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Mondi, Makingu; Woods, Peter; Rafi, Ahmad – Educational Technology & Society, 2008
This study investigates "how and why" students' "Uses and Gratification Expectancy" (UGE) for e-learning resources influences their "Perceived e-Learning Experience." A "Uses and Gratification Expectancy Model" (UGEM) framework is proposed to predict students' "Perceived e-Learning Experience," and their uses and gratifications for electronic…
Descriptors: Research Design, Learning Strategies, Learning Experience, Educational Resources
Knowlton, Dave S. – Educational Technology & Society, 2007
Design Based Research (DBR) is a new and still-emerging approach to research about design, learning, and allied areas. This article reports one designer's experiences within a DBR project. Whereas most reports of DBR focus on the outcomes of the design itself, the current paper offers a hermeneutical perspective by focusing on the personal…
Descriptors: Learning Theories, Research Methodology, Instructional Design, Personal Narratives
Hsu, Pi-Sui; Sharma, Priya – Educational Technology & Society, 2006
The purpose of this article is to suggest a research-based systemic plan for educational researchers, practitioners, and policymakers involved in the change process to implement successful technology integration in the context of teacher education. This article provides a background about reform efforts in science education in the United States in…
Descriptors: Technology Integration, Educational Change, Preservice Teacher Education, Elementary School Science

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