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Showing 1 to 15 of 435 results
Habib, Laurence; Johannesen, Monica; Øgrim, Leikny – Educational Technology & Society, 2014
This article presents a study of international students and their use of technology in a Scandinavian institution of Higher Education. A special emphasis is placed on patterns of use of a virtual learning environment (VLE) that is available to all the study programmes at the institution. Actor-Network Theory (ANT) is used as a theoretical approach…
Descriptors: Foreign Students, Student Experience, Educational Environment, Educational Technology
Kim, Hyewon; Lee, MiYoung; Kim, Minjeong – Educational Technology & Society, 2014
The purpose of this paper was to investigate the effects of mobile instant messaging on collaborative learning processes and outcomes. The collaborative processes were measured in terms of different types of interactions. We measured the outcomes of the collaborations through both the students' taskwork and their teamwork. The collaborative…
Descriptors: Foreign Countries, Learning Processes, Synchronous Communication, Cooperative Learning
Hwang, Gwo-Jen; Hung, Pi-Hsia; Chen, Nian-Shing; Liu, Gi-Zen – Educational Technology & Society, 2014
Scholars have identified that learning in an authentic environment with quality contextual and procedural supports can engage students in thorough observations and knowledge construction. Moreover, the target is that students are able to experience and make sense of all of the learning activities in the real-world environment with meaningful…
Descriptors: Foreign Countries, Educational Technology, Electronic Learning, Tutoring
Vogel, Bahtijar; Kurti, Arianit; Milrad, Marcelo; Johansson, Emil; Müller, Maximilian – Educational Technology & Society, 2014
This paper presents the overall lifecycle and evolution of a software system we have developed in relation to the "Learning Ecology through Science with Global Outcomes" (LETS GO) research project. One of the aims of the project is to support "open inquiry learning" using mobile science collaboratories that provide open…
Descriptors: Foreign Countries, Inquiry, Computer Software, Electronic Learning
Ogata, Hiroaki; Hou, Bin; Li, Mengmeng; Uosaki, Noriko; Mouri, Kosuke; Liu, Songran – Educational Technology & Society, 2014
A Ubiquitous Learning Log (ULL) is defined as a digital record of what a learner has learned in daily life using ubiquitous computing technologies. In this paper, a project which developed a system called SCROLL (System for Capturing and Reusing Of Learning Log) is presented. The aim of developing SCROLL is to help learners record, organize,…
Descriptors: Electronic Publishing, Diaries, Educational Technology, Case Studies
Ruiz-Calleja, Adolfo; Vega-Gorgojo, Guillermo; Asensio-Pérez, Juan I.; Gomez-Sanchez, Eduardo; Bote-Lorenzo, Miguel L.; Alario-Hoyos, Carlos – Educational Technology & Society, 2014
There are several Information and Communication Technology (ICT) tool registries that support educators when searching ICT tools for their classrooms. A common problem in these registries is how their data is sustained, since educational descriptions of ICT tools are hard to create and maintain updated. This paper proposes SEEK-AT-WD, an…
Descriptors: Information Technology, Educational Technology, Web 2.0 Technologies, Data Collection
Ku, Oskar; Chen, Sherry Y.; Wu, Denise H.; Lao, Andrew C. C.; Chan, Tak-Wai – Educational Technology & Society, 2014
Many students possess low confidence toward learning mathematics, which, in turn, may lead them to give up pursuing more mathematics knowledge. Recently, game-based learning (GBL) is regarded as a potential means in improving students' confidence. Thus, this study tried to promote students' confidence toward mathematics by using GBL. In…
Descriptors: Self Esteem, Mathematics Instruction, Mathematics Skills, Educational Games
Jo, Il-Hyun; Kang, Stephanie; Yoon, Meehyun – Educational Technology & Society, 2014
Collaborative learning has become a dominant learning apparatus for higher level learning objectives. Much of the psychological and social mechanisms operating under this complex group activity, however, is not yet well understood. The purpose of this study was to investigate the effects of college students' communication competence and…
Descriptors: Social Networks, Interpersonal Competence, College Students, Cooperative Learning
Mukherjee, Anirban; Garain, Utpal; Biswas, Arindam – Educational Technology & Society, 2014
Diagram describing texts are integral part of science and engineering subjects including geometry, physics, engineering drawing, etc. In order to understand such text, one, at first, tries to draw or perceive the underlying diagram. For perception of the blind students such diagrams need to be drawn in some non-visual accessible form like tactile…
Descriptors: Teaching Methods, Blindness, Science Education, Maps
Liou, Wei-Kai; Chang, Chun-Yen – Educational Technology & Society, 2014
This study proposes an innovation Laser-Driven Interactive System (LaDIS), utilizing general IWBs (Interactive Whiteboard) didactics, to support student learning for rural and developing regions. LaDIS is a system made to support traditional classroom practices between an instructor and a group of students. This invention effectively transforms a…
Descriptors: Lasers, Educational Technology, Technology Uses in Education, Interaction
Melero, Javier; Hernandez-Leo, Davinia – Educational Technology & Society, 2014
Multiple evidences in the Technology-Enhanced Learning domain indicate that Game-Based Learning can lead to positive effects in students' performance and motivation. Educational games can be completely virtual or can combine the use of physical objects or spaces in the real world. However, the potential effectiveness of these approaches…
Descriptors: Educational Technology, Educational Games, Puzzles, Teaching Methods
Brun, Mario; Hinostroza, J. Enrique – Educational Technology & Society, 2014
This paper presents the most relevant results from a national study about the availability and use of ICT in 46 Initial Teacher Education institutions in Chile, implemented during 2009 as part of the OECD (Organization for Economic Cooperation and Development) international project "ICT in Initial Teacher Training." Main findings show an…
Descriptors: Foreign Countries, Technology Integration, Educational Technology, Information Technology
Young, Shelley Shwu-Ching; Wang, Yi-Hsuan – Educational Technology & Society, 2014
The aim of this study is to make a new attempt to explore the potential of integrating game strategies with automatic speech recognition technologies to provide learners with individual opportunities for English pronunciation learning. The study developed the Game Embedded CALL (GeCALL) system with two activities for on-line speaking practice. For…
Descriptors: Computer Assisted Instruction, Second Language Learning, Pronunciation, Educational Technology
DiCerbo, Kristen E. – Educational Technology & Society, 2014
Interest in 21st century skills has brought concomitant interest in ways to teach and measure them. Games hold promise in these areas, but much of their potential has yet to be proven, and there are few examples of how to use the rich data from games to make inferences about players' knowledge, skills, and attributes. This article builds an…
Descriptors: Persistence, Evaluation Methods, Data Collection, Measurement Techniques
Di Blas, Nicoletta; Paolini, Paolo – Educational Technology & Society, 2014
This paper is about how serious games based on MUVEs in formal education can foster collaboration. More specifically, it is about a large case-study with four different programs which took place from 2002 to 2009 and involved more than 9,000 students, aged between 12 and 18, from various nations (18 European countries, Israel and the USA). These…
Descriptors: Educational Technology, Cooperation, Cooperative Learning, Computer Games

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