis, Vocabulary
Leenaars, Frank A.; Joolingen, Wouter R.; Gijlers, Hannie; Bollen, Lars – Educational Technology Research and Development, 2014
GearSketch is a learning environment for the gears domain, aimed at students in the final years of primary school. It is designed for use with a touchscreen device and is based on ideas from drawing-based learning and research on cognitive tutors. At the heart of GearSketch is a domain model that is used to transform learners' strokes into…
Descriptors: Elementary School Students, Elementary Education, Computer Graphics, Program Effectiveness
Xu, Xinhao; Ke, Fengfeng – Educational Technology Research and Development, 2014
As information and communication technology continues to evolve, body sensory technologies, like the Microsoft Kinect, provide learning designers new approaches to facilitating learning in an innovative way. With the advent of body sensory technology like the Kinect, it is important to use motor activities for learning in good and effective ways.…
Descriptors: Nonverbal Communication, Sensory Experience, Perceptual Motor Learning, Educational Technology
Hung, Woei – Educational Technology Research and Development, 2013
Today, much problem solving is performed by teams, rather than individuals. The complexity of these problems has exceeded the cognitive capacity of any individual and requires a team of members to solve them. The success of solving these complex problems not only relies on individual team members who possess different but complementary expertise,…
Descriptors: Problem Solving, Expertise, Teamwork, Evaluation Methods
Thomas, Michael K.; Yang, Wan-Lin – Educational Technology Research and Development, 2013
In this article, the authors argue that educational technology is chiefly and increasingly being used as a tool for the privatization of education and the commodification of people by way of top down evaluative structures put in place by governments in collusion with neoliberal interests. This analysis began as a study that sought to illuminate…
Descriptors: Foreign Countries, Computer Assisted Instruction, Educational Policy, Politics of Education
Kim, ChanMin; Bennekin, Kimberly N. – Educational Technology Research and Development, 2013
We designed support for volitional control with four stages for "goal initiation" ("Want it"), "goal formation" ("Plan for it"), "action control" ("Do it"), and "emotion control" ("Finish it") based on theories and models of volition. We implemented the support in…
Descriptors: Mathematics Instruction, Goal Orientation, Individual Power, Community Colleges
Belland, Brian R.; Drake, Joel – Educational Technology Research and Development, 2013
One way to help students engage in higher-order thinking is through scaffolding, which can be defined as support that allows students to participate meaningfully in and gain skill at a task that is beyond their unassisted abilities. Most research on computer-based scaffolds assesses the average impact of the tools on learning outcomes. This is…
Descriptors: Scaffolding (Teaching Technique), Computer Uses in Education, Social Theories, Elementary Secondary Education
Aronson, Ian David; Plass, Jan L.; Bania, Theodore C. – Educational Technology Research and Development, 2012
Although video is increasingly used in public health education, studies generally do not implement randomized trials of multiple video segments in clinical environments. Therefore, the specific configurations of educational videos that will have the greatest impact on outcome measures ranging from increased knowledge of important public health…
Descriptors: Educational Technology, Video Technology, Handheld Devices, Computer Assisted Instruction
Mintz, Joseph; Aagaard, Morten – Educational Technology Research and Development, 2012
Persuasive technology is a sub-discipline of Human-Computer Interaction that has emerged within the last 10 years, and which has generated increasing interest in the application of persuasion to systems design. Most applications have to date been developed in commercial contexts, as well in the domain of health promotion. We present a mainly…
Descriptors: Instructional Design, Attitude Change, Credibility, Behavior Change
Leslie, Kimberley Crompton; Low, Renae; Jin, Putai; Sweller, John – Educational Technology Research and Development, 2012
Two experiments using the science topics of Magnetism and Light were conducted with younger learners (Year 5) who had no prior knowledge of the topics, and older learners (Year 6) who had studied the topics previously. Half of the learners were presented the information in auditory form only while the other half were presented the auditory…
Descriptors: Expertise, Prior Learning, Redundancy, Age Differences
Mulcahy, Robert Sean – Educational Technology Research and Development, 2012
When a course designed around cooperative, problem-centered instruction attracts learners with a wide range of experience in the topic, should learners be grouped heterogeneously or homogeneously in terms of their relative expertise? In this study, learners were randomly distributed between the two types of groups; learning gains, satisfaction,…
Descriptors: Expertise, Problem Solving, Adult Students, Professional Development
Buckner, Elizabeth; Kim, Paul – Educational Technology Research and Development, 2012
Prior research suggests that exposure to conflict can negatively impact the development of executive functioning, which in turn can affect academic performance. Recognizing the need to better understand the potentially widespread executive function deficiencies among Palestinian students and to help develop educational resources targeted to youth…
Descriptors: Foreign Countries, Urban Environment, Educational Resources, Children
Kyprianidou, Maria; Demetriadis, Stavros; Tsiatsos, Thrasyvoulos; Pombortsis, Andreas – Educational Technology Research and Development, 2012
This work explores the impact of teacher-led heterogeneous group formation on students' teamwork, based on students' learning styles. Fifty senior university students participated in a project-based course with two key organizational features: first, a web system (PEGASUS) was developed to help students identify their learning styles and…
Descriptors: Cognitive Style, Heterogeneous Grouping, Cognitive Processes, Teaching Methods
Clinton, Gregory; Hokanson, Brad – Educational Technology Research and Development, 2012
This article presents a discussion of research and theoretical perspectives on creativity and instructional design, offering a conceptual model of the connection between these two constructs that was originally proposed in the dissertation work of the first author (Clinton, Creativity and design: A study of the learning experience of instructional…
Descriptors: Creativity, Instructional Design, Creative Thinking, Models

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