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Showing 1 to 15 of 353 results
McNeil, Sara – Educational Technology Research and Development, 2015
The use of advanced instructional design (ID) principles, especially those that include a collaborative authoring environment is becoming ever more critical in the successful workplace. Faculty in instructional technology programs who provide an environment that effectively nourishes these ID skills have a responsibility to continually evaluate…
Descriptors: Instructional Design, Graduate Students, Educational Technology, Multimedia Materials
Kim, Nari – Educational Technology Research and Development, 2015
The purpose of the study was to investigate how to scaffold students' critical thinking skills in the process of co-writing and co-reflection of wikibooks in formal learning contexts. To observe critical thinking skills in wiki collaborations under different levels of instructional guidance, two graduate wikibook projects were selected: an…
Descriptors: Critical Thinking, Scaffolding (Teaching Technique), Collaborative Writing, Editing
Clariana, Roy B.; Rysavy, Monica D.; Taricani, Ellen – Educational Technology Research and Development, 2015
This exploratory quasi-experimental investigation describes the influence of text signals on team visual map artifacts. In two course sections, four-member teams were given one of two print-based text passage versions on the course-related topic "Social influence in groups" downloaded from Wikipedia; this text had two paragraphs, each…
Descriptors: Quasiexperimental Design, Influences, Teamwork, Maps
Antonenko, Pavlo D. – Educational Technology Research and Development, 2015
Scholars from diverse fields and research traditions agree that the conceptual framework is a critically important component of disciplined inquiry. Yet, there is a pronounced lack of shared understanding regarding the definition and functions of conceptual frameworks, which impedes our ability to design effective research and mentor novice…
Descriptors: Models, Research Design, Misconceptions, Inquiry
Koehler, Natalya A.; Thompson, Ann D.; Correia, Ana-Paula; Hagedorn, Linda Serra – Educational Technology Research and Development, 2015
Our case study is a response to the need for research and reporting on specific strategies employed by software designers to produce effective multimedia instructional solutions. A systemic approach for identifying appropriate software features and conducting a formative evaluation that evaluates both the overall effectiveness of the multimedia…
Descriptors: Computer Software, Electronic Learning, Multimedia Instruction, Systems Approach
Järvelä, Sanna; Kirschner, Paul A.; Panadero, Ernesto; Malmberg, Jonna; Phielix, Chris; Jaspers, Jos; Koivuniemi, Marika; Järvenoja, Hanna – Educational Technology Research and Development, 2015
For effective computer supported collaborative learning (CSCL), socially shared regulation of learning (SSRL) is necessary. To this end, this article extends the idea first posited by Järvelä and Hadwin ("Educ Psychol" 48(1):25-39, 2013) that successful collaboration in CSCL contexts requires targeted support for promoting individual…
Descriptors: Cooperative Learning, Computer Uses in Education, Learning Processes, Instructional Design
Gu, Xiaoqing; Chen, Shan; Zhu, Wenbo; Lin, Lin – Educational Technology Research and Development, 2015
Considerable effort has been invested in innovative learning practices such as collaborative inquiry. Collaborative problem solving is becoming popular in school settings, but there is limited knowledge on how to develop skills crucial in collaborative problem solving in students. Based on the intervention design in social interaction of…
Descriptors: Foreign Countries, Elementary School Students, Skill Development, Problem Solving
Jere-Folotiya, Jacqueline; Chansa-Kabali, Tamara; Munachaka, Jonathan C.; Sampa, Francis; Yalukanda, Christopher; Westerholm, Jari; Richardson, Ulla; Serpell, Robert; Lyytinen, Heikki – Educational Technology Research and Development, 2014
This intervention study was conducted to document conditions under which a computer based literacy game (GraphoGame™) could enhance literacy skills of first grade students in an African city. The participants were first grade students from Government schools (N = 573). These students were randomly sampled into control (N = 314) and various…
Descriptors: Foreign Countries, Grade 1, Elementary School Students, Control Groups
DeWitt, Dorothy; Alias, Norlidah; Siraj, Saedah – Educational Technology Research and Development, 2014
Collaborative problem-solving in science instruction allows learners to build their knowledge and understanding through interaction, using the language of science. Computer-mediated communication (CMC) tools facilitate collaboration and may provide the opportunity for interaction when using the language of science in learning. There seems to be…
Descriptors: Program Design, Program Development, Secondary School Science, Electronic Learning
Boschman, Ferry; McKenney, Susan; Voogt, Joke – Educational Technology Research and Development, 2014
The goal of this study was to reach a better understanding of the intuitive decisions teachers make when designing a technology-rich learning environment. A multiple case-study design was employed to examine what kinds of factors (external priorities, existing orientations or practical concerns) influence design interactions of teams of…
Descriptors: Decision Making, Brainstorming, Case Studies, Intuition
Lee, Chia-Jung; Kim, ChanMin – Educational Technology Research and Development, 2014
The purpose of this study was (a) to develop an instructional design model for preservice teachers' learning of technological pedagogical content knowledge (TPACK) in multidisciplinary technology integration courses and (b) to apply the model to investigate its effects when used in a preservice teacher education setting. The model was applied…
Descriptors: Preservice Teacher Education, Preservice Teachers, Instructional Design, Models
Jones, W. Monty; Dexter, Sara – Educational Technology Research and Development, 2014
A qualitative study of math and science teachers at two middle schools identifies how their system for learning to integrate technology into their teaching goes beyond what school leaders typically consider when planning for teachers' learning. In addition to (a) the district-initiated, or formal, system of professional development (PD) and…
Descriptors: Middle School Teachers, Mathematics Teachers, Science Teachers, Informal Education
Chu, Hui-Chun; Chang, Shao-Chen – Educational Technology Research and Development, 2014
Although educational computer games have been recognized as being a promising approach, previous studies have indicated that, without supportive models, students might only show temporary interest during the game-based learning process, and their learning performance is often not as good as expected. Therefore, in this paper, a two-tier test…
Descriptors: Educational Technology, Computer Games, Educational Games, Program Effectiveness
Hwang, Gwo-Jen; Hung, Chun-Ming; Chen, Nian-Shing – Educational Technology Research and Development, 2014
In this study, a peer assessment-based game development approach is proposed for improving students' learning achievements, motivations and problem-solving skills. An experiment has been conducted to evaluate the effectiveness of the proposed approach in a science course at an elementary school. A total of 167 sixth graders participated in…
Descriptors: Student Motivation, Problem Solving, Academic Achievement, Peer Evaluation
Voulgari, Iro; Komis, Vassilis; Sampson, Demetrios G. – Educational Technology Research and Development, 2014
Over the past decade research has recognised the learning potential of massively multiplayer online games (MMOGs). MMOGs can be used by the technology-enhanced learning research community to study and identify good educational practices that may inspire engaging, creative and motivating approaches for education and learning. To this end, in this…
Descriptors: Computer Games, Educational Technology, Teaching Methods, Student Attitudes

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