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Showing 136 to 150 of 949 results
Zhou, Mingming – Educational Technology & Society, 2013
The purpose of this study is to research how Chinese university students solve information-based problems. With the Search Performance Index as the measure of search success, participants were divided into high, medium and low-performing groups. Based on their web search logs, these three groups were compared along five dimensions of the search…
Descriptors: Foreign Countries, Problem Solving, Online Searching, Search Strategies
Celikkan, Ufuk; Senuzun, Fisun; Sari, Dilek; Sahin, Yasar Guneri – Educational Technology & Society, 2013
This paper describes how interactive videoconference can benefit the Electrocardiography (ECG) skills of undergraduate nursing students. We have implemented a learning system that interactively transfers the visual and practical aspects of ECG from a nursing skills lab into a classroom where the theoretical part of the course is taught. The…
Descriptors: Nursing Education, Experimental Groups, Control Groups, Undergraduate Students
Kelle, Sebastian; Klemke, Roland; Specht, Marcus – Educational Technology & Society, 2013
Based on a previous analysis of game design patterns and related effects in an educational scenario, the following paper presents an experimental study. In the study a course for Basic Life Support training has been evaluated and two game design patterns have been applied to the course. The hypotheses evaluated in this paper relate to game design…
Descriptors: Educational Games, Computer Games, Design, First Aid
Lin, Jian-Wei; Lai, Yuan-Cheng – Educational Technology & Society, 2013
This paper harnesses collaborative annotations by students as learning feedback on online formative assessments to improve the learning achievements of students. Through the developed Web platform, students can conduct formative assessments, collaboratively annotate, and review historical records in a convenient way, while teachers can generate…
Descriptors: Foreign Countries, College Students, Formative Evaluation, Documentation
Lee, Soojeong – Educational Technology & Society, 2013
The purpose of this study is to search for any difference in self-expression of Second Life residents with different levels of shyness. For this purpose, we used sixty students from two fifth-grade elementary school classes. Thirty students were assigned to the high shyness group and the rest to the low shyness group. Each group completed pre- and…
Descriptors: Virtual Classrooms, Computer Simulation, Self Expression, Educational Technology
Fessakis, Georgios; Dimitracopoulou, Angelique; Palaiodimos, Aggelos – Educational Technology & Society, 2013
This paper presents empirical research results regarding the impact of Interaction Analysis (IA) graphs on groups of students collaborating through online blogging according to a "learning by design" scenario. The IA graphs used are of two categories; the first category summarizes quantitatively the activity of the users for each blog,…
Descriptors: Foreign Countries, Education Majors, College Students, Social Networks
Hung, Pi-Hsia; Hwang, Gwo-Jen; Lin, Yu-Fen; Wu, Tsung-Hsun; Su, I-Hsiang – Educational Technology & Society, 2013
Mobile learning has been recommended for motivating students on field trips; nevertheless, owing to the complexity and the richness of the learning resources from both the real-world and the digital-world environments, information overload remains one of the major concerns. Most mobile learning designs provide feedback only for multiple choice…
Descriptors: Electronic Learning, Scaffolding (Teaching Technique), Worksheets, Inquiry
Liu, Eric Zhi-Feng; Lee, Chun-Yi; Chen, Jen-Huang – Educational Technology & Society, 2013
With ever increasing exposure to computer games, gaining an understanding of the attitudes held by young adolescents toward such activities is crucial; however, few studies have provided scales with which to accomplish this. This study revisited the Computer Game Attitude Scale developed by Chappell and Taylor in 1997, reworking the overall…
Descriptors: Computer Games, Attitude Measures, Internet, Gender Differences
Tatli, Zeynep; Ayas, Alipasa – Educational Technology & Society, 2013
It is well known that laboratory applications are of significant importance in chemistry education. However, laboratory applications have generally been neglected in recent educational environments for a variety of reasons. In order to address this gap, this study examined the effect of a virtual chemistry laboratory (VCL) on student achievement…
Descriptors: Science Laboratories, Chemistry, Computer Uses in Education, Science Achievement
Dettori, Giuliana; Torsani, Simone – Educational Technology & Society, 2013
This paper describes an informal component that we added to an online formal language learning environment in order to help the learners reach relevant Internet pages they can freely use to complement their learning activity. Thanks to this facility, each lesson is enriched, at run time, with a number of links automatically retrieved from social…
Descriptors: Online Courses, Social Networks, Web Sites, Informal Education
Huang, Tien-Chi; Chen, Chia-Chen – Educational Technology & Society, 2013
With the advent of Web 2.0 technology, message transmission has become increasingly convenient, and the rising amount of information has become gradually diverse. A question must be asked of this trend, on whether informal learning resources can be integrated into formal learning knowledge. This study attempts to integrate educational blog…
Descriptors: Foreign Countries, High School Students, Informal Education, Conventional Instruction
Al Nashash, Hasan; Gunn, Cindy – Educational Technology & Society, 2013
This paper explores the use of lecture capture in Engineering classes to provide students with the opportunity to enhance their understanding of the course content. Students were asked to provide feedback on what they perceive the benefits and the drawbacks of lecture capture to be. The results show that the students consider lecture capture an…
Descriptors: Foreign Countries, Engineering Education, Feedback (Response), College Students
Ardito, Carmelo; Lanzilotti, Rosa; Costabile, Maria F.; Desolda, Giuseppe – Educational Technology & Society, 2013
Current information and communication technology (ICT) has the potential to bring further changes to education. New learning techniques must be identified to take advantage of recent technological tools, such as smartphones, multimodal interfaces, multi-touch displays, etc. Game-based techniques that capitalize on ICT have proven to be very…
Descriptors: Foreign Countries, Elementary School Students, Educational Technology, Technology Integration
Di Blas, Nicoletta; Paolini, Paolo – Educational Technology & Society, 2013
Technologies are changing the way we teach and learn in many respects. A relevant and not yet fully explored aspect is that they can support, even entice, students and teachers to go beyond the school boundaries, in spatial and temporal terms. Teachers and learners can keep in touch and work together, when they are not at school; they can access…
Descriptors: Foreign Countries, Story Telling, Web Sites, Cooperation
Pereira, Roberto; Baranauskas, M. Cecilia C.; da Silva, Sergio Roberto P. – Educational Technology & Society, 2013
Social software is a growing reality worldwide and several authors are discussing its use to promote social interaction in learning contexts. Although problems regarding privacy, reputation, and identity are commonly reported in social software, an explicit concern regarding peoples' values is not a common practice in its design and adoption,…
Descriptors: Social Networks, Computer Software, Semiotics, Values

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