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Verdugo, Renato; Barros, Leonardo; Albornoz, Daniela; Nussbaum, Miguel; McFarlane, Angela – Educational Technology & Society, 2014
Searching online is one of the most powerful resources today's students have for accessing information. Searching in groups is a daily practice across multiple contexts; however, the tools we use for searching online do not enable collaborative practices and traditional search models consider a single user navigating online in solitary. This…
Descriptors: Class Activities, Computer Uses in Education, Online Searching, Cooperative Learning
Beserra, Vagner; Nussbaum, Miguel; Zeni, Ricardo; Rodriguez, Werner; Wurman, Gabriel – Educational Technology & Society, 2014
Studies show the positive effects that video games can have on student performance and attitude towards learning. In the past few years, strategies have been generated to optimize the use of technological resources with the aim of facilitating widespread adoption of technology in the classroom. Given its low acquisition and maintenance costs, the…
Descriptors: Video Games, Mathematics Instruction, Arithmetic, Computer Assisted Instruction
Capponi, Maria Francisca; Nussbaum, Miguel; Marshall, Guillermo; Lagos, Maria Ester – Educational Technology & Society, 2010
This paper presents a methodology of discovering social action patterns in collaborative learning activities for use in improving activity design, and in particular for restructuring existing designs involving face-to-face social actions to enhance their social dynamics and thus better ensure the achievement of a specified aim. An activity in this…
Descriptors: Foreign Countries, Secondary School Science, Interaction, Classroom Environment
Rodriguez, Patricio; Nussbaum, Miguel; Lopez, Ximena; Sepulveda, Marcos – Educational Technology & Society, 2010
More than 20 years after ICTs were introduced in schools, solid evidence of their impact on student attainment is still lacking. Reasons for this include the mismatch between the methods used to measure the effects and the type of learning promoted, the absence of information regarding the specific types of ICT used, and the scarce attention paid…
Descriptors: Control Groups, Intervention, Academic Achievement, Program Effectiveness
Susaeta, Heinz; Jimenez, Felipe; Nussbaum, Miguel; Gajardo, Ignacio; Andreu, Juan Jose; Villalta, Marco – Educational Technology & Society, 2010
The popularity of massively multiplayer online role-playing games (MMORPGs) has grown enormously, with communities of players reaching into the millions. Their fantasy narratives present multiple challenges created by the virtual environment and/or other players. The games' potential for education stems from the fact that players are immersed in a…
Descriptors: Role Playing, Educational Games, Computer Simulation, Computer Uses in Education
Mitnik, Ruben; Nussbaum, Miguel; Recabarren, Matias – Educational Technology & Society, 2009
Cognition, faculty related to perception, imagination, memory, and problem solving, refers to internal mental processes through which sensorial input is acquired, elaborated, used, and stored. One of its importances relies on the fact that it affects in a direct way the learning potential. It has been shown that, even thou cognitive processes…
Descriptors: Learning Theories, Class Activities, Intervention, Learning Activities
Zurita, Gustavo; Nussbaum, Miguel; Salinas, Rodrigo – Educational Technology & Society, 2005
One of the most important decisions to be made in a face-to-face collaborative learning activity is how the participating groups are composed. These compositions produce different learning and social interaction results. The ability to change the group member composition in real time and dynamically enables the leveling up of learning results and…
Descriptors: Cooperative Learning, Interpersonal Relationship, Interaction, Group Dynamics

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