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| Educational Technology… | 8 |
Author
| Land, Susan M. | 8 |
| Hannafin, Michael J. | 3 |
| Ge, Xun | 2 |
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Showing all 8 results
Baytak, Ahmet; Land, Susan M. – Educational Technology Research and Development, 2011
This study employed a case study design (Yin, "Case study research, design and methods," 2009) to investigate the processes used by 5th graders to design and develop computer games within the context of their environmental science unit, using the theoretical framework of "constructionism." Ten fifth graders designed computer games using "Scratch"…
Descriptors: Computer Software, Programming, Learning Processes, Grade 5
Ge, Xun; Land, Susan M. – Educational Technology Research and Development, 2004
We present a conceptual framework for scaffolding ill-structured problem-solving processes using question prompts and peer interactions. We first examine the characteristics and processes of ill-structured problem solving, namely, problem representation, generating solutions, making justifications, and monitoring and evaluation. Then, we analyze…
Descriptors: Scaffolding (Teaching Technique), Problem Solving, Questioning Techniques, Instructional Design
Peer reviewedGe, Xun; Land, Susan M. – Educational Technology Research and Development, 2003
Examined the effects of question prompts and peer interactions in scaffolding undergraduate students' problem-solving processes in an ill-structured task in problem representation, developing solutions, making justifications, and monitoring and evaluating. Qualitative and quantitative results suggest that the peer interaction process must be…
Descriptors: Higher Education, Peer Relationship, Problem Solving, Qualitative Research
Peer reviewedLand, Susan M.; Greene, Barbara A. – Educational Technology Research and Development, 2000
Describes a study of preservice teacher education students that investigated the process used by learners to seek, locate, and integrate information resources from the World Wide Web for use in a project-based environment. Discusses hypermedia systems; open-ended learning environments; the role of metacognitive, domain, and system knowledge; and…
Descriptors: Computer Assisted Instruction, Higher Education, Hypermedia, Information Retrieval
Peer reviewedLand, Susan M. – Educational Technology Research and Development, 2000
Analyzes assumptions underlying learner-centered, technology-based environments in light of how well learners appear to meet the cognitive demands for engaging them. Design implications include the following considerations: direct learner attention to key variables and visual cues; prompt and guide connections to prior knowledge; and provide…
Descriptors: Cognitive Processes, Cognitive Style, Computer Assisted Instruction, Educational Environment
Peer reviewedLand, Susan M.; Hannafin, Michael J. – Educational Technology Research and Development, 1997
A study of four seventh-graders using an open-ended learning environment (OELE) on mechanical physics combining computer-generated graphics, computer simulations, video, and print-based materials indicated that while learners built and formalized scientific theories, in some cases, they assimilated new data into existing theories, ignored…
Descriptors: Cognitive Processes, Computer Graphics, Computer Simulation, Elementary Education
Peer reviewedHannafin, Michael J.; Hannafin, Kathleen M.; Land, Susan M.; Oliver, Kevin – Educational Technology Research and Development, 1997
Discussion of constructivist learning environments focuses on the concept of grounded design, a process that involves linking the practices of learning systems design with related theory and research. Topics include directed versus situated learning environments, situated cognition and anchored instruction, social constructivism and problem…
Descriptors: Active Learning, Cognitive Processes, Constructivism (Learning), Educational Environment
Peer reviewedLand, Susan M.; Hannafin, Michael J. – Educational Technology Research and Development, 1996
This paper describes a rationale for, and conceptual framework of, learning via open-ended learning environments (OELEs). It highlights development of theories-in-action with OELEs, including the roles of context, system response/feedback, and levels of processing. Discussion also includes examples of theory building via OELEs and implications for…
Descriptors: Context Effect, Educational Environment, Feedback, Learning Processes

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