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Showing all 7 results
Scheffel, Maren; Drachsler, Hendrik; Stoyanov, Slavi; Specht, Marcus – Educational Technology & Society, 2014
This article proposes a framework of quality indicators for learning analytics that aims to standardise the evaluation of learning analytics tools and to provide a mean to capture evidence for the impact of learning analytics on educational practices in a standardised manner. The criteria of the framework and its quality indicators are based on…
Descriptors: Data Analysis, Educational Indicators, Educational Practices, Evaluation Criteria
Kelle, Sebastian; Klemke, Roland; Specht, Marcus – Educational Technology & Society, 2013
Based on a previous analysis of game design patterns and related effects in an educational scenario, the following paper presents an experimental study. In the study a course for Basic Life Support training has been evaluated and two game design patterns have been applied to the course. The hypotheses evaluated in this paper relate to game design…
Descriptors: Educational Games, Computer Games, Design, First Aid
Chatti, Mohamed Amine; Jarke, Matthias; Specht, Marcus – Educational Technology & Society, 2010
Recognizing the failures of traditional Technology Enhanced Learning (TEL) initiatives to achieve performance improvement, we need to rethink how we design new TEL models that can respond to the learning requirements of the 21st century and mirror the characteristics of knowledge and learning which are fundamentally personal, social, distributed,…
Descriptors: Knowledge Management, Computer Software, Educational Technology, Technology Uses in Education
de Jong, Tim; Specht, Marcus; Koper, Rob – Educational Technology & Society, 2010
Mobile devices offer unique opportunities to deliver learning content in authentic learning situations. Apart from being able to play various kinds of rich multimedia content, they offer new ways of tailoring information to the learner's situation or context. This paper presents the results of a study of mobile media delivery for language…
Descriptors: Handheld Devices, Second Language Learning, Second Language Instruction, Teaching Methods
Glahn, Christian; Specht, Marcus; Koper, Rob – Educational Technology & Society, 2009
Contextualised and ubiquitous learning are relatively new research areas that combine the latest developments in ubiquitous and context aware computing with educational approaches in order to provide structure to more situated and context aware learning. The majority of recent activities in contextualised and ubiquitous learning focus on mobile…
Descriptors: Interaction, Group Activities, Learner Engagement, Student Participation
de Jong, Tim; Specht, Marcus; Koper, Rob – Educational Technology & Society, 2008
In this paper, we analyse how contextualised media can be used to support learning. Additionally, the advantages of contextualised learning and the types of learning that are fit to be supported are discussed. Our focus throughout the paper will be on lifelong learning, and the integration of formal and informal learning therein. However, we…
Descriptors: Instructional Design, Informal Education, Lifelong Learning, Computer Software
Kravcik, Milos; Kaibel, Andreas; Specht, Marcus; Terrenghi, Lucia – Educational Technology & Society, 2004
Current e-Learning is based on learning management systems that provide certain standard services--course authoring and delivery, tutoring, administration and collaboration facilities. Rapid development of mobile technologies opens a new area of m-Learning to enhance the current educational opportunities. Field trips are a relevant part of the…
Descriptors: Field Trips, Internet, Instructional Innovation, Data Collection

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