Publication Date
| In 2015 | 1 |
| Since 2014 | 7 |
| Since 2011 (last 5 years) | 31 |
| Since 2006 (last 10 years) | 37 |
| Since 1996 (last 20 years) | 39 |
Descriptor
Source
| Educational Technology… | 39 |
Author
| Barab, Sasha | 2 |
| Chen, Nian-Shing | 2 |
| Huang, Yueh-Min | 2 |
| Hung, Chun-Ming | 2 |
| Hwang, Gwo-Jen | 2 |
| Kim, Paul | 2 |
| Sweller, John | 2 |
| Aesaert, Koen | 1 |
| Al-Awidi, Hamed Mubarak | 1 |
| Alghazo, Iman Mohammad | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 39 |
| Reports - Research | 31 |
| Reports - Descriptive | 4 |
| Reports - Evaluative | 4 |
Education Level
| Elementary Education | 39 |
| Elementary Secondary Education | 22 |
| Grade 5 | 8 |
| Grade 6 | 6 |
| Secondary Education | 5 |
| Intermediate Grades | 4 |
| Middle Schools | 4 |
| Grade 4 | 3 |
| Grade 8 | 3 |
| Early Childhood Education | 2 |
| More ▼ | |
Audience
Showing 1 to 15 of 39 results
Gu, Xiaoqing; Chen, Shan; Zhu, Wenbo; Lin, Lin – Educational Technology Research and Development, 2015
Considerable effort has been invested in innovative learning practices such as collaborative inquiry. Collaborative problem solving is becoming popular in school settings, but there is limited knowledge on how to develop skills crucial in collaborative problem solving in students. Based on the intervention design in social interaction of…
Descriptors: Foreign Countries, Elementary School Students, Skill Development, Problem Solving
Jere-Folotiya, Jacqueline; Chansa-Kabali, Tamara; Munachaka, Jonathan C.; Sampa, Francis; Yalukanda, Christopher; Westerholm, Jari; Richardson, Ulla; Serpell, Robert; Lyytinen, Heikki – Educational Technology Research and Development, 2014
This intervention study was conducted to document conditions under which a computer based literacy game (GraphoGame™) could enhance literacy skills of first grade students in an African city. The participants were first grade students from Government schools (N = 573). These students were randomly sampled into control (N = 314) and various…
Descriptors: Foreign Countries, Grade 1, Elementary School Students, Control Groups
Chu, Hui-Chun; Chang, Shao-Chen – Educational Technology Research and Development, 2014
Although educational computer games have been recognized as being a promising approach, previous studies have indicated that, without supportive models, students might only show temporary interest during the game-based learning process, and their learning performance is often not as good as expected. Therefore, in this paper, a two-tier test…
Descriptors: Educational Technology, Computer Games, Educational Games, Program Effectiveness
Hwang, Gwo-Jen; Hung, Chun-Ming; Chen, Nian-Shing – Educational Technology Research and Development, 2014
In this study, a peer assessment-based game development approach is proposed for improving students' learning achievements, motivations and problem-solving skills. An experiment has been conducted to evaluate the effectiveness of the proposed approach in a science course at an elementary school. A total of 167 sixth graders participated in…
Descriptors: Student Motivation, Problem Solving, Academic Achievement, Peer Evaluation
Huang, Yueh-Min; Huang, Shu-Hsien; Wu, Ting-Ting – Educational Technology Research and Development, 2014
Mathematics is closely related to daily life, but it is also one of the lessons which often cause anxiety to primary school students. Digital game-based learning (DGBL) has been regarded as a sound learning strategy in raising learner willingness and interest in many disciplines. Thus, ways of designing a DGBL system to mitigate anxiety are well…
Descriptors: Mathematics Anxiety, Elementary School Mathematics, Elementary School Students, Primary Education
Chen, Ming-Puu; Wong, Yu-Ting; Wang, Li-Chun – Educational Technology Research and Development, 2014
The purpose of this study was to examine the effects of the type of exploratory strategy and level of prior knowledge on middle school students' performance and motivation in learning chemical formulas via a 3D role-playing game (RPG). Two types of exploratory strategies-RPG exploratory with worked-example and RPG exploratory without…
Descriptors: Middle School Students, Chemistry, Scientific Concepts, Mathematical Formulas
Leenaars, Frank A.; Joolingen, Wouter R.; Gijlers, Hannie; Bollen, Lars – Educational Technology Research and Development, 2014
GearSketch is a learning environment for the gears domain, aimed at students in the final years of primary school. It is designed for use with a touchscreen device and is based on ideas from drawing-based learning and research on cognitive tutors. At the heart of GearSketch is a domain model that is used to transform learners' strokes into…
Descriptors: Elementary School Students, Elementary Education, Computer Graphics, Program Effectiveness
Jackson, Alexander T.; Brummel, Bradley J.; Pollet, Cody L.; Greer, David D. – Educational Technology Research and Development, 2013
This research examined the effect that a relatively new Computer Supported Collaborative Learning (CSCL) device, specifically an interactive tabletop, has on elementary students' attitudes toward collaborative technologies, mathematical achievement, and the gender gap in mathematics. Prior research has shown many positive effects of CSCL…
Descriptors: Computer Interfaces, Educational Technology, Instructional Effectiveness, Student Attitudes
Woo, Matsuko Mukumoto; Chu, Samuel Kai Wah; Li, Xuanxi – Educational Technology Research and Development, 2013
This study investigated the use of a wiki for collaborative writing among primary levels five (P5) and six (P6) students (n = 119) in a Chinese primary school in Hong Kong where English is taught as a second language (L2). Three classes of students and their English subject teachers participated in a three-month English language writing programme…
Descriptors: Foreign Countries, Statistical Analysis, Interviews, Content Analysis
Aesaert, Koen; Vanderlinde, Ruben; Tondeur, Jo; van Braak, Johan – Educational Technology Research and Development, 2013
The purpose of this study is to analyze the content features of educational technology curricula for primary education developed by national governments. A qualitative cross-case document analysis of the national educational technology curriculum of Norway, Flanders and England was conducted. The analysis focuses on the underlying visions,…
Descriptors: Foreign Countries, Content Analysis, Qualitative Research, Comparative Analysis
Hsu, Shihkuan; Kuan, Ping-Yin – Educational Technology Research and Development, 2013
Technology integration is influenced by many factors related to the teacher and the school environment. While many studies have examined factors that influence teachers' use of Information and Communication Technology (ICT) at the teacher level, a growing number of studies have suggested that it is beneficial to examine those factors using…
Descriptors: Foreign Countries, Predictor Variables, Teacher Surveys, Educational Environment
Vartiainen, Henriikka; Enkenberg, Jorma – Educational Technology Research and Development, 2013
Sociocultural approaches emphasize the systemic, context-bound nature of learning, which is mediated by other people, physical and conceptual artifacts, and tools. However, current educational systems tend not to approach learning from the systemic perspective, and mostly situate learning within classroom environments. This design-based research…
Descriptors: Museums, Design, Virtual Classrooms, Inquiry
Hohlfeld, Tina N.; Ritzhaupt, Albert D.; Barron, Ann E. – Educational Technology Research and Development, 2013
This paper examines gender differences related to Information and Communication Technology (ICT) literacy using two valid and internally consistent measures with eighth grade students (N = 1,513) from Florida public schools. The results of t test statistical analyses, which examined only gender differences in demonstrated and perceived ICT skills,…
Descriptors: Gender Differences, Information Technology, Technological Literacy, Middle School Students
Lucht, Martina; Heidig, Steffi – Educational Technology Research and Development, 2013
This article describes HOPSCOTCH, a design concept for an "exer-learning game" to engage elementary school children in learning. Exer-learning is a new genre of digital learning games that combines playing and learning with physical activity (exercise). HOPSCOTCH is a first design concept for exer-learning games that can be applied to…
Descriptors: Foreign Countries, Elementary School Students, Electronic Learning, Computer Games
Leslie, Kimberley Crompton; Low, Renae; Jin, Putai; Sweller, John – Educational Technology Research and Development, 2012
Two experiments using the science topics of Magnetism and Light were conducted with younger learners (Year 5) who had no prior knowledge of the topics, and older learners (Year 6) who had studied the topics previously. Half of the learners were presented the information in auditory form only while the other half were presented the auditory…
Descriptors: Expertise, Prior Learning, Redundancy, Age Differences

Peer reviewed
Direct link
