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Showing all 6 results
Clinton, Gregory; Rieber, Lloyd P. – Educational Technology Research and Development, 2010
The Studio curriculum in the Learning, Design, and Technology (formerly Instructional Technology) program at a large research-extensive university in the southeastern U.S. represents a deliberate application of contemporary theory of how adults learn complex information in ill-structured domains. The Studio curriculum, part of a graduate program…
Descriptors: Educational Technology, Adult Learning, Graduate Study, College Curriculum
Peer reviewedRieber, Lloyd P. – Educational Technology Research and Development, 1996
Explores how users interact and learn during computer-based simulations given graphical and textual forms of feedback. Graduate students were randomly assigned computer simulations with graphical feedback, textual feedback, or graphical plus textual feedback. Findings indicate that graphical feedback provides experiential learning, but that these…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Educational Methods
Peer reviewedRieber, Lloyd P. – Educational Technology Research and Development, 1996
Provides a brief overview of the history, research, and theory related to play. Research from education, psychology, and anthropology suggests that play is a powerful mediator for lifelong learning, and the design of hybrid learning environments is suggested based on the constructivist concept of microworlds and supported with games and…
Descriptors: Computer Assisted Instruction, Computer Simulation, Constructivism (Learning), Educational Environment
Peer reviewedHannafin, Michael J.; Rieber, Lloyd P. – Educational Technology Research and Development, 1989
These two articles discuss the contributions of behavioral and cognitive psychology to the design of computer-based instruction (CBI) and describe an integrated meta-model for use with instructional systems design (ISD) called ROPES + (Retrieving, Orienting, Presenting, Encoding, and Sequencing). Highlights include motivation, information…
Descriptors: Cognitive Psychology, Computer Assisted Instruction, Computer System Design, Instructional Design
Peer reviewedRieber, Lloyd P. – Educational Technology, Research and Development, 1992
Describes the Space Shuttle Commander software package, which utilizes the dynaturtle microworld to teach elementary and middle school students about Newton's laws of motion. Design considerations for computer-based microworlds that represent a compromise between the philosophies of constructivism and direct instruction are presented. (91…
Descriptors: Computer Assisted Instruction, Computer Software Development, Courseware, Educational Principles
Peer reviewedRieber, Lloyd P. – Educational Technology Research and Development, 1995
Presents a historical overview of visualization as a cognitive strategy in human creativity, discovery, and problem-solving. Highlights include visualization as a cognitive strategy for solving everyday problems; visualization by scientists and inventors; counter examples; and implications for multimedia learning environments, instructional…
Descriptors: Creative Thinking, Creativity, Discovery Processes, Educational Environment

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