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Showing all 11 results
Beserra, Vagner; Nussbaum, Miguel; Zeni, Ricardo; Rodriguez, Werner; Wurman, Gabriel – Educational Technology & Society, 2014
Studies show the positive effects that video games can have on student performance and attitude towards learning. In the past few years, strategies have been generated to optimize the use of technological resources with the aim of facilitating widespread adoption of technology in the classroom. Given its low acquisition and maintenance costs, the…
Descriptors: Video Games, Mathematics Instruction, Arithmetic, Computer Assisted Instruction
DiCerbo, Kristen E. – Educational Technology & Society, 2014
Interest in 21st century skills has brought concomitant interest in ways to teach and measure them. Games hold promise in these areas, but much of their potential has yet to be proven, and there are few examples of how to use the rich data from games to make inferences about players' knowledge, skills, and attributes. This article builds an…
Descriptors: Persistence, Evaluation Methods, Data Collection, Measurement Techniques
Wong, Lung-Hsiang; Hsu, Ching-Kun; Sun, Jizhen; Boticki, Ivica – Educational Technology & Society, 2013
This paper reports the impacts of spontaneous student grouping to develop young students' orthographic awareness in the process of learning Chinese characters. A mobile-assisted Chinese character forming game is used to assign each student a Chinese character component on their smartphones through a wireless network. Fifteen Singaporean…
Descriptors: Grouping (Instructional Purposes), Teaching Methods, Chinese, Educational Games
Chang, Wen-Long; Yuan, Yuan; Lee, Chun-Yi; Chen, Min-Hui; Huang, Wen-Guu – Educational Technology & Society, 2013
The purpose of this study was to explore the impact of incorporating Magic Board in the instruction of concepts related to area. We adopted a non-equivalent quasi-experimental design and recruited participants from two classes of third-grade students in an elementary school in Taoyuan County, Taiwan. Magic Board was used as a teaching aid in the…
Descriptors: Grade 3, Educational Technology, Teaching Methods, Technology Integration
Huang, Tzu-Hua; Liu, Yuan-Chen; Chang, Hsiu-Chen – Educational Technology & Society, 2012
This study developed a computer-assisted mathematical problem-solving system in the form of a network instruction website to help low-achieving second- and third-graders in mathematics with word-based addition and subtraction questions in Taiwan. According to Polya's problem-solving model, the system is designed to guide these low-achievers…
Descriptors: Computer Assisted Instruction, Mathematics, Mathematics Instruction, Mathematics Education
Chang, Sung-Bin; Lin, Chi-Jen; Ching, Emily; Cheng, Hercy N. H.; Chang, Ben; Chen, Fei-Ching; Wu, Denise; Chan, Tak-Wai – Educational Technology & Society, 2009
The successful adoption of technologies in classrooms, we argue, relies on a greater emphasis on content-related pedagogical models for technology enhanced learning design. We propose the "content-first design", an approach to creating content sample in the one-to-one classroom--classrooms with a wireless enabled computing device available for…
Descriptors: Instructional Design, Educational Games, Arithmetic, Technology Uses in Education
Chuang, Tsung-Yen; Chen, Wei-Fan – Educational Technology & Society, 2009
This experimental study investigated whether computer-based video games facilitate children's cognitive learning. In comparison to traditional computer-assisted instruction (CAI), this study explored the impact of the varied types of instructional delivery strategies on children's learning achievement. One major research null hypothesis was…
Descriptors: Video Games, Computer Assisted Instruction, Foreign Countries, Teaching Methods
Topcu, Abdullah; Ubuz, Behiye – Educational Technology & Society, 2008
This paper researches the effects that students' metacognitive knowledge has on their participation in online forum discussions, which form part of a web-based asynchronous course based on a constructivist instructional approach. Metacognitive knowledge increases learners' ability to be independent learners, which is an indispensable…
Descriptors: Metacognition, Knowledge Level, Context Effect, Preservice Teachers
Topcu, Abdullah; Ubuz, Behiye – Educational Technology & Society, 2008
This present study aimed to investigate the effects of the asynchronous web-based "General Teaching Methods" course conducted based on direct or indirect instructional methods on pre-service teachers' achievement, metacognition, and attitudes towards web-based course. Two groups, a total of 63 third grade elementary science and mathematics…
Descriptors: Asynchronous Communication, Internet, Web Based Instruction, Teaching Methods
Chan, Hsungrow; Tsai, Pengheng; Huang, Tien-Yu – Educational Technology & Society, 2006
This study concerns applying Web-based learning with learner controlled instructional materials in a geometry course. The experimental group learned in a Web-based learning environment, and the control group learned in a classroom. We observed that the learning method accounted for a total variation in learning effect of 19.1% in the 3rd grade and…
Descriptors: Experimental Groups, Control Groups, Web Based Instruction, Information Technology
Yang, Jie Chi; Ko, Hwa Wei; Chung, I. Ling – Educational Technology & Society, 2005
This study reports the development and evaluation of a web-based interactive writing environment designed for elementary school students. The environment includes three writing themes, "story pass on", "story chameleon" and "thousand ideas", to encourage reading comprehension, creativity and problem-solving skills of students. Three assessment…
Descriptors: Elementary School Students, Reading Comprehension, Socialization, Creative Writing

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