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Showing 1 to 15 of 85 results
Huang, Yun-Chen; Lin, Shu-Hui – Educational Technology & Society, 2014
In order to advance the effectiveness of higher education, we concentrated attention on teachers' classroom behaviours and aimed to develop an inventory for evaluating teacher's charisma in college settings. This study identified teacher characteristics that are indicators of teaching charisma and then developed a teaching evaluation…
Descriptors: Teacher Characteristics, Questionnaires, Factor Analysis, Higher Education
Scanlon, Eileen; Woods, Will; Clow, Doug – Educational Technology & Society, 2014
Informal participation in science is being recognized as an important way of developing science learning both for children and adults. Mobile learning has particular properties that have potential in informal science settings, particularly outside traditional educational settings. Mobile technologies provide new opportunities for learners to…
Descriptors: Foreign Countries, Informal Education, Science Education, Technology Uses in Education
Liu, Min; Navarrete, Cesar C.; Wivagg, Jennifer – Educational Technology & Society, 2014
This case study investigated a m-learning initiative by a large school district in the United States to provide iPod touch devices 24/7 to teachers and students of English Language Learners. We described the initiative and presented the research findings of its implementation for two years at elementary and middle school levels. The results…
Descriptors: Electronic Learning, Elementary School Students, Elementary School Teachers, Middle School Students
Ogata, Hiroaki; Hou, Bin; Li, Mengmeng; Uosaki, Noriko; Mouri, Kosuke; Liu, Songran – Educational Technology & Society, 2014
A Ubiquitous Learning Log (ULL) is defined as a digital record of what a learner has learned in daily life using ubiquitous computing technologies. In this paper, a project which developed a system called SCROLL (System for Capturing and Reusing Of Learning Log) is presented. The aim of developing SCROLL is to help learners record, organize,…
Descriptors: Electronic Publishing, Diaries, Educational Technology, Case Studies
Chen, Gwo-Dong; Nurkhamid; Wang, Chin-Yeh; Yang, Shu-Han; Chao, Po-Yao – Educational Technology & Society, 2014
In a classroom, obtaining active, whole-focused, and engaging learning results from a design is often difficult. In this study, we propose a self-observation model that employs an instinctive interface for classroom active learning. Students can communicate with virtual avatars in the vertical screen and can react naturally according to the…
Descriptors: Models, Active Learning, Computer Uses in Education, Computer Interfaces
Horiguchi, Tomoya; Imai, Isao; Toumoto, Takahito; Hirashima, Tsukasa – Educational Technology & Society, 2014
Error-based simulation (EBS) has been developed to generate phenomena by using students' erroneous ideas and also offers promise for promoting students' awareness of errors. In this paper, we report the evaluation of EBS used in learning "normal reaction" in a junior high school. An EBS class, where students learned the concept…
Descriptors: Simulation, Error Correction, Learning Processes, Misconceptions
Lye, Sze Yee; Wee, Loo Kang; Kwek, Yao Chie; Abas, Suriati; Tay, Lee Yong – Educational Technology & Society, 2014
Science simulations are popular among educators as such simulations afford for multiple visual representation and interactivity. Despite the popularity and abundance on the internet, our literature review suggested little research has been conducted on the use of simulation in elementary school. Thus, an exploratory pilot case study was conducted…
Descriptors: Energy, Elementary School Science, Science Instruction, Computer Simulation
Shah, Mamta; Foster, Aroutis – Educational Technology & Society, 2014
Systematic incorporation of digital games in schools is largely unexplored. This case study explored the ecological conditions necessary for implementing a game-based learning course by examining the interaction between three domains (the innovator, the innovation, and the context). From January-April 2012, one in-service teacher learned and…
Descriptors: Computer Games, Educational Games, Middle School Students, Case Studies
Shukor, Nurbiha A.; Tasir, Zaidatun; Van der Meijden, Henny; Harun, Jamalludin – Educational Technology & Society, 2014
Online collaborative learning allows discussion to occur at greater depth where knowledge can be constructed remotely. However students were found to construct knowledge at low-level where they discussed by sharing and comparing opinions; those are inadequate for new knowledge creation. As such, this research attempted to investigate the…
Descriptors: Learning Strategies, Cognitive Style, Cooperative Learning, Electronic Learning
Karsak, H. Gulhan Orhan; Fer, Seval; Orhan, Feza – Educational Technology & Society, 2014
Academic writing, whether individual or cooperative, is an essential skill for today's graduates. However, motivating and helping students to learn to write effectively, either in cooperative or individual scenarios, poses many challenges, many of which can be overcome by technical means. The aim of this study is to investigate the effect of…
Descriptors: Web Sites, Diaries, Writing (Composition), Writing Skills
Sun, Daner; Looi, Chee-Kit; Xie, Wenting – Educational Technology & Society, 2014
Though discussion of the teacher factor in ICT-enabled science learning abounds in the literature, the investigation of Teacher Enactments (TEs) of ICT-facilitated lessons through exploring teaching practices is still under-explored and under-recognized. Current studies are still lacking in evidence-based findings of TEs based on the investigation…
Descriptors: Web Based Instruction, Cooperative Learning, Computer Assisted Instruction, Science Instruction
Vavpotic, Damjan; Zvanut, Bostjan; Trobec, Irena – Educational Technology & Society, 2013
In modern pedagogical processes various teaching methods and approaches (elements of the pedagogical process -- EPPs) are used ranging from traditional ones (e.g., lectures, books) to more recent ones (e.g., e-discussion boards, e-quizzes). Different models for evaluation of the appropriateness of EPPs have been proposed in the past. However, the…
Descriptors: Comparative Analysis, Electronic Learning, Conventional Instruction, Intermode Differences
Celikkan, Ufuk; Senuzun, Fisun; Sari, Dilek; Sahin, Yasar Guneri – Educational Technology & Society, 2013
This paper describes how interactive videoconference can benefit the Electrocardiography (ECG) skills of undergraduate nursing students. We have implemented a learning system that interactively transfers the visual and practical aspects of ECG from a nursing skills lab into a classroom where the theoretical part of the course is taught. The…
Descriptors: Nursing Education, Experimental Groups, Control Groups, Undergraduate Students
Wong, Lung-Hsiang – Educational Technology & Society, 2013
As part of a learner's learning ecology, the informal, out-of-school settings offer virtually boundless opportunities to advance one's learning. This paper reports on "Move, Idioms!", a design for Mobile-Assisted Language Learning experience that accentuates learners' habit of mind and skills in making meaning with their…
Descriptors: After School Programs, Telecommunications, Handheld Devices, Teaching Methods
Peer reviewedPsotka, Joseph – Educational Technology & Society, 2013
New technologies often have the potential for disrupting existing established practices, but nowhere is this so pertinent as in education and training today. And yet, education has been glacially slow to adopt these changes in a large scale way, and innovations seem to be imposed mainly by students' and their changing social lifestyles than…
Descriptors: Educational Games, Educational Technology, Learning Modules, Virtual Classrooms

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