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Showing all 9 results
Beserra, Vagner; Nussbaum, Miguel; Zeni, Ricardo; Rodriguez, Werner; Wurman, Gabriel – Educational Technology & Society, 2014
Studies show the positive effects that video games can have on student performance and attitude towards learning. In the past few years, strategies have been generated to optimize the use of technological resources with the aim of facilitating widespread adoption of technology in the classroom. Given its low acquisition and maintenance costs, the…
Descriptors: Video Games, Mathematics Instruction, Arithmetic, Computer Assisted Instruction
Liou, Wei-Kai; Chang, Chun-Yen – Educational Technology & Society, 2014
This study proposes an innovation Laser-Driven Interactive System (LaDIS), utilizing general IWBs (Interactive Whiteboard) didactics, to support student learning for rural and developing regions. LaDIS is a system made to support traditional classroom practices between an instructor and a group of students. This invention effectively transforms a…
Descriptors: Lasers, Educational Technology, Technology Uses in Education, Interaction
Hsin, Ching-Ting; Li, Ming-Chaun; Tsai, Chin-Chung – Educational Technology & Society, 2014
This study aimed to conduct a systematic literature review on empirical studies of how technologies influence young children's learning. Eighty-seven articles published between 2003 and 2013 were identified through the Web of Science database. We employed content analysis to identify the research trends of this topic. "Technology…
Descriptors: Early Childhood Education, Young Children, Educational Technology, Computer Assisted Instruction
Kara, Nuri; Aydin, Cansu Cigdem; Cagiltay, Kursat – Educational Technology & Society, 2013
This paper introduces StoryTech, a smart storytelling toy that features a virtual space, which includes computer-based graphics and characters, and a real space, which includes plush toys, background cards, and a communication interface. When children put real objects on the receiver panel, the computer program shows related backgrounds and…
Descriptors: Foreign Countries, Young Children, Toys, Story Telling
Johnson, Genevieve Marie – Educational Technology & Society, 2010
Johnson and Puplampu recently proposed the "ecological techno-subsystem", a refinement to Bronfenbrenner's theoretical organization of environmental influences on child development. The ecological techno-subsystem includes child interaction with both living (e.g., peers) and nonliving (e.g., hardware) elements of communication, information, and…
Descriptors: Socioeconomic Status, Internet, Cognitive Development, Child Development
Newman, Linda; Findlay, John – Educational Technology & Society, 2008
The authors report on a project in which a new experiential form of professional learning combined ethical thinking processes with a collaborative meeting technology known as the Zing team learning system (ZTLS). A new software program called "Working Wisely" was built by the completion of the project. The ZTLS in combination with "Working Wisely"…
Descriptors: Communities of Practice, Experiential Learning, Early Childhood Education, Pilot Projects
Hastie, Megan; Chen, Nian-Shing; Kuo, Yen-Hung – Educational Technology & Society, 2007
This paper investigates the correlation between the quality of instructional design and learning outcomes for early childhood students in the online synchronous cyber classroom. Today's generation of e-learners has access to highly engaging and well-designed multi-media synchronous classrooms. However little data exists on what constitutes "good…
Descriptors: Best Practices, Guides, Demonstration Programs, Instructional Design
Kinzie, Mable B.; Whitaker, Stephen D.; Neesen, Kathy; Kelley, Michael; Matera, Michael; Pianta, Robert C. – Educational Technology & Society, 2006
Research suggests the importance of professional development for teachers of at-risk children, and while educational technologies can be harnessed to help support teaching practice in innovative ways, such programs are often limited in scale. "My Teaching Partner (MTP)" was designed to deliver a targeted program of professional development for…
Descriptors: Teacher Effectiveness, Preschool Children, Educational Practices, Educational Technology
Sempere, Andrew – Educational Technology & Society, 2005
In this article, we present CTRL_SPACE: a design for a software environment with companion hardware, developed to introduce preliterate children to basic computational concepts by means of an animatronic face, whose individual features serve as an analogy for a programmable object. In addition to presenting the environment, this article briefly…
Descriptors: Animation, Computer Software, Computers, Computer Literacy

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